GO - Get Out (extraction shooter)

Blocky EXTRACTION SHOOTER with gameplay elements of "Ready Or Not" and "Escape from Tarkov". This is a fully functional game with custom maps and custom gun add-on in 16×16 resolution.

Select version for changelog:

Changelog

UPDATE v.2

NEWS:

  • New map: Paddy
  • New boss enemies
  • New items are available (trading):
  • M110, m110-Silencer and m110-Mag
  • .45 ACP AP  (ammo variant for vector)
  • 2.5×30 Sniper Scope
  • Flashbang
  • Knive
  • Surgical Kit
  • FIX: Multiplayer
  • FIX: Trading
  • Molotov Cocktail (Boss Loot)
  • New hidden items from lucky ticket

Equipment Kits now give players a randomized Kit, based on the item's rarity. Added a total of 8 variants.

Health: High damage loss can now cause bone fractures. First Aid Kits stop bleeding.

NPC allies now spawn aggressive towards enemies. Enemy NPCs spawn less likely with high-tier armor.

  • Added M110 Muzzleflash
  • Lots of small improvements like textures, lobby & armor visuals
  • REMOVED: 13-round mag option for .45
  • Changed the biome (forest -> extreme hills)

REBALANCE:

  • Boss health   30 -> 26   (all other: 20)
  • 5.56×45   26 -> 28
  • 7.62×51   28 -> 30
  • 7.62×51 AP   33 -> 35

 

Installation

Downloads

Supported Minecraft versions

Installation Guides

1
Hello dt ,would you tell me how items are put into chests and barrels? (i'm just curious about how it works)
Btw, will you permit me to make fixed GO v2(or v3) and submit?
1
Items are put in by /loot

No, I don't allow alternative variants of GO to be published as long as I'm working on it myself.
What has to be fixed?
1
sorry if I offended you. I just thought that the improvement on doors(they don't reset) can make the playing experience better. of course your map is a great work, but i just hoped if it could be better
1
You did not offend me, we're talking :D
Closing doors seems like such an unnecessary addition to me. I never found myself being disappointed by open doors.
Anything else?
1
Thank you for answering me so patiently dt
I just felt curious about the map machanism, because i always want to add or change something while playing mc maps for better experience.
Btw, I have mentioned that i'm making fixed Phasmophobia and now the fixed v4.0&v5.0 are done. I plan to submit them in a few days , and i think i should have your formal permission here before I submit
1
My guy, why everytime i upload the map into my game, it keeps showing me that the pack are missing?
I also tried to download it again and again, is there a problem with the download, or is it just me?
When everytime i'm done playing for the day, and when i want to open the world again, the items/blocks/npcs dissapeared, it's like the addon isn't even existed before, and the custom blocks replaced with question mark dirt texture, and no guns no equipment no anything custom into it.
How can i even fix it? The pack is nearly impossible for me to get because everytime i download it, it's still missing the pack on the world.
1
This is the first time I hear of this problem :(
It might be caused by the way your device is handling the game?!
1
No, not just you, the pack didn't missing, the pack is already on the map file, just go to the behaviour pack and resources pack, just install the packs manually (in game), i already do this by my self every DT map extraction, remember the version, . . . Cheers mate, u too DT, . . .
1
Great map but please add a way to skip the tutorial
1
Hey man.. I really like your map and add-on! I wonder if I could help you with building or some commands. I've build so many in the map like Armory Map from Arena Breakout, better environment and even water falls. Please contact me.. I really do wanna help you with building! My discord account is FightRemberGM#8689. I hope you will make me as a part of your wonderful map creator!
1
download wajib bagus sumpah niat banget
1
hello, deathlytroll, there is a bug, and a question, first thing the but, when I want to call the helicopter, it won't come to me, next is the question, is it OK to turn on keep inventory?, cuz I'm having a hard time
1
Whether the helicopter comes or not depends on the location. There will be a fail-indicator in the future.
Of course you can keep your inventory. Everything is allowed, that's the advantage of this map. You can get full equipment Kits in the creative menu to skip equipping-time.
1
Creator in the next update which weapons will come? Fal, sniper or m16?
1
I'm afraid there won't be any new guns in the next update. It already contains a lot of new stuff. But I'd like to release the FAL in v4 to the shop and add the sniper as boss item (obtainable).

