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🛡️ Titanium Add-on v6.1.73 — "The Upgrade"
Changes relative to Beta v6.0.5 "Phase Two"
🟢 New Content
✨ Titanium Shard
- New Epic crafting material (
ti:titanium_shard) - Stack size: 16
- Enchanted glint
- Tagged for material transformation recipes
- New Epic crafting material (
🏆 Titan's Trophy
- New decorative block (
ti:titans_trophy) - Custom geometry & texture
- Has its own loot table
- Drops itself when broken
- Mineable with Pickaxe, Titanium, Titanium+, and Netherite tiers
- New decorative block (
🧱 Titanium Wall
- ✅ Added a proper loot table.
- Walls now correctly drop themselves when broken.
🚪 Titanium Trapdoor
- ✅ Added proper loot/drop handling.
🥚 Added new spawn/setup functions for:
- The Titan Spawn Egg
- Titan's Heart
- Titanium Arrow
- Titanium Bow
- Titanium Crossbow
- Titanium Mace
- Titanium Shard
- Titan's Trophy
🔵 The Titan (Boss) — Combat Overhaul
⚔️ New Combat State Machine
The Titan's behavior has been completely rebuilt.
Old component groups:
normal_moderage_mode
have been replaced with a much cleaner system:
meleerangedragerage_hammerrage_slam
More attacks' additions possible in future.
This gives The Titan proper close-range, ranged and enraged combat phases.
🎯 Targeting Improvements
- Replaced behavior-based targeting with
minecraft:on_target_acquired - Added
minecraft:behavior.look_at_target - More reliable target tracking
- Smoother attack transitions
🔨 New Attack Event
Added:
ti:hammer_strike
to support the dedicated Hammer attack phase.
🧹 Event Cleanup
Custom events were moved into the proper namespace.
Example:
on:target_acquiredon:target_escape
➡️ became
ti:target_acquiredti:target_escape
🛠️ Bug Fixes
✅ Attack Animations Fixed
The animation controller referenced:
query.is_attacking
which is not a valid Molang query.
Because of this, attack animations silently failed.
The entire attack transition system now uses valid Molang queries tied directly to the new combat component groups.
❤️ Healing Animation Fixed
The animation referenced:
variable.is_healing
but this variable was never actually set.
As a result, healing animation was completely unreachable.
It is now fully wired into The Titan's behavior.
🟣 Script Improvements
Old scripts removed:
armor_sounds.jsblock_trigger.jsdurability_manager.js
Replaced with:
📦 block_interactions.js
Handles all block interaction logic.
❤️ titan_heart.js
Dedicated Titan Heart item logic.
🔧 utils.js
Shared helper utilities used across scripts.
Result:
- Smaller codebase
- Easier maintenance
- Better separation of responsibilities
🟠 Resource Pack Improvements
✅ Manifest Fix
Fixed a Resource Pack UUID mismatch that could prevent the Behavior Pack and Resource Pack from linking correctly.
✅ Geometry Fixes
Converted
models/entity/ti_the_titan.json
into the proper
*.geo.json
format.
📂 Folder Cleanup
Reorganized block models into:
models/blocks/
including:
- block.slab
- block.stair
- block.stair_UVrotations
- block.stair_directional
- Titan's Trophy geometry
🧹 Removed Legacy Files
Deleted unused files:
player.entity.jsonblock_slab_1_20.jsonpatnt.jsonfish.json
Also removed obsolete PA-mobile held-item textures for:
- Titanium Axe
- Titanium Axe+
- Titanium Hoe
- Titanium Hoe+
🎨 New Assets
Added the missing:
- Titanium Shard attachable
- Titanium Shard item texture
✅ Validation
The entire add-on has been validated using:
- ✔️ Visual Studio Code diagnostics
- ✔️ Content Log GUI
to eliminate known content errors and validation warnings.
🟡 Naming & Text Fixes
❤️ Titan's Heart
Resolved duplicate display names.
Previously:
- Titan Heart
- Titanium Heart
Now consistently displayed as:
Titan's Heart
🏆 Titan's Trophy
Added proper display names for both:
- Item
- Block
🌍 Miscellaneous
- Corrected duplicate biome tag references.
- Removed conflicting validation warnings.
📋 Summary
v6.1.73 focuses on:
✅ Major overhaul of The Titan's combat system
✅ Fixed dead Molang animation states
✅ New Titanium Shard crafting material
✅ New Titan's Trophy decorative block
✅ Completed Titanium Wall & Trapdoor loot support
✅ Leaner scripting architecture
✅ Resource Pack cleanup
✅ Manifest fixes
✅ Geometry fixes
✅ Full Visual Studio Code validation
✅ Full Content Log GUI validation
❤️ Special Thanks
🤖 Claude
For helping with debugging, reviewing files, validation and development assistance.
💬 ChatGPT
For assisting with scripting, debugging, optimization, technical reviews and development support throughout the project.
⚒️ Mr. Myro
For helping design the complete combat mechanics of The Titan, providing valuable ideas and guidance that shaped the boss fight.
🎮 Developed By
Teen Titans GO! Studios
"Forged with Titanium."
Supported Minecraft versions
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