Hi, I'm ALEXYSSSJ4, again (after a long time) bringing my latest and greatest add-on project Magnificents mobs. What is this add-on project about to begin with? Well, it is an add-on that I have been developing for more than a year with some friends and fellow developers (Abel 177575, Ankor the Furnace and Ronnie Mcdee and with the help of some contributors Man of pros, Baltz and Taro!) This project seeks to improve all aspects of minecraft vanilla (from the side of mobs and items) and also add new and complementary all with a reason to exist and a use
Let's start with the improvements changelog:
-New beautiful behavior, pattern and texture for the pig, now pigs can be tamed with golden carrots (they will not follow you, but they can be saddled, heal life and when hitting them they will no longer be killed by other pets) when riding them for the duration of the boost was increased to 7 seconds, also if you want to remove the mount it is no longer necessary to kill them, just use scissors on it and you will recover it
when a pig is struck by lightning it will now become a new mob, the zombie pig
- New behavior of the ravager with 3 variants
-the illager, is the one that appears in the raids and is a friend of the illagers, it has a new combat behavior now it roars when there are more than 4 enemies around it, but it only works well if they are (villager, golems, players or guards), also now you can't stun him when he hits his head with a shield (since that vanilla trait didn't make sense, ravagers bite iron golems that are much harder than a wooden shield) can only be seen in raids
-Wild, can rarely randomly spawn in the world (but its spawn is not finished yet) it is neutral, but it attacks almost all animals to eat them (except cows, for a monstrous reason) they also do not attack rabbits Since he is afraid of them, he can be tamed by riding on him until he accepts you, but be careful, when you try to ride him he will become aggressive and start attacking you, so you must resist his bites until he will tame (it is still in beta, For now when riding it it will not attack you), being tamed can be saddled and will defend you, it does not follow you but it can be tied and tempted with food (it can also be cured, but it is very gluttonous so be careful with feeding it a lot because It can have a full life and still want to eat, try feeding it cakes gives it something special), it is similar to a golem in the sense that when tamed it will attack any creature that seems hostile towards its owner
-Trader pet, is the illager trader's pet, accompanies him everywhere and lets himself be ridden by him, if the seller is attacked, his pet will defend him or vice versa (note: if you kill the seller and wait for his pet to calm, will not be tamed)
(It doesn't have natural spawn yet, but it's still in beta).
- New behavior of the wolf with new model, statistics, each one bigger and with more damage than the previous one and improvements (but it's still in beta).
- New behavior of the mules, now you can ride it with carrot and stick too!
- New behavior of the cats, now they can give you an emerald sometimes when sleeping with them and they fear wolves, hyenas and hillenas
-New behavior of the horses that can be ridden by guards.
-New behavior of the bats with a new hostile variant, the vampire bat (but it's still in beta).
- New behavior of the iron golems with multiple variants per biome, and they can be healed to life with iron nuggets, ingots and blocks (note: healing a golem with an iron block makes it temporarily more resistant)
- New behavior of the llamas, controllable with carrot and stick!
-New behavior and model and texture of the evoker, now he has better and more beautiful clothes (now he always appears with a totem, but if he gets another one on the ground he could steal it to use it, obviously he will never return it to you, but he will always give you one when you kill him like vanilla) also smarter, now they won't attack each other if hit by others illagers!
- New behavior of the Vindicator, now they won't attack each other if hit by others illagers!
- New behavior and texture of the witch, now they won't attack each other if hit by others illagers!
-New texture for the turtles
-New model and texture for the chickens
- New behavior of the parrots, they can be tamed again with cookies and they can be heal to life and reproduce (have babies)
(Note: I know that parrots in real life do damage to their degestive system chocolate cookies, but pet wolves also hurt rotten meat because it produces parasites and even so that is in minecraft vanilla)
-New behavior and model of the pillagers, Now they have a melee variant and finally, we will see that the pillagers can steal the things they find on the ground, they finally fulfill their role as looters (but don't worry, when you kill them, the stolen things will return them) and they can appear with new pets, the threads
-New behavior and model for the piglins, now are more resistant to damage from fire and lava
-New behavior and model and texture for the piglins brutes, now they look cooler and are more resistant to damage from fire and lava
-New behavior of the hoglins, now are more resistant to damage from fire and lava.