The M16 (ar-15) should stay out of the shop, since I don't want to make it customizable with attachments. Only a fully kitted version is available, and accessible through normal equipment Kits.
1
because the enemies have shotguns and we can't have them even with commands can you tell me how to access the content
1
I love this a lot, could we also get a separate resource and behavior pack? I really want to use this in my other worlds too!
1
Not yet. You should use other addons like that.
1
Best gun PvP map. I like it very much. But please add more guns and maps. Very good creater 👍👍👍👍
1
WAIT NO, HOLD ON, I'M SORRY, IF YOU INTERESTED IN MY MAGAZINE IDEA, YESS YOU CAN COMBINE IT, IT IS VERY COMPATIBLE WITH YOUR IDEAS, : THE MAG CHECK, THE EMPTYABLE "FULL" MAG BY CRAFTING GRID. NOW WITH THE DURABILITY USING HAND WILL BE REDUCING THE DURABILITY OF THE MAG, LIKE ONE BY ONE BULLET PER DURABILITY? AND CAN BE REFILLED ONE BY ONE BULLET PER DURABILITY IN HAND TOO,

SO, IF YOU FINALLY FIGURED THIS OUT U WILL GETTING SOO MANY PROs BY MY SYSTEM IDEA :
- Perfect with your mag check system
- Fully realistic mag system
- Uses more time on reload in the field and lobby
- Tactical reload (only by offhand mag + altered trigger)
- Emptyable mag (by crafting grid or 1by1 on hand)
- Refillable mag (1by1 on hand)
- Additional mag capacity (by durability)
- Without wasting any resources (i.e. Ammo)
- Without many mag variations problems
- Without interfering your recent work
Completely complex yet so effective ~ i would've say.
HOW BOUT YOU?!? Is this good? Maybe too much, My apologies, maybe i was yapping too far about this, i can't do the code, the models, the work of this map, all I've done is just making random yapping.

Aside from all of that, Can't wait for V.3, that has my feedback is responded.

Hope you get inspiration from my suggestion.
1
Using durability was also an idea I had. But I faced a few crucial disadvantages. One being the filling of mags: Repairing can be done in the anvil only. Crafting could be incorporated by recipes, but then we're at the limited crafting grid again. This removes all the advantages again, leaving disadvantages like a static item texture (either always full or always empty). Filling cycles like

mag+3ammo -> mag with 3 bullets -> repeat for 6 bullets.

is not intuitive and a kind of annoying & time consuming task.

The idea with items in offhand is a good inspiration. I wanted to reserve this slot for masks or headset.
But if it were a mag for tac. reload: I don't know how to make the mag that's taken out have bullets left.
The other option, left click for reload. The button might be free on PC (is it attack?). But on other devices it is attack, and if I use this it would also trigger all the time one is trying to shoot while clicking on a surface in reach.
It would be a thing for the far future anyways.

Furthermore, I was making some items stackable for a reason. The Molotov is not a damage dealing device (blocks pathways) and a boss item currently. The tuna is less saturating, but can be stacked (few steps further -> water).

Would it be possible to write somewhere else? On Patreon we can write long texts more comfortable and you'd find update posts on top. Or discord. Where people sometimes get to try new updates early (test :P).

PS: Like I wrote, the emptyable mags are already done and work completely independent from the mag filling mechanism.
1
CONTROLS,
Right click = shoot
Hold Shift = scoping
Left clik = ???

MAGAZINES,
(I can't stand for people always demanding on undoable task, especially on "MAGAZINE". At least so far, this is my one of the best idea for the magazine system, that very complex and complicated looking).

-(DISCLAIMER)-,: If this is a undoable task, I'm sorry, all i can do for you just idea suggestion (and I'm really sorry if i was yapping all of this time, or causing an unintentional insulation) and PLEASE, . . . Just take this idea for like a side quest, just focus on the amount of contents on your creation, rather than 1 completly complex system.

-(MAIN IDEA)-,: Instead of using static number on item display, what about utilise the "durability" per magazine. That'll explain why magazines are unstackable but makes it more realistic, dynamic & convenient.
-(HOW IT WORKs)-, : using ammo will be replacing mag by durability count, or repairing the durability 30/30, 40/40 on ammo used, I'm sure that you will be figured this thing out.
-(PROs)-,: As also we will be able to do tactical reload without wasting any ammo, PLUS the magazine capacity can be used ,PLUS we can do reload bullet one by one per magazine, like ur idea before??? Right???
-(BALANCEs)-,: cannot be used unless full, shooting (or crouch, or left click) will be altered by reload if only there is a magazine on the offhand.
-(CONs)-,: if you can't figure out the emptyable mags by durability, please, . . . I prefer emptyable mag rather than using completely complex durability system on only for magazine, I'll be happy just from that. But, . . . I'm hoping you'll be able to do it all, I'll count on you, pal, no matter how long it takes, we'll waiting.

-(QUESTIONs)-, : what will you choose, 1. Just using emptyable mag, 2. Scrap it and try this completely complex idea, 3. Trying to figure out how in earth you can combine this ideas

Hope you'll enjoyed my ideas & feedbacks and read all of it
Cheers from me, . . .
1
ALL LIMITS CAPPED only for MAG???

Anyway, DT. When do the V.3 got released? Can't wait for my idea is ON the game 🔥🔥🔥