Published on CurseForge June 13, 2024 (Updated on June 18, 2024)

Fixed Vanilla

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Changelog

1.14 - Tricky Trials

This release of Fixed Vanilla barely touches Tricky Trials features. Guess I “tricked” you with that title… (Haha, get it? I know, I’m hilarious) In all seriousness though, this is a necessary update to maintain compatibility with the new potions, as well as some neat little things. Did you know that the ocelot’s model has been broken for over 5 years? Well, now you have been cursed with this knowledge, but fear not! I also offer the solution.

BLOCKS

  • Coral blocks now use the correct sounds [MCPE-76182];
  • Fixed the texture used by the Quartz slab's bottom face [MCPE-182604];
  • Nether Brick and Red Nether Brick slabs now use the correct sounds [MCPE-74879]:
    • The fixes for Red Nether brick slabs and double Nether Brick slabs only work for versions 1.21.10 and higher.

ENTITIES

  • The fix for MCPE-108385 now properly applies to all baby mobs in older version locked worlds.

TEXTURES

  • Fixed the bottom of Parrots' heads being inverted;
  • Fixed inconsistent pixels in Trial Spawner's ejecting textures;
  • Arrow of Infestation is no longer greener than it should be (suggested by @agentms_).

MODELS

  • Changed Parrot's model to match older versions:
    • Notable differences: left leg no longer clips through ground when dancing, feather is now placed slightly lower;
    • Fixed the rotation pivots of all parented head and beak cubes. Ideally they should just be part of the actual head model, but maybe changing that could make someone out there upset;
  • Updated Splash and Lingering potion models to support Wind Charging, Weaving, Oozing and Infestation potions;
  • Changed Cats and Ocelots’ model to match older versions:
    • Notable differences: shoulder blades more noticeably stick out when walking.
  • Certain model fixes are now properly applied to older version locked worlds:

ANIMATIONS

  • Pillager's walking animation now matches that of the Vindicator [MCPE-118598].
  • Changed all of the Parrot's animations to match older versions:
    • Notable differences: legs now move when the mob is pushed rather than during flight;
  • Distance at which 2D projectiles start getting rendered now better matches Java Edition;
  • Wolf's hind legs are now slightly closer to the ground when sitting [MCPE-179374];
  • Pandas no longer break their necks when sneezing [MCPE-155672];
  • Hoglins and Zoglins’ attack animation now matches Java:
    • Baby versions are still being figured out;
  • Fixed transitions between the elytra’s sneaking and swimming animations:
    • Previous versions of the pack fixed this incorrectly, but the change wasn’t documented before so I’m listing it with the other new changes;
  • Changed all of the Cats and Ocelots’ animations to match older versions:
    • Notable differences: legs are once again slightly angled when sitting down;
  • Sheep no longer stop moving their legs when grazing (suggested by @agentms_);
  • The fix for clipping armor is now symmetrical on armor stands with no pose;
  • The fix for clipping armor is now properly applied on older version locked worlds.

PARTICLES

  • The mace's smash attack particles are now slightly darker [MCPE-180715].

DEFAULT TEXTURES ONLY

  • Painting's back texture is no longer mirrored.

CLASSIC TEXTURES ONLY

  • Added back old Missing Tile texture.

