Also, is there a way to ONLY apply it to first person on purpose, and couldi use this in my upcoming pack? If you need credits that fine. The pack will probably be called MCPE Old animations
You could use it, it’s completely fine… but I don’t know about the first person thing
Actually, I don’t know much about it…
Already you can force it back to it’s position, but that would affect all players, honestly, including those who are not affected by it
A Subpack could work, but it’s not convenient
So in short, I really don’t know, cause I’ve never tried it
From my understanding, you must edit the cape geometry to include all of the missing player pivots. That’s the most effective fix, but there usually is more behind it
You can check the sample model that I made on my cosmetic pack
Actually, I don’t know much about it…
Already you can force it back to it’s position, but that would affect all players, honestly, including those who are not affected by it
A Subpack could work, but it’s not convenient
So in short, I really don’t know, cause I’ve never tried it
You can check the sample model that I made on my cosmetic pack
Best way that I can explain pivots points, is that it determines where the model rotates, if rotations are applied