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Changelog

V1.0.7

- Added support for Mounts of Mayhem
- Camel Husks now have a different bobbing animation
- Parched eyes now glow in the dark
- Parched eyes now glow less as their health depletes
- Parched now emit bone particles when damaged
- Parched now crack like Iron Golems as their health depletes
- Parched now visually draw back their bow
- Zombie Nautilus eyes now glow in the dark
- The following mobs will now flash white when below half health:
  - Tamed Nautilus
  - Tamed Zombie Nautilus
  - Saddled Camel Husk
- Fixed an issue where spears were being held incorrectly by players and mobs
- Fixed an issue where players had no attack animation in third person
- Zombie horse armor now renders
- Removed the "Zombie" name tag easter egg for Skeleton Horses as Zombie Horses are now obtainable
- Netherite horse armor now renders
- Fixed an issue where using a spear would play the eating animation

Downloads

  • EnhancedFX1.0.7.mcpack (1.28 MB)

Installation Guides

1
Add sleep animations to each animal, matching the real-life versions of the sleeping animations. The fox in the game already has this animation.
1
This one wouldn't be possible with just a resource pack. Foxes have behavior that causes them to only sleep at certain times, which I couldn't add for other animals without a behavior pack.
1
Could you please add eye animations to most mobs? I would love if they could blink naturally, similar to how the official player skins blink in Minecraft Bedrock Edition.
1
I've thought about adding this for a while, but it might make this pack incompatible with a lot more packs than it already is. I would probably have to make it optional.
1
Pls option for disable mobs textures and glowing eyers (for compatibility whit a lot of texture packs but especially Actions And Stuff)
1
I'll look into adding different subpack options in the future, however this pack will never be compatible with ones like Actions & Stuff or RealismCraft because of how many file changes they share with this pack
1
please add settings I only want certain things
1
Could you list some of the features you would like to be toggleable? (Particle effects, animations, Vibrant Visuals changes, etc.)
1
This is just the best quality of life! I hope updates continue up-to-date.
1
will this be coming to the marketplace anytime ??
1
I don't think this pack would be eligible for the Marketplace, as it just includes some minor visual changes and bug fixes
1
The spear is still broken for me. I'm not sure if the issue is from my end or from the texture pack
1
That's odd, are you using any other packs with this one? I can confirm the spear animations work fine on my end when only this pack is enabled
1
In terms of packs for visual enhancements? No. I tried fixing it by deactivating all other packs except this one but it was still broken.
1
is this pack Compatible With Action&Stuff?
1
Probably not because both packs modify a lot of the same files, but you could always try it

I would try placing this pack both above and below it to see if either works
1
oh ok thanks
1
Does ot work woth ultrarine overhaul
1
Some minor things may break, but I think they should be mostly compatible as long as you place this pack above it
1
does this texture pack work like it should be if I don't use vibrant visual (sorry for my grammar)
1
Yes, everything in this pack works without Vibrant Visuals except for the new water waves
1
oh I see, thank you so much
1
Well this is one of the texture pack will be using a lot now I really like it I was the villagers can close their eyes though .w. I kind of feel like it's possible but I'm not smart
1
Villagers closing their eyes when sleeping is possible and would be pretty easy to add, so I'll include that next update
1
can you turn certain settings off?
1
Which settings would you like to disable?
1
i think he means make a setting tem
1
they're asking what they want to disable so they can make a setting to disable it
1
chickens are invisible when i use this texture pack
1
If you have any other resource packs applied that make changes to Chickens then that could be why