PACK

  • The background in the pack icon has been zoomed out slightly;
  • Updated main picture at the top of the description to reflect some of the changes from recent updates;
  • Full feature list has been split into various expandable tabs on MCPEDL and MCBedrock;
  • Updated @carlosisawsom55's username to @ErodedPotato in all credits;
  • Credited @ErodedPotato for the fix to arm animations while sneaking;
  • Changes to blocks.json:
    • Tweaked definitions to consistently use spaces instead of tabs;
    • Removed unmodified definitions;
  • Changes to the internal feature list and changelog files:
    • Replaced * with •
    • Replaced - with ⁃
    • There is now a space between the bullet point character and the text for improved readability;
  • [BLOCKS] Removed fix for 'lava_cauldron' in the command completion screen, as it no longer shows up in the vanilla game;
  • [BLOCKS] The feature list entry about nether brick sounds has been updated to include a bug tracker reference as well as reflect the new changes:
    • [NEW TEXT] Corrected sounds for most Nether Brick variants [MCPE-74879];
  • [ENTITIES] Removed feature list entry about the Zombie Villagers' biome overlays, as the vanilla game has already fixed that;
  • [TEXTURES] Removed feature list entry about the diagonal banner patterns on shields, as the vanilla game has already fixed that;
  • [TEXTURES] Removed obsolete texture change for double chests;
  • [TEXTURES] The feature list entry “Fixed gray pixels in Camel's leg” has been updated:
    • [NEW TEXT] Removed grayish pixels from the Camel’s leg [MCPE-170480];
  • [MODELS] Grouped all feature list entries about the cats and ocelots’ models together and rewrote their descriptions;
  • [ANIMATIONS] Fixed attachables not properly rotating alongside the first person camera when the player is riding something;
  • [ANIMATIONS] Fixed left hand being rendered when drawing a bow with a map on the offhand (suggested by @agentms_);
  • [ANIMATIONS] Fixed arm rendering issues in first person view when using a character with animated textures (suggested by @agentms_);
  • [ANIMATIONS] Fixed Pillagers having their arms raised when not holding a crossbow;
  • [ANIMATIONS] Removed feature list entry about MCPE-31121, as the vanilla game has already fixed that. It has been replaced with a fix for MCPE-179374!

Downloads

  • FixedVanilla.mcpack (731.86 KB)

Installation Guides

Pinned comment
1
Eyy! Fixed Vanilla is back from its year long break! This should hopefully bring the pack up to date, please comment if there are any issues that only occur with the pack enabled. Also feel free to suggest new fixes that could possibly be put in: textures, models, animations...
1
This is amazing!, But i wish you still continued this and fix more things. You should also fix foods like health regenaration. Not fast or slow but exactly like on Java.
1
That is not something that can be fixed with a resource pack. I can only fix things related to graphics and sounds.
1
can you make it compatible with java aspects? ;)
1
I think it should already be compatible for the most part, try applying Java Aspects above Fixed Vanilla. Is there anything specific that doesn't work when both packs are applied?
1
Those have offhand
1
what about skeletons drawing back their bows
1
I dono I didin't read what this mod fixes but for me most important thing was not fixed armor trims my armor looks normal but when I apply armor trim on it it becomes whole Black the texture is "solid" I tried mods , no mods , experimental , no experimental and nothing semed to work
1
Can you please fix the spyglass holding animation it only works on normal arm not on slim arm please fix it I appreciated this pack so please fix please 🙏
1
Sorry for the late response, I'm still trying to figure out what to do with those. It's a bug with the skin models, which aren't something I can change.
1
JervieA (Momoleaon) March 07, 2024 at 11:14 pm
Another suggestions talking about the vault off front and some of less consistent block textures, Can be doing to planning for fix it as well
1
The vanilla devs already handled those before the release, so the latest update just included a few trial spawner fixes.
1
The shield is bugged HEAVILY , pls fix it . Please .
1
Sorry about that, should be fixed now.
1
‎Can you please add the fix for xp bar's texture and asymmetry bugs? As a suggestion, I like the Bedrock's empty bar texture combined with the Java's filled bar texture. I think these two go together very nicely and feels more vanilla. (For reference see the XPbarComparision .jpg on MCPE-19232)
1
I've been avoiding that one in particular because I'm still unsure of what would be the correct solution for this, given it's more of a differing design decision than an actual bug.
1
hi LateLag I think you should ask ambient about the firstperson attack rotation emptyhand and firstperson attack rotation attachable items, I think maybe he/she can help you how to fix this
1
I've spoken to ambient before, unfortunately I don't think there's much of their work that can be applied to this pack. I'm trying to figure out some of this stuff in a similar way, though!
1
Have you sent this to Microsoft with a bill? Kudos! Kudos! Good work!
1
Thank you for your support! Would definitely have to remove some of the messier fixes before doing that haha
1
i found some bugs in this pack relating to capes

1st. when wearing a cape, the hand in the first person perspective goes missing/invisible.

2nd. wearing a cape while sneaking detaches the player's legs and torso.
1
Sorry about those, turns out they only happen on mobile with certain types of skins (it's a bug in Minecraft, see MCPE-126660). I'm still trying to figure out the best solution to this issue, but it seems I'll have to compromise some functionality in order to fix this.
1
Are you aware that in this pack, cherry signs are using the wrong particle textures?
1
Fixed for the next update, thanks for telling me!