
Select version for changelog:
Changelog
Adding some entities and items
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Installation Guides
KINGSMAN777
December 19, 2025 at 4:50 am
can you make a pack without vibrant visuals?😅
1
SP0L3T4
December 13, 2025 at 11:03 am
I really liked this pack, but could you reduce the brightness of the creatures' eyes a bit? Like the standard zombie and skeleton, since they're too bright, or add an option to control the brightness intensity. And could you also add glowing eyes for all the hostile creatures in Minecraft? Like creepers and others that are missing, if possible make the same adjustments as in your "Vanilla Emissive" pack.
1
Snapple265
November 08, 2025 at 8:35 am
Please Add Glowing Armor Trims
1
Zlux00
November 08, 2025 at 8:43 am
I've added it, but somehow it doesn't work at all.
1
LeopardMC
October 25, 2025 at 4:27 am
can you not make the mushrooms glow they look so weird
1
Zlux00
October 25, 2025 at 5:07 am
I have created an additional texture pack for that, please check the "additional resource pack" section, thank you.
Joe123412
October 19, 2025 at 3:24 pm
Could you make torchflowers emissive please? or maybe even the pitcher plants
1
Zlux00
October 25, 2025 at 5:10 am
For the Emissive torchflower, I have added it, but I probably won't make the pitcher plants.
Oblivyal
September 16, 2025 at 10:51 am
Is there any chance you could add the skulk blocks as an option in the toggles, as they can be a bit much in large amounts, especially for people with sensitive eyes.
DevRool
August 30, 2025 at 3:01 pm
Can we have togglable options please? Like being able to Keep the emissive mobs and glowing ores but no glowing tools and some items for example or the keep emissive ores but disable the rest and so on. If that's possible I would greatly be appreciate it. TuT;
1
Zlux00
August 30, 2025 at 11:44 pm
I have updated it now, you can choose the subpacks settings according to what you want.
DevRool
September 01, 2025 at 10:00 am
TYSM I love this!!! 🙏
Oblivyal
September 16, 2025 at 10:48 am
This comment has been removed



