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Changelog
- Made it so custom skins are supported and capes, thanks to player.entity being used in fixed item animations only (i think its because when you use 2 packs with player.entity it bugs it out)
- Mcpe 1.1.5 subpack now moves their legs more accurately to 1.1.5
- Alongside choppy head movement for other players, interpolated movement for yourself
- And also displays a walking animation while turning thanks to @BombtheGamesIndustry on curseforge!
- And slim skins also have an offset in first person to be higher! (not in 1.12)
- Make sure to put the higher bow charge subpack on fixed item animations if you want a more 1.1.5 experience
- - 1.12 subpack/ main stuff
- Players in ui have arm offsets on rotation to match previous versions, thanks! @BombtheGamesIndustry on curseforge
- He also added the breathing bob in 3rd person to the leftleg to match pre 1.13
- And @BombtheGamesIndustry also added java like cape animations! And sneaking animations
- Also, the hurt color is more red to match previous versions
- Alongside that Standalone hand and attacking is much more accurate
- Also for 1.2-1.16 the 3rd person head is basically static (unless you move a lot)
Also added a 1.13 beta subpack!
Compared to vanilla the first person animations are a bit different. and the 3rd person head is static.




A pack that fixes the sprint jumping bug where your arms and legs move slower than there supposed to
Im not sure if it's possible but I would greatly appreciate it if you could make that