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Changelog
Totenruf v0.0.3 - Update Notes !!!
New Content:
- New biome: The Faded Lands
- New fully procedural Mine structure with a boss at the end.
- Brand-new Codex with a fully custom UI.
- Brand-new Class Selection Menu with a fully custom UI.
- Cinder Villages now generate only inside the Faded Lands.
- New boss: Grimwald, the Gravedigger.
- An early-game boss currently found only inside Mines.
- New mob: The Croqueur.
- Blind... but definitely not deaf.
- The Consumed have received several new gameplay mechanics.
- Multiple new world structures have been added.
- New armor sets and weapons (currently available only in Creative Mode).
Downloads
- Totenruf.mcaddon (54.31 MB)



That's a lot of questions and suggestions, but don't worry, I'll answer them all. xd
First of all, yes, Totenruf is compatible with other add-ons, except those that modify the player.json file.
I definitely plan to add English translations. I'll try to have them ready for the next update if I have enough motivation.
Totenruf is currently in early access, so aside from the Bone Miner and the Croc Light, no other mobs spawn naturally yet. However, I fully intend to make all of them spawn in the world, and each one will have useful drops that can benefit every player.
As for the Nether, I definitely have plans for it, and for the End as well.
Totenruf is not meant to be just a simple add-on—it's practically a whole game of its own. If the add-on ends up being 1 GB, then it will be 1 GB. I plan to add as many structures, mobs, bosses, armors, weapons, and other content as possible, along with unique mechanics inspired by Souls-like games and many other sources.
If you'd like more information and sneak peeks, feel free to join the Discord server:
If you have any other questions or suggestions, don't hesitate to ask. I'm always open to feedback!