
Select version for changelog:
Changelog
Water Normals V2.0
- Addded deep ocean wave mechanic (waves get bigger as you go deeper)
- Added refined reflections with sun
- Fixed bug making screen too bright
- Added subpacks (Performance, Visuals, Ultra)
This mod has NOT been tested for support to other resource packs.
Downloads
- Water Normals V2.mcpack (83.67 KB)
- Water Normals V1.mcpack (53.41 KB)
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Installation Guides
1
ZOMPY7613
July 08, 2026 at 4:39 am
bro it's suk I not like it it's the normal water not like in the pot
1
Gearhog
July 08, 2026 at 2:38 am
This is freaking amazing…. I genuinely did not believe this would be anything like the image. I was truly wrong. Wow. Doesn’t even seem like it’s THAT performance heavy (all things considered, I mean).
1
3xi0n
June 24, 2026 at 12:17 pm
does it works on fancy graphic
pixe4d
June 30, 2026 at 8:42 pm
no
1
Not bad for a deadman
June 21, 2026 at 5:19 am
And does this work with different shaders?
1
VisualsMax
June 21, 2026 at 10:48 pm
No. Shaders that override water resources are probably gonna make our mod disappear unless our mod is placed above the shader you are using.
carter335
June 21, 2026 at 3:47 am
does this look exactly like the picture
1
VisualsMax
June 21, 2026 at 4:31 am
Depends. If ran on Vibrant Visuals, Likely not. If ran on ray tracing, yes. both work either way
mistapeta22
June 21, 2026 at 12:36 am
what does the water look like
1
VisualsMax
June 21, 2026 at 12:37 am
somewhat like in the photo. vibrant visuals is required



