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Changelog
GET OUT v.6 UPDATE NOTES
A full list can be found in-game!
- Revamped Damage/Protection System:
- Bullet damage now depends on tier & caliber
- Armor protection now depends on tier
- New Shotgun
- New Tanks & Drones & Mines
- Huge map changes (Map merging 1/2)
- Made Difficulties more different
- New Lobby, new dummy targets
- M16 fully implemented now
- Gun attachments can now be removed by crafting
- Updated scope zoom (zoom to scope 2, mobility up)
- New safe container
- Added headshot mechanic for players
- Combined bleeding & heavy bleeding into single effect (no longer lethal!)
- Updated Setting "Free Equipment" (now works like scav-mode)
- Barbed wire now deals damage
- Updated extraction mechanic (removed helicopter)
- Transferred most speech to text
- Accessibility changes (item descriptions, lobby notifications, creative item categories...)
- Updated enemy AI
- Optimized gamemode
- Removed farm
- Removed bandages headsets, flare...
- Fixed ammo-check display of no-ammo
- Fixed broken bones effect returning after taking meds in wrong order



I am really enjoying this new update however I have noticed that you removed some cool features and I would love to know why:
1.Helicopter and flare:The helicopter made it a lot more cooler to extract and the flare made it easier to extract in desperate situations
2.Teammate Commands: The AI teammates now aren't as comprehensive as they sometimes cannot kill as effectively as the previous AI and they always run into barbed wire and get killed and i'd love to see there be an option to command teammates again
3.The removal of Farm: I don't know if Farm was merged with Dusk though
4.The removal of loot crates: Just very cool to have different tiers of loot so it feels rewarding when you earned the best crate, so maybe you can implement the card system for each tier of loot
I do however like the new changes and additions to the map, the shotgun feels nice and balanced but sometimes the airdrop goes out of bounds which is frustrating sometimes
Some additions that would be nice to see
1.The addition of a new map that is set during the night with new AI that act differently according to visibility, if you're hiding/sneaking it will be harder to be seen and the addition of NVG's(You can also make the map on higher ground so that the player has to climb and they can parachute towards a boat or something to extract
2. Expanding the facility map to include different floors and new secret areas
3.adding some voice lines to inform players on what's happening on the map and maybe an in game timer with a deadline and when the deadline hits then maybe your location gets revealed and enemies start swarming you
Sorry for the long review I just wanted to suggest everything I had in mind
Have a great day further:)
heres my questions/suggestions:
1.add knife and laser dots for guns(you have previously made them, just add them back)
2.the dusk map is too big and i dont know how to finish the game(to extract), but i do regard it as a very challenging map for advanced players(and so i can never win it i think)
3.the lab map: very interesting idea that you can interact to discover and explore hidden areas
4.there used to be cool special guns can be obtained from bosses(v4), i think you can add it back
5.now in v5 there is only one teammate, add more otherwise it feels a little boring and strange(there used to be two), you can just still use old models
6.the hostages and enemy-surrender machanism: i think it is really useless and even redundant now. the order machanism has changed so it no longer works to enemies. i think you can delete it
7.what are you up to now? is there new maps, weapons or other new things?
8.thank you for all your efforts! i really enjoy playing GO and so do many other guys.i look forward to you v6.0 and wish you a good day!
Haha, I hope that it at least is a bit self-explanatory for an extraction shooter :)
Funny story! And you rage-quit :o XD