Light path RTX

Light path RTX

By xbdlMc Published 29 May 2025 · Updated 26 Jun 2026
180.4k
3.5

Select version for changelog:

Changelog
  • Fixed a bug when some textures were not loaded
    - issue that caused mushroom side texture not load correctly is fixed
    - fixed some other textures loading issues
  • Added unique fogs for taiga, roofed forest, and mesa biomes
    - the fogs of desert and mesa now have different styles: this is going to be resolved in the next update.
  • Some PBR textures were changed.
  • Fixed an issue when some leaves types were too reflective
    - vines no longer match the jungle leaves. This is going to be resolved in th next update
  • Grass blocks and some logs blocks now absorp light for better visuals.
  • Fixed a bug when some cross-textured blocks were not displaying correclty.
    - corals and amethyst buds now display correctly
  • Added metalness effect to iron and copper golems
  • Copper golem eyes now glow
  • Fixed a bug when the block held by enderman was completely white
  • Fixed an issue when enderman didn't have correct eyes colour.
  • Drowned eyes are now glowing
    - baby drowneds are not affected by this new feature. The feature will be expended in the next update
  • Added "High" mode to the resource pack - the sub-pack that is designed to look more realistic.
    - Iron golems reflection effect is going to be available for "High" and upcoming "Extreme" Light path modes because of stability issues.
  • Some fog configurations have been updated.
  • All issues that can be detected with console are now fixed.
  • Removed PBR textures for some old blocks, blocks without PBR support, held block textures.
    - Not all PBR textures you can't see during the gameplay are removed. It doesn't cause any stability issues, so others are going to be removed th next update.
  • Fixed some other bugs and issues.

Downloads

  • Light path 1.15.5 (6.16 MB)

Installation Guides

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Due to a bug in the latest version of Minecraft which breaks point lights, the Lightning Path RTX pack is temporarily using PBR emissive properties to make objects like torches and lanterns glow.

Please note this is a temporary workaround. Once the bug is fixed, the PBR-based glow for these blocks will be removed.
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This is a really solid RTX pack! It has good looking materials, models, plant decals, and biome details. I do want to add though, I noticed that stained glass doesn't seem to color lighting (for example, surrounding glowstone with purple glass won't make the light around it a purple color)

Is there an add-on maybe that can do that? I could use another pack but I otherwise really like this one
1
Hey, Aluchad!
Thank you for your comment.

I'm glad that you like my resourc pack! But sadly, the problem with coloured glass is the problem of Minecraft ray tracing, not this resource pack problem. I can't fix this bug using resource pack. To fix it, you should download Better RTX modification.

Best wishes,
PawsLight
1
does this work with vibrant visuals or naw if not you should do an update for that 👍
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