Select version for changelog:
V1.1.0
- Added compatibility for Tiny Takeover and Chaos Cubed
- Sulfur Cubes and all baby mobs now have darker directional shading, a Console accurate hurt color, and a Console style fire overlay (Besides TNT, is not possible to give the blocks inside of Sulfur Cubes darker directional shading or a proper hurt color because they are rendered as items)
- Baby mob armor now has darker directional shading
- Gave baby Glow Squids directional shading
- Added experience orb files from Console Aspects for compatibility purposes (Credit goes to AgentMindStorm)
- Fixed an issue where mounts were being shaded too dark in the inventory screen
- Fixed an issue where baby Piglins, Hoglins, Zombified Piglins, Zoglins, and Striders looked the same as their adult versions
- Fixed Creaking eyes having no hurt or on fire color
- Fixed an issue where many mobs reverted to using vanilla directional shading and hurt colors
- Fixed Rabbits using their old model
- Updated pack and minimum engine version
Downloads
- ConsoleMobShading1.1.0.mcpack (680.43 KB)




It’s when the player has descended deep underground closer to the bedrock surface, black fog and particles would appear that hinders the sight of light.
You may need to have sub packs for the player that includes particles or not for performance purposes.
I decided to ask you because you are experienced for creating atmospheric fog.
Sorry for my English. I am translating.
You could use the pack Console Aspects to get console fog, which is compatible with this pack
Nah, I can't use it because it's too heavy for my devices :'
However, the original pig variation has been changed to something else.
I really like it, so I'll try to find out the cause a bit more.