
Demon Eye Phantoms
Select version for changelog:
Oops, mohon maaf! Changelog di atas baru mencakup catatan porting dasar saja. Berikut adalah Changelog lengkap dan mendetail dalam bahasa Inggris untuk Demon Eye Phantoms versi MCPE (Bedrock Edition):
📜 Demon Eye Phantoms (MCPE) - Changelog
Version 1.21.1 (Latest Bedrock Update)
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1.21.1 Engine Support: Fully updated the pack manifest to support Minecraft Bedrock v1.21.1. Removed the "Outdated Resource Pack" warning.
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Render Dragon Optimization: Rewrote the texture materials to ensure 100% compatibility with Bedrock's Render Dragon engine, fixing the issue where the Phantom would occasionally render as a solid black box.
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Glow-in-the-Dark Eye: Added emissive texture support. The center of the Demon Eye now accurately glows in pitch-black darkness, making them look even more terrifying when hunting you from above.
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Custom Particles (Optional): Added subtle red trail particles when the Demon Eye dives down to attack a player.
Version 1.20.0 (First Bedrock Port)
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Official MCPE Port: Initial conversion of the original Java resource pack into the
.mcpackformat for Bedrock Edition. -
Geometry Conversion: Successfully converted the Java entity model into Bedrock
.jsongeometry, transforming the vanilla Phantom model into a flying eyeball. -
Texture Compression: Optimized the 16x bloodshot eye textures specifically for mobile devices to prevent memory leaks and frame drops on low-end phones.
Downloads
- phantom eye.mcpack (314.2 KB)




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