Magnificents Mobs+

Magnificents Mobs+

By ALEXYSSSJ4 Published 26 Mar 2025 · Updated 6 Feb 2026
49.1k
4.5

Select version for changelog:

Changelog

New Features:

  • Added recipes for the music discs Homage and Dog.
  • Added recipe for the Purified staff.
  • Added new recipes for mushroom soup and rabbit stew.
  • Added blueprint table recipe.
  • Now the villagers guards sit down on the day to rest sometimes.

 

Changes, Balance & Bug fixed:

  • Iron golem no longer takes damage upon falling.
  • Updated illager trader sounds.
  • Fixed spawn of the villager trader and the illager trader.
  • Fixed blacksmith trades.
  • Improved crossbowman and archer.
  • Reduced spider and fangalligator egg hatching time by 75% (now 10 minutes)
  • Homage and Dog music discs now work in survival mode.
    (Important: They require crouching to function on the jukebox; they do not generate notes or activate redstone mechanisms).
  • The Quick Commands UI (primarily for mobile players) is now a subpack.
  • Iceologer particles modified (color now depends on the spell used), Icebomb summoned (5 to 4).
  • Icebomb explosion force doubled.
  • The Ice Wand sound now depends on the ability used.
  • Raid Horn animation corrected, cooldown increased (5s to 9s), and sound intensity reduced by 25%.
  • Guards prefer walking on land instead of water.
  • Witcher slow falling effect when flying increased (4s to 10 seconds).
  • All the pies now feed drumstick 7 points (previously 6).
  • Cooked mouse now feed drumstick 5 points (previously 6).
  • Cooked tentacle now feed drumstick 5 points (previously 6).
  • Illager healer now it is visible again (His spawn egg in creative mode removed, this is a testing entity only).
  • Updated hyena and hillena textures.
  • Tridentman can now run on water.
  • Several updated recipes (soap, white wool, and some guard contracts).
  • Trader villager, now call sell chouris bucket
  • Chouris Bucket now lets you drop a small chouris (like in very old versions of the addon).
  • Nautilus soup now appears on the cooking table, not in the crafting table.
  • Other minor bugs fixed

Downloads

  • Magnificents mobs beta 4.2 (fixes) (7.61 MB)
  • Magnificent Mobs Beta 4.0 (Stable) (7.69 MB)

Show all downloads (1 older files)

Supported Minecraft versions

Installation Guides

Pinned comment
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There will be a new update tomorrow fixing a couple of last-minute bugs. If you encounter any bugs or have any questions about the add-on, feel free to contact me. Enjoy!

And plis remenber. maintaining addons is very difficult, but I'm proud that everything is fixed, and a huge thank you to my partner, absent. Without him, none of this would be possible; he's the real wizard behind it all.
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Upcoming creator feature replaced by forthcoming creator feature will it works with only forthcoming creator feature?
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The add-on is having problems with the new baby animals; could you fix it?
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Um its a cool mod but i have a problem my archers and crosbowmen villagers jump out my medieval tower risking thare lives as raid begins and you need to fix the behavior to stay inside the tower rather then jumping out or push themselves and if your wondering to put on fences thay will not shoot arrows BC the fences block thare line of sight.and there range is too low and thare reloading on bows is like slow as a crossbow and thare firing time is too long thay shoot and wait for 5 sec and then shoot it must be like 3 sec so thay can shoot and thare range the range of ranged mobs of the addon is too low it needs high range for archer towers to work properly thay cant even react when a raid starts until the illagers are naer enough to make illagers or enamys to go to the blind spot and make the tower no effective as it can be not to mention the ilusuner is too op thay can be invisible and keep teleporting witch is impossible to see and kill so it needs some nerf and the reanged mobs needs to be buffed a lil. And the worrier is not realistic thay can 3 shot a full gaer pillager with a wooden axe? It needs iron ones to be realistic and thare armor is kinda sick and cool i like it so make it not too complicated this are the one needs to be fix:

Ranged mobs in the addon:range 30-25 blocks radius.buff
Behavior of ranged mobs fix to prevent them from pushing each other from an edge or air block
And the last of all
Ilusuner: need the invisibility skill gone its too hard to kill them and the particles is not visible and ther teleporting skill set the range to 8 block radius nerfing them. And thats its i hope you can update and fix this addon a bit BC i liked it i need it to be in me medieval world whare i built a city.
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Alexyjjjs4, se que hablas en español, una pregunta y oclaracion, no hay forma de que los aldeanos del complemento se reproduzcan, en mi caso, cuando lo hacen se genera un aldeano pero vanilla.... Dese tener más aldeanos del complemento
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No se puede ya que causaba errores, pero no importa, puedes conseguir mas solo dandoles el bloque con el que trabajan

(ejemplo: al apicultor, el apiario, al carpintero, el corta madera, al cocinero la mesa de cocina, al minero la mesa de mineria y asi etc...) dales el bloque con click derecho y si juegas en telefono dale el bloque dejando la pantalla presionada sobre ellos (o quizas salga un boton, no recuerdo, ojo solo funciona con los aldeanos desempleados)
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I forgot to give the star rating
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I have a couple of question regarding this addon. It may be long

1. When the addon villagers build their workspace they sometimes overlap with other addon villager workspace or village structures. Is there anything that could be done about this? Maybe them detecting empty spaces(sorry I never coded before)? Or maybe that's just how it is.

