Water Normals

Water Normals

By VisualsMax Published 19 Jun 2026 · Updated 21 Jun 2026
36.1k
2.8

Select version for changelog:

Changelog

Water Normals V2.0

  • Addded deep ocean wave mechanic (waves get bigger as you go deeper)
  • Added refined reflections with sun
  • Fixed bug making screen too bright
  • Added subpacks (Performance, Visuals, Ultra)

This mod has NOT been tested for support to other resource packs.

Downloads

  • Water Normals V2.mcpack (83.67 KB)
  • Water Normals V1.mcpack (53.41 KB)

Installation Guides

1
bro it's suk I not like it it's the normal water not like in the pot
1
This is freaking amazing…. I genuinely did not believe this would be anything like the image. I was truly wrong. Wow. Doesn’t even seem like it’s THAT performance heavy (all things considered, I mean).
1
does it works on fancy graphic
1
Not bad for a deadman June 21, 2026 at 5:19 am
And does this work with different shaders?
1
No. Shaders that override water resources are probably gonna make our mod disappear unless our mod is placed above the shader you are using.
1
does this look exactly like the picture
1
Depends. If ran on Vibrant Visuals, Likely not. If ran on ray tracing, yes. both work either way
1
what does the water look like
1
somewhat like in the photo. vibrant visuals is required