MCPE OLD animations

MCPE OLD animations

By Whfww1 Published 7 Jun 2026 · Updated 4 Jul 2026
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5

Select version for changelog:

Changelog
  • Made it so custom skins are supported and capes, thanks to player.entity being used in fixed item animations only (i think its because when you use 2 packs with player.entity it bugs it out)
  •  
  • Mcpe 1.1.5 subpack now moves their legs more accurately to 1.1.5
  • Alongside choppy head movement for other players, interpolated movement for yourself
  • And also displays a walking animation while turning thanks to @BombtheGamesIndustry on curseforge!
  • And slim skins also have an offset in first person to be higher! (not in 1.12)
  • Make sure to put the higher bow charge subpack on fixed item animations if you want a more 1.1.5 experience
  •  
  • - 1.12 subpack/ main stuff
  • Players in ui have arm offsets on rotation to match previous versions, thanks! @BombtheGamesIndustry on curseforge
  • He also added the breathing bob in 3rd person to the leftleg to match pre 1.13
  • And @BombtheGamesIndustry also added java like cape animations! And sneaking animations
  • Also, the hurt color is more red to match previous versions
  • Alongside that Standalone hand and attacking is much more accurate
  • Also for 1.2-1.16 the 3rd person head is basically static (unless you move a lot)

Also added a 1.13 beta subpack!

Compared to vanilla the first person animations are a bit different. and the 3rd person head is static.

 

Downloads

  • mcpeOLDaniV1.1.mcpack (507.43 KB)

Show all downloads (1 older files)

Installation Guides

1
Oh yeah this pack fixes the Hive Bug Animations and also can you fix it were it capes and custom creator skins are not bugged?
1
I can try, but there are a lot of variables so that might be breaking it
1
Too Clarify What I mean is when I apply both the Fixed Animations Pack and the Old MCPE Animations Pack I think the Two Player.Enitiy.Json Conflig with each other and break the character creator and capes. Plus when I want to use another animation subpack in Fixed Item Animations the animations sorta mixed with each other
1
Thanks for the report, that is now fixed
1
I have a suggestion for a resource pack
A pack that fixes the sprint jumping bug where your arms and legs move slower than there supposed to
Im not sure if it's possible but I would greatly appreciate it if you could make that
1
It wasnt even fixed in bedrock all of the games time. I can make a subpack though.
1
If you can find a way to fix it that would be awesome. I don't care if its a subpack or a separate pack
1
Just Java hand and attacking pls
1
Ok,but why does the other stuff bother you tho?
1
I just dont like the old bow and trident animation
1
In my fixed items resource pack theres subpacks (the pack that makes your bow, tridents, etc look different) for like java, or even legacy console so try that and lmk if you would STILL NEED a standalone old hand pack.
1
Can you make only a old hand animation texture pack pls
1
What do you mean? Just java hand and attacking? What about the items that are fixed? Like the bow and trident?