-The goats new drop mutton like sheeps
-Spiders; New behavior, super model and texture for the spiders and cave spider, now the normal have 18 of life / of caves 16) and there are a mothers and babies variants, the mothers are always aggressive (have 30 of life, attack with poison / of caves 28 of life, attack with faltal poison) and seek to protect their babies, there is a low probability of seeing them mounted by a jokey (skeleton friendly to spiders)
Babies are neutral, they will only kill you if you hit their mother or one of their sisters (they also get angry if their mother gets angry and during that time they will not be tamed), there are 2 ways to tame a baby spider
1. Wait for her to get away from her mother (without her being bothered) and lure the baby with poisonous potatoes and then feed her until she tames
2. Kill the spider mother and then go a lot and the spiders (without hitting them) until you wait for them to calm down and allow themselves to be tamed with the poisonous potatoes
(The tamed babies spiders can ride on your shoulders and can be fed poisonous potatoes and rotten meat, growing up they can be ridden by the player and there is a low probability that your growing spider can continue to grow and become a tamed mother)
Normal mothers spiders spawn on the surface and cave mothers spiders only underground
-Slime, you can now pick up the smalls ones with buckets
- New behavior and texture of the Polar bear, now has statistics (runt, normal and large) and you can reproduce tame the babies, they do not follow you but they can be tied and tempted with food, when they grow up they can be saddled and mounted, they will also defend their owner and can reproduce
(but it's still in beta).
New Villagers :
-beekeeper, works with the hive block, he creates his own little house where he works, at noon he goes to the center of the village to reign with the other villagers for a while, at night he looks for the closest bed to sleep (but it's still in beta).
-Hunter, hunting any wild life he sees with his wolf. (If you want to keep him away from your farms, let them be made of fences and he will know to let him get away)
-Freighter, only can get he when you givin to niwit villager a chest and for hired he give a 1 emerald block (and have moves, with bell to pick up items in the floor and stray in villages and compass to follow you)
-Lumberjack, he seeks trees for cut bur for his job and breaks them for goods, and replant them again. (Be careful with wooden buildings, use a fence, torch or lantern to prevent him from breaking your house!) at noon he goes to the center of the village to reign with the other villagers for a while, at night he looks for the closest bed to sleep (but it's still in beta).
-The OG Valhalla guards with various improvements!
(original add-on) https://mcpedl.com/valhalla-guards/
(note: now everyone can only be hired with an emerald block)
-Lord, The head of the village, in each village there is always one, have a boss bar and he is a very strong ally, he attacks his enemies according to the distance (he uses a sword for the melee and a trident for the distance) when attacked by many enemies it can emit a roar
You cannot tame or tie it up and it can only be found if that lord was named that way by you (it is done with a nether star)
-Crossbowman, now you can give him a fireworks and he will use it to perform an area attack
-knight, now his shield does protect a little of projectiles, explosions and some melee
-Mage, new texture and now his invocations are according to the biome he is in, and can grab totems in the ground
-Healer, now clears bad effects and gives regeneration when doing so (and healing villager zombies will render them immobile in order to avoid they kill him)
(In this image we see the alchemist, shieldman and the warrior texture in this image was only available during add-on testing, now is a new)
-Shieldman with it's shield, defending his teammates!
-Alchemist, Villager-Side Witch, harass their enemies and boost the team with magic! (but it's still in beta)
-Warrior, it's basically the brute version in the villagers, use a very strong melee attack (the strongest of all the guards) fast and has a large amount of life, but since he cannot wear armor his resistance is lower than a guard with diamond armor or netherite
(In the image you can see the variant of the ravager "the illager", also the new texture of the pillager in a melee variant and two of the new illagers, the healer illager and the illusionist)
(In this other image you can see the new texture of the summoner in addition to his totem in his hand, also the new texture of the witch and the new mini-boss illager, the necromancer)
-Necromancer, a mini boss with ability to call the dead to fulfill his intentions and always carries his trusty Totem of Undying, has 3 phases, can spawn in raids, 7th orde of hard mode
-Hillena, bound by corruption and evil intentions, the hyena joined the Illagers against the Villagers. (sometimes it appears tied next to a pillager who is its owner)
-Illusioner, a misleading mob, it can call clones and does various tricks to disconcert you (like giving you blindness, nausea or a new effect the false bad omen, it can also make false sounds, like explosions, villagers being injured, and less likely a wither or a dragon roars (can spawn in raids 5th and 7th orde)
- healer illager, he is a healer of the illagers, there is not much special about him, he heals other illagers; adjustments may be made in the future (can spawn in raids 3th, 5th and 7th orde)
-Soullager, a new friendly vex-like. (invocations of the mage in plains or others biomes)
-Fireling, by hot biomes, capable of burning their prey or shoot fireball from distance, normal fire and soul fire variant. Not Cool! (invocations of the mage in desserts, nether wastes and soulsand valleys)
-Wood agent, small wooden golem, they have various appearance depend on its biome.
