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Changelog

Totenruf v0.0.3 - Update Notes !!!

New Content:

  • New biome: The Faded Lands
  • New fully procedural Mine structure with a boss at the end.
  • Brand-new Codex with a fully custom UI.
  • Brand-new Class Selection Menu with a fully custom UI.
  • Cinder Villages now generate only inside the Faded Lands.
  • New boss: Grimwald, the Gravedigger.
  • An early-game boss currently found only inside Mines.
  • New mob: The Croqueur.
  • Blind... but definitely not deaf.
  • The Consumed have received several new gameplay mechanics.
  • Multiple new world structures have been added.
  • New armor sets and weapons (currently available only in Creative Mode).

Downloads

  • Totenruf.mcaddon (54.31 MB)

Installation Guides

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is it all survival friendly this looks amazing. is it going to be translated to English. is their going to be any features added to the nether. I like the concept and I can’t wait to watch its development. how strong are the mobs. maybe you could provide more information on all the content
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these are just my suggestions. also are their more mobs and structures than shown in images.
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I also wonder if it has any features that would be incompatible with other mods. like modifications of vannila code or player json use.
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maybe you could add demon like mobs the nether and a few bosss. every two deaths you could be transported to the nether so you have to fight your way out
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these are just suggestions and recommendations. you could also incorporate compatibility with immersive combat for the souls like combat
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this mod has lots of potential. dark souls and dark fantasy mods are very fun to play. I wish you the best of luck
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Hello!

That's a lot of questions and suggestions, but don't worry, I'll answer them all. xd

First of all, yes, Totenruf is compatible with other add-ons, except those that modify the player.json file.

I definitely plan to add English translations. I'll try to have them ready for the next update if I have enough motivation.

Totenruf is currently in early access, so aside from the Bone Miner and the Croc Light, no other mobs spawn naturally yet. However, I fully intend to make all of them spawn in the world, and each one will have useful drops that can benefit every player.

As for the Nether, I definitely have plans for it, and for the End as well.

Totenruf is not meant to be just a simple add-on—it's practically a whole game of its own. If the add-on ends up being 1 GB, then it will be 1 GB. I plan to add as many structures, mobs, bosses, armors, weapons, and other content as possible, along with unique mechanics inspired by Souls-like games and many other sources.

If you'd like more information and sneak peeks, feel free to join the Discord server:


If you have any other questions or suggestions, don't hesitate to ask. I'm always open to feedback!
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that sounds great
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Hello, I really enjoy your add-on. However, I'm experiencing an issue that prevents me from using its UI features. Is there any chance this will be fixed in a future update? Thank you for your time.
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Hey, the add-on provided here doesn't include any scripts, so that might be the reason. I'll update it as soon as possible.
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Update is here !