2. When I hit knights or archer villagers they won't fight me back but if I hit a dark warrior, a paladin and a lord villager all guards and golems are aggroed only if they see the villagers chasing and attacking me. They also get aggroed if they see me attack the listed villagers. Is this intended or a bug? Because this feature can be interesting; fighting guards but friendly fire can be really annoying. I have no problem with this for now.

3. Are you proud of your work? In my opinion this is a good addon
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1. It's impossible to do better. Believe me, during the 5 years the project has been running, the current method has been the best (and least destructive). Another problem is that I have no idea how structures are currently made for add-ons.

2. If it's intentional, regular guards aren't usually aggressive (as long as you don't kill one in front of others). Regarding the Lord, the Dark Warrior, the Paladin, and the Houdiner, it's intentional that they retaliate if you hit them since they are "Elite guards", more powerful than the other guards (and well, the Lord is the king; hitting him is a huge offense).

But there shouldn't be many problems, since even if you hit the Lord intentionally, it's rare for him to get angry because most of the time his shield negates the damage he receives.

3. Thx you! The truth is, even though Magnificent has had too many setbacks, I'm glad that people always love it.
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And one more thing, sorry if I am bothering but if you give a clock to a tamed guard it's supposed to patrol the area from where it's given right? I thought it would make the guy stationary
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For how common the witches spawn, they should be nerfed. Their potion burst is more dangerous than it should be, personally.
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The witches have been such a pain in the neck. No matter how much I try to block their spawns (torches), they still terrorize my base, almost killing my pets and dismantling my guards. One even managed to spawn in my base somehow, even though inside is not favorable for hostile mobs to spawn at all.
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Can i use with other addon ?
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It depends on what other add-ons you're going to use (They may work together perfectly or they may glitch, you have to try it).
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yeah so. doesnt work. i did 4.2
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You must delete the previous addon version on your Minecraft files to update.
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Idea: Add Scorpions to Caves and Deserts and add The Enchanter from Minecraft Dungeons in next update.

Healer Illager is invisible, it's not possible to see him. Try fixing this bug and congratulations on your addon!
1
I came up with the idea for scorpions years ago, but I can't promise anything since I'd like to make them something special and not just like cave spiders with a different model.

Regarding the Enchanter, it was present during the addon's alpha, but I replaced it with the Warlock. (The Enchanter is based on a mage who casts armor enchantments on their allies. This works in Minecraft Dungeons since almost all illagers wear armor, but not here. Neither pillagers nor vindicators wear armor, so the Enchanter sometimes becomes pointless due to its situational nature.)

The Warlock, on the other hand, is an effects mage. Every time they cast their magic, they grant all nearby companions (illagers) different effects, such as strength, speed, regeneration, or invisibility, in addition to applying poison to mobs that aren't illagers (It is useful to his colleagues in any situation).

Also, in the new version (4.2), I already fixed the illager healer invisible bug, although he still doesn't appear in survival mode, since the warlock and the brew witch replaced him (because they in addition to healing their companions they can also do damage, which combines better with the illager's nature and desire for destruction); He stayed in the addon code (and wasn't deleted like the enchanter), because I always use him as a test entity (basically the guards' punching bag hahaha).

Thanks for commenting
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Thanks for updating
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I command you, please update this module immediately, or I will beg you directly, brother, please😭😭😭
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By the way, bro, did you fix that pork-related bug? I haven’t had any pork in ages because of it😭
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Please update to the latest version of Minecraft.
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Thank you for updating this and not letting the add-on die like other creators, you're the best, my love, kisses...
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Crazycraftyoutube July 19, 2025 at 4:35 pm
This is a really great addon! Literally probably a 9 out of 10 mod at least, and the fact that you're going to update magnificent players (Unless you changed your mind about updating it) is even better! I'm really really looking forward to it, especially after this absolute fire addon!!! Honestly, this is like getting an update to magnificent players haha, it's that good. The villagers guards are mind blowingly amazing, like the fact that they can use shields and the houdiner making more of himself and exploding the enemy, or the dark warrior, the behemoth, GOSH there's so many good ones! The only problem is apparently the trading system was changed so you can't trade with the architect villager, and a couple of the mobs say, "BYE BYE" to gravity and start floating up. Also, you're alright if I review this addon on my channel like how I did with magnificent players right?