(invocations of the mage in forest, roofed forest and birch forest)
-Lumberwolf, great wolf of wood, wood agents can ride it and hunt enemy as an ally! (invocations of the mage in taiga)
-Sand shark, new danger that lurks in the ocean and beaches. Gotta love next Summer vacation! (invocations of the mage in beaches and ocean)
-Lifyfin a cute little mob with a lilypad on it's head. Sure everyone loves cute things! (invocations of the mage in swanps)
-Snowing, by cold biomes invocation, capable of freezing prey or throwing snowballs at it from a distance (these snowballs hurt) No heat! (invocations of the mage in cold biomes like glacial and snowy plains)
-Fallen knights new undead mobs, 4 variants, player, piglin, villager and illager (invocations of the necromancer)
-Lost soul, new undead mobs like the vex, natives from the soulsand valley and invocations of the necromancer
-Great tusk, it is a great stalagmite of bone and soul sand, which causes a little serious damage and throws its enemies highly into the air (invocations of the necromancer)
-clone illager strong, invoked in small numbers, follow its creator or other illagers for support (invocations of the illusioner)
-false illager weak, invoked in large numbers, has an interchangeable attack sometimes they attack one and other times others (it is to distract) they die of a blow (invocations of the illusioner)
-Snake, aggressive reptile which have deadly attack with its fatal poison, spawn in various biomes like forest, savannas and desserts. (two variants skins from biome)
-Hyena, neutral animal, behaves similarly like the new wolf, spawn in savannas and desserts (but it's still in beta and model broken…).
-Dogs, new various different variants and they can sleep with you like cats! (spawn in villages)
-Big beetle/Rhino beetle, neutral mob of forest and savannas, can be tamed with apples and can be ride with saddle and carrot and stick!
-Camel, semi-neutral mobs of desserts, two variants, can be controlled with stick with carrot and put a chest after tame, like llamas follow caravans!
-Chouris, new neutral and ambient mob from the end, similar to jelly fish or a ballon, they are of various sizes, you can pick up the smalls ones with a bucket (but be careful, if you hit it it can paralyze you) when the big ones dies he releases slime balls or he can generate 2 smalls chouris.
(the logo in this picture is the original one, we will adjust it later)
-Flamoths, new neutral mobs (3 variants) from the nether, they feed and spawn according to biome (and have baby variants the flamelarvas, that you can tame)
-Zombie pig, a new undead and neutral mob, spawn when a pig is shocked by lighting bolt (They have 16 life and can be re-tamed, but only if they were tamed before turning zombie, they are given golden carrots, when tamed they will defend you)
-Ravens, neutral mobs, can steal your crops, but you can tame with rotten flesh, bread or spider eyes, They ride on your shoulders, they can heal and reproduce (they ravens are in beta and not can spawn for nor)
-New wandering trader, sell new things and he can defend (replaces to original), now also to its llama it can also have camels (note: the texture of the decoration is not yet visible for some rare reason) and he coming with new friends (traders and items to trades in beta)
-New illager trader, friend of others traders, he sell thing for the battle, he goes together with a pet the trader ravager
-New piglin trader, Immune to zombification, thanks to a new food that he consumed, the golden fungus, friend of others traders, he sell nether things and new ítem the golden fungus (and its blocks), he goes together with a pet the hoglin trader (which is also immune)
- trained hoglin, there are 2 variants, for now there is only has a pet variant of the piglin trader (Immune to zombification, thanks to a new food that he consumed the golden fungus)
(the image from them is seen on the feature image)
-The golden fungus (new food and block) it the future can use this for tame baby piglins and baby hoglins
*They can also be seen in the creative tab, the fungus where the other fungi are and the buckets in the last part of the tab where the fish buckets are*
-Golden fungus wood, stem and hyphae
*They can’t also be seen in the creative tab*
To get this blocks use /function gold_fungus
Notice: if you are an add-on maker and you would like to be part of the magnificents mobs project, contact me or some of my colleagues through discord or on my twitter
when you downloading it in .mcaddon you only have to open it with the minecraft application so that it is installed manually (and if you already have it configured to open it with minecraft you only have to click on the file and it will install automatically)
I await your comments of your experience with the add-on
discord server where is the development of the add-on takes place, in case you are interested in knowing more about my projects and possible betas of this add-on and others...
join my discord