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Changelog

Totenruf v0.0.2 - Update Notes

New Content

  • Added a crafting recipe for the Talisman Bag.

  • Added new Codex entries.

  • Improved Codex navigation.

  • Added biome discovery notifications inspired by Elden Ring.

Bosses & Enemies

  • Improved Loki boss behavior.

  • Improved Loki targeting and player tracking.

  • Improved Loki attack scripting and facing logic.

  • Continued development of custom spear combat mechanics.

  • Improved Scarlet Knight combat behavior and attack animations.

  • Improved Croc-Light AI and torch-hunting behavior.

World Generation

  • Continued development of the Totenruf Dungeon.

  • Improved jigsaw structure generation.

Gameplay

  • Improved stamina system responsiveness.

  • Improved dodge roll mechanics inspired by Souls-like games.

  • Added new talisman effects and balance adjustments.

  • Added new equipment and armor concepts.

User Interface

  • Improved class selection interface.

  • Improved Codex visuals and navigation.

  • Improved custom HUD compatibility.

Technical

  • Multiple script optimizations and bug fixes.

  • Improved entity animation handling.

  • Improved custom mob controllers.

  • General stability improvements across Behavior Packs and Resource Packs.

Downloads

  • -totenruf-V0.0.2.mcaddon (43.08 MB)

Supported Minecraft versions

Installation Guides

1
is it all survival friendly this looks amazing. is it going to be translated to English. is their going to be any features added to the nether. I like the concept and I can’t wait to watch its development. how strong are the mobs. maybe you could provide more information on all the content
1
these are just my suggestions. also are their more mobs and structures than shown in images.
1
I also wonder if it has any features that would be incompatible with other mods. like modifications of vannila code or player json use.
1
maybe you could add demon like mobs the nether and a few bosss. every two deaths you could be transported to the nether so you have to fight your way out
1
these are just suggestions and recommendations. you could also incorporate compatibility with immersive combat for the souls like combat
1
this mod has lots of potential. dark souls and dark fantasy mods are very fun to play. I wish you the best of luck
1
Hello!

That's a lot of questions and suggestions, but don't worry, I'll answer them all. xd

First of all, yes, Totenruf is compatible with other add-ons, except those that modify the player.json file.

I definitely plan to add English translations. I'll try to have them ready for the next update if I have enough motivation.

Totenruf is currently in early access, so aside from the Bone Miner and the Croc Light, no other mobs spawn naturally yet. However, I fully intend to make all of them spawn in the world, and each one will have useful drops that can benefit every player.

As for the Nether, I definitely have plans for it, and for the End as well.

Totenruf is not meant to be just a simple add-on—it's practically a whole game of its own. If the add-on ends up being 1 GB, then it will be 1 GB. I plan to add as many structures, mobs, bosses, armors, weapons, and other content as possible, along with unique mechanics inspired by Souls-like games and many other sources.

If you'd like more information and sneak peeks, feel free to join the Discord server:


If you have any other questions or suggestions, don't hesitate to ask. I'm always open to feedback!
1
that sounds great
1
Hello, I really enjoy your add-on. However, I'm experiencing an issue that prevents me from using its UI features. Is there any chance this will be fixed in a future update? Thank you for your time.
1
Hey, the add-on provided here doesn't include any scripts, so that might be the reason. I'll update it as soon as possible.
1
Update is here !