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Totenruf v0.0.2 - Update Notes
New Content
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Added a crafting recipe for the Talisman Bag.
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Added new Codex entries.
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Improved Codex navigation.
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Added biome discovery notifications inspired by Elden Ring.
Bosses & Enemies
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Improved Loki boss behavior.
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Improved Loki targeting and player tracking.
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Improved Loki attack scripting and facing logic.
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Continued development of custom spear combat mechanics.
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Improved Scarlet Knight combat behavior and attack animations.
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Improved Croc-Light AI and torch-hunting behavior.
World Generation
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Continued development of the Totenruf Dungeon.
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Improved jigsaw structure generation.
Gameplay
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Improved stamina system responsiveness.
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Improved dodge roll mechanics inspired by Souls-like games.
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Added new talisman effects and balance adjustments.
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Added new equipment and armor concepts.
User Interface
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Improved class selection interface.
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Improved Codex visuals and navigation.
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Improved custom HUD compatibility.
Technical
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Multiple script optimizations and bug fixes.
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Improved entity animation handling.
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Improved custom mob controllers.
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General stability improvements across Behavior Packs and Resource Packs.
Downloads
- -totenruf-V0.0.2.mcaddon (43.08 MB)



That's a lot of questions and suggestions, but don't worry, I'll answer them all. xd
First of all, yes, Totenruf is compatible with other add-ons, except those that modify the player.json file.
I definitely plan to add English translations. I'll try to have them ready for the next update if I have enough motivation.
Totenruf is currently in early access, so aside from the Bone Miner and the Croc Light, no other mobs spawn naturally yet. However, I fully intend to make all of them spawn in the world, and each one will have useful drops that can benefit every player.
As for the Nether, I definitely have plans for it, and for the End as well.
Totenruf is not meant to be just a simple add-on—it's practically a whole game of its own. If the add-on ends up being 1 GB, then it will be 1 GB. I plan to add as many structures, mobs, bosses, armors, weapons, and other content as possible, along with unique mechanics inspired by Souls-like games and many other sources.
If you'd like more information and sneak peeks, feel free to join the Discord server:
If you have any other questions or suggestions, don't hesitate to ask. I'm always open to feedback!