
Select version for changelog:
V1.1.0
- Added compatibility for Tiny Takeover and Chaos Cubed
- Sulfur