
Select version for changelog:
Changelog
New Features:
- Added recipes for the music discs Homage and Dog.
- Added recipe for the Purified staff.
- Added new recipes for mushroom soup and rabbit stew.
- Added blueprint table recipe.
- Now the villagers guards sit down on the day to rest sometimes.
Changes, Balance & Bug fixed:
- Iron golem no longer takes damage upon falling.
- Updated illager trader sounds.
- Fixed spawn of the villager trader and the illager trader.
- Fixed blacksmith trades.
- Improved crossbowman and archer.
- Reduced spider and fangalligator egg hatching time by 75% (now 10 minutes)
- Homage and Dog music discs now work in survival mode.
(Important: They require crouching to function on the jukebox; they do not generate notes or activate redstone mechanisms). - The Quick Commands UI (primarily for mobile players) is now a subpack.
- Iceologer particles modified (color now depends on the spell used), Icebomb summoned (5 to 4).
- Icebomb explosion force doubled.
- The Ice Wand sound now depends on the ability used.
- Raid Horn animation corrected, cooldown increased (5s to 9s), and sound intensity reduced by 25%.
- Guards prefer walking on land instead of water.
- Witcher slow falling effect when flying increased (4s to 10 seconds).
- All the pies now feed drumstick 7 points (previously 6).
- Cooked mouse now feed drumstick 5 points (previously 6).
- Cooked tentacle now feed drumstick 5 points (previously 6).
- Illager healer now it is visible again (His spawn egg in creative mode removed, this is a testing entity only).
- Updated hyena and hillena textures.
- Tridentman can now run on water.
- Several updated recipes (soap, white wool, and some guard contracts).
- Trader villager, now call sell chouris bucket
- Chouris Bucket now lets you drop a small chouris (like in very old versions of the addon).
- Nautilus soup now appears on the cooking table, not in the crafting table.
- Other minor bugs fixed
Downloads
- Magnificents mobs beta 4.2 (fixes) (7.61 MB)
- Magnificent Mobs Beta 4.0 (Stable) (7.69 MB)
Show all downloads (1 older files)



And plis remenber. maintaining addons is very difficult, but I'm proud that everything is fixed, and a huge thank you to my partner, absent. Without him, none of this would be possible; he's the real wizard behind it all.
Ranged mobs in the addon:range 30-25 blocks radius.buff
Behavior of ranged mobs fix to prevent them from pushing each other from an edge or air block
And the last of all
Ilusuner: need the invisibility skill gone its too hard to kill them and the particles is not visible and ther teleporting skill set the range to 8 block radius nerfing them. And thats its i hope you can update and fix this addon a bit BC i liked it i need it to be in me medieval world whare i built a city.
(ejemplo: al apicultor, el apiario, al carpintero, el corta madera, al cocinero la mesa de cocina, al minero la mesa de mineria y asi etc...) dales el bloque con click derecho y si juegas en telefono dale el bloque dejando la pantalla presionada sobre ellos (o quizas salga un boton, no recuerdo, ojo solo funciona con los aldeanos desempleados)
1. When the addon villagers build their workspace they sometimes overlap with other addon villager workspace or village structures. Is there anything that could be done about this? Maybe them detecting empty spaces(sorry I never coded before)? Or maybe that's just how it is.
2. When I hit knights or archer villagers they won't fight me back but if I hit a dark warrior, a paladin and a lord villager all guards and golems are aggroed only if they see the villagers chasing and attacking me. They also get aggroed if they see me attack the listed villagers. Is this intended or a bug? Because this feature can be interesting; fighting guards but friendly fire can be really annoying. I have no problem with this for now.
3. Are you proud of your work? In my opinion this is a good addon
2. If it's intentional, regular guards aren't usually aggressive (as long as you don't kill one in front of others). Regarding the Lord, the Dark Warrior, the Paladin, and the Houdiner, it's intentional that they retaliate if you hit them since they are "Elite guards", more powerful than the other guards (and well, the Lord is the king; hitting him is a huge offense).
But there shouldn't be many problems, since even if you hit the Lord intentionally, it's rare for him to get angry because most of the time his shield negates the damage he receives.
3. Thx you! The truth is, even though Magnificent has had too many setbacks, I'm glad that people always love it.
Healer Illager is invisible, it's not possible to see him. Try fixing this bug and congratulations on your addon!
Regarding the Enchanter, it was present during the addon's alpha, but I replaced it with the Warlock. (The Enchanter is based on a mage who casts armor enchantments on their allies. This works in Minecraft Dungeons since almost all illagers wear armor, but not here. Neither pillagers nor vindicators wear armor, so the Enchanter sometimes becomes pointless due to its situational nature.)
The Warlock, on the other hand, is an effects mage. Every time they cast their magic, they grant all nearby companions (illagers) different effects, such as strength, speed, regeneration, or invisibility, in addition to applying poison to mobs that aren't illagers (It is useful to his colleagues in any situation).
Also, in the new version (4.2), I already fixed the illager healer invisible bug, although he still doesn't appear in survival mode, since the warlock and the brew witch replaced him (because they in addition to healing their companions they can also do damage, which combines better with the illager's nature and desire for destruction); He stayed in the addon code (and wasn't deleted like the enchanter), because I always use him as a test entity (basically the guards' punching bag hahaha).
Thanks for commenting