Console Mob Shading

Console Mob Shading

By GotATrashCan Published 9 Apr 2025 · Updated 3 Jul 2026
4.6k
4

Select version for changelog:

Changelog

V1.1.0

- Added compatibility for Tiny Takeover and Chaos Cubed
- Sulfur Cubes and all baby mobs now have darker directional shading, a Console accurate hurt color, and a Console style fire overlay (Besides TNT, is not possible to give the blocks inside of Sulfur Cubes darker directional shading or a proper hurt color because they are rendered as items)
- Baby mob armor now has darker directional shading
- Gave baby Glow Squids directional shading
- Added experience orb files from Console Aspects for compatibility purposes (Credit goes to AgentMindStorm)
- Fixed an issue where mounts were being shaded too dark in the inventory screen
- Fixed an issue where baby Piglins, Hoglins, Zombified Piglins, Zoglins, and Striders looked the same as their adult versions
- Fixed Creaking eyes having no hurt or on fire color
- Fixed an issue where many mobs reverted to using vanilla directional shading and hurt colors
- Fixed Rabbits using their old model
- Updated pack and minimum engine version

Downloads

  • ConsoleMobShading1.1.0.mcpack (680.43 KB)

Installation Guides

1
Great pack! I should've had download this before the new baby mobs update 💔💔
1
Glad you enjoy the pack! An update has been released to support the baby mob update and Sulfur Cubes, so it should be perfectly fine to use again.
1
Is it compatible with the "Chase The Skies" update?
1
As of the latest MC update, it should now be compatible
1
Hello creator! The suggestion is unrelated to this texture pack but I was wondering if you are able to have a texture pack that brings back the Void fog from beta 1.8.

It’s when the player has descended deep underground closer to the bedrock surface, black fog and particles would appear that hinders the sight of light.

You may need to have sub packs for the player that includes particles or not for performance purposes.

I decided to ask you because you are experienced for creating atmospheric fog.

Sorry for my English. I am translating.
1
Thanks for the suggestion! Even though a pack that adds void fog back would be cool, i'm pretty sure it would be impossible to do on Bedrock. This is because you can't make different types of fogs for different depths, only different biomes.
1
Good one! How about console fog too?
1
Since this pack only focuses on mob/entity shading, I probably won't add different fog. As for a seperate console fog pack, I probably wouldn't make that either since some of those already exist and match Legacy Console really well.

You could use the pack Console Aspects to get console fog, which is compatible with this pack
1
Okay then, thank you.

Nah, I can't use it because it's too heavy for my devices :'
1
There is also a pack called the Console Graphics Pack, which might be way less heavy on your device. That one would also work with this pack
1
I like add-ons that go well with vanilla. April 09, 2025 at 9:55 pm
It's very nice.
However, the original pig variation has been changed to something else.
1
This pack doesn't change anything about the original pig variant besides the shading, if you are looking for the old orignal pig variant then you would need a seperate pack to do that
1
I like add-ons that go well with vanilla. April 11, 2025 at 12:44 am
Hmm, no matter how many times I try, my temperate pigs get converted into cool zone pigs.
1
That's odd, the temperate pigs and cool pigs work fine on my end without getting converted. Does it still happen without this pack applied?
1
I like add-ons that go well with vanilla. April 12, 2025 at 11:03 am
No, this is the first time I've seen this happen. I haven't installed any resource packs that change MOBs, so it might be because of a combination with some other resource pack, but I don't know the cause yet.
I really like it, so I'll try to find out the cause a bit more.