Vibrant Emissive

Vibrant Emissive

By Zlux00 Published 30 Aug 2025 · Updated 11 Dec 2025
16k
3.5

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Changelog

Adding some entities and items

Downloads

  • VibrantEmissive v0.4.mcpack (5.79 MB)

Show all downloads (4 older files)

Installation Guides

1
can you make a pack without vibrant visuals?😅
1
I really liked this pack, but could you reduce the brightness of the creatures' eyes a bit? Like the standard zombie and skeleton, since they're too bright, or add an option to control the brightness intensity. And could you also add glowing eyes for all the hostile creatures in Minecraft? Like creepers and others that are missing, if possible make the same adjustments as in your "Vanilla Emissive" pack.
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I've added it, but somehow it doesn't work at all.
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can you not make the mushrooms glow they look so weird
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I have created an additional texture pack for that, please check the "additional resource pack" section, thank you.
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Could you make torchflowers emissive please? or maybe even the pitcher plants
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For the Emissive torchflower, I have added it, but I probably won't make the pitcher plants.
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Is there any chance you could add the skulk blocks as an option in the toggles, as they can be a bit much in large amounts, especially for people with sensitive eyes.
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Can we have togglable options please? Like being able to Keep the emissive mobs and glowing ores but no glowing tools and some items for example or the keep emissive ores but disable the rest and so on. If that's possible I would greatly be appreciate it. TuT;
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I have updated it now, you can choose the subpacks settings according to what you want.
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TYSM I love this!!! 🙏
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