Playing Ghost Hunters, you visit haunted locations to collect evidence of Ghosts. But you're not the only one hunting! Paranormal activity drains sanity of players and allows Ghosts to appear and hunt to turn everyone in Ghosts as well.
Select version for changelog:
Changelog
v 5.0
ADDITIONS:
- maps: Grafton, Westwater
- items: Monkey Paw, Strawdoll
- ghost: Sluagh
- Added "Phasmo-Furniture"
- Uv-footprints
- New Camera system
- More trophies
- View Darkness: areas without light appear darker now, areas in distance appear darker
- New objectives
CHANGES:
- Lots of visual/audio updates
- Doors reset now
- Evidence selection
- All Items are now placable & have stack limits
- Salt can be used to get UV-evidence (Ultraviolett)
- Fingerprints appear more often
- 'No Sprint' setting: simply changes the movement speed
- 'Infinite Hunt' setting: hunts got a time limit now, doors lock again
- Reworked light system
- Ghost behavior changed & added 30 s initial inactivity
- Loosing now gives Payout X1
- Redesigned known trophies
- Other items updated: Balloon, Mystery Box, Spirit Box, Parabolic Microphone
- Game performance updates
FIXES:
- Wraiths no longer step in salt
- Sanity pills update sanity display now
- Removed one wrong cause of EMF 5 from ghosts without that evidence
- Ghoul is now immune to Smudge Sticks in 'no evidence' difficulty
- Fixed small ghost hitbox
- Max Difficulty Trophy appears now reliable
- Removed the cause that made it necessary to press Light buttons twice sometimes
However, it's only a hobby for me, nothing financial. A bad consequence of this is that the project's continuation depends on my mood. But there's also good stuff to it, like no forced updates and no ads. 💜
I'm glad it's still playable
The most dangerous ones are certainly Revenant and Demon. Drogen is not as bad in my opinion. You can't hide from it, but it's too slow.