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Changelog

Glowing Mobs+ v1.0.7

🔷 //Addition//

  • Added Glowing Nautilus
  • Added Glowing Zombie Nautilus
  • Added Glowing Zombie Camel
  • Added Glowing Parched
  • Added Glowing Baby Mobs

🔷 //Updated//

  • Updated Zombie Horse
  • Updated Skeleton Horse
  • Updated to Support 26.0 – 26.13

🔷 //Removed//

  • Removed Vibrant Visuals Glowing Mobs

 

 

 

 

 

🔷 //Development//

  • Funny bugs i encounter during development, when i was updating Glowing Mobs to Tiny Takeover :p

Downloads

  • Glowing Mobs+ v1.0.7.mcpack (154.94 KB)

Show all downloads (1 older files)

Installation Guides

1
Will there be an update for the new version1.21 130?
1
Is there a way to make it compatible with Vibrant Visuals?
1
en la 1.21.100 no brillan es normal o que hice mal?
1
Do you have addons Activated, or other texture packs that modifies mob models?
1
Did you add the happy ghast? Mine went invisible with only the shadow left when i used the pack in 1.21.9
1
Try using 1.0.4, I think I fixed the issues
1
Ghast is no longer invisible but doesn't glow tho =))))
1
Could you make this pack compatible with actions and stuff please.
1
I found a bug where can I report it?
1
in my Minecraft my villager doesn't have a head bro
1
is it possible for you to make a separate sub pack toggle for the armor to glow
1
I think glowing armors aren't a thing yet on bedrock due to limitations
1
All the files has the same name Witch one is to download, or do I have to download all os them?
1
Does this work with Actions & Stuff?
1
Does the zombie actually look like it the picture or is it just another texture pack?
1
I was using my texture pack on that one (the name is Truly Bedrock)
1
Provided '/header/uuid' element is not a valid UUID in pack manifest.?????
1