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Changelog
-I change the Instant health & damage effects to heal the entities, to cure them using scripts, to avoid unexpected deaths from mobs of other addons
-The crowned special mobs has been arrived
-The artemisa skeletons has been arrived
-I fix some scripts bugs
Downloads
- The TragedyV1.3(AddOn).mcaddon (222.63 KB)
- Bonus- ArchaismHardModeV1.3.3(AddOn).mcaddon (1.97 MB)
Show all downloads (5 older files)



i had to do this in up.js
entity.addEffect('speed', 100, { amplifier: 0, showParticles: false });
instead of
entity.addEffect('instant_damage', 10, { amplifier: 2, showParticles: false });
so there is no insta mob deaths, not fancy but its a solution as im not very skilled lol
It was killing almost every mob from cataclysmical, over mob addon and others.
It's not recommended for players who want to play with more addons that add undead mobs.
Now uses scripts component to heal the mob, instead of the effect
the addon dont modify entity textures, it's a full scripts, the rp is only for custom 3d items
multiplier x1.25 -> 0.25 of the player life
No lo veas
Si no, no le pondria invisibilidad,
Pero si le baje la prob para q no moleste tanto
Everything imported correctly but when I started to play nothing really changed, enemies could only remove blocks like water, webs, gravel etc, but aside from that all the enemies where the same, I created a world to spawn a lot of them and the best I saw was a zombie with a full set gold armor, I didnt saw any enemy with abilities, I tested for around 2 hours spawning and then changing to survival to fight mobs in different bioms, caves, dimensions, and nothing changed, full diamont set, no enchants, diamond sword and 64 golden apples and I survived with no problem spawning ordes of like 40mobs of diffetent types. Am I doing something wrong?