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Changelog
This is a massive release: the entire Bedrock add-on has been rebuilt for the 1.20.100+ / 1.21 world generation format, and the Sky City has been completely reworked from a noise-based hack into a proper jigsaw structure. Alongside the rewrite, one new biome and dozens of bug fixes have landed.
Overview
Every biome, block, wood type, and structure has been migrated to Mojang's modern world generation and item/block format. Expect world generation to feel similar overall, but with far more stable biomes, working wood sets, and a Sky City that no longer desyncs from its clouds.
New Biomes
- Deep Dark Green — a Deep Dark sub-biome carrying the jungle tag, enabling Ancient City / underground jungle combos.
- The Grand Oasis - A desert biome with red sand stypes on the ground and palm trees.
Sky City — Full Rework
- Replaced the old noise-based floating island system with a jigsaw structure set, as oposed too the old noise based generation sustem.
- Every city piece now has matching cloud structures attached via jigsaw sockets, with 3 cloud variants per piece for visual variety.
- Sky City now only spawns above hills/mountains; islands are bigger, clouds bushier, and new path shapes were added.
- Spawn point always starts at the fountain (guaranteed reachable); fountain water now flows to ground level with cave vines underneath.
- Dense clouds now give you a soft landing.
- Removed all legacy sky city structures, feature rules, and orphaned "leveller" entity/structures.
World Generation
- All 24+ biomes migrated to the new format and generating correctly again.
- removed the old Desert Hills.
- Floating Jungles and cold mesa plateau's now spawns on mountain peaks.
- Moorlands now generates dry grass, tall grass, and mud.
- Ice spikes hardcoded as structures to generate in Taiga Spikes biomes.
- Refreshed visuals added missing client-side biome colors across the board.
- Fixed Netherlands ore distributions, grass, and colors; fixed boulder/stick-pile/oasis-puddle placement scatter.
New Blocks / Items
- Completed Gilded Sky wood set (stripped variants, full plank chain, fence gate recipe).
- The Netherlands gold ore is now a real block with its own texture/identifier/loot table; fixed nether ore mining speeds.
- All textures namespaced
extrabiomes_to avoid cross-addon collisions. - Palm, Mystic, and Sky wood sets reworked and functional, including waterlogging.
- Palm saplings have a custom model and grow correctly; palm/mushroom blocks break on water contact.
- Palm leaves decay correctly and persist after placement.
- Fixed dense cloud brick slabs/stairs, mushroom loot tables, pebbles, and stick pile rotation.
Mobs / Entities
- Fixed hoppleshroom (renamed from "Hopping Spore") spawning and added a glow color variant.
- Giant tortoises now grow up and breed correctly.
- Fixed piranha "dead" state, worm rain-transformation, jellyfishing nets/jam, and throwable items (pebbles/bait).
- Fixed razor feather items.
- Dogs restored to current animation/personality format.
Scripting / Data Fixes
- Fixed wood-type extraction bug in door/stripping scripts, copy-paste bug in stairs script, leaf-decay state handling, item menu categories, duplicate windmill identifier, and inverted lapis ore rolls.
- Migrated all legacy
/runcommand events to the modern command-queue format.
Behind the Scenes
- CI/CD now auto-builds the
.mcaddonand publishes to CurseForge, with version numbers derived from git release tags (including beta handling).
Downloads
- ExtraBiomes_3.0.0.mcaddon (9.96 MB)
- ExtraBiomes_3.0.0-beta-5.mcaddon (9.95 MB)
- ExtraBiomes_3.0.0-beta-4.mcaddon (9.95 MB)
Show all downloads (4 older files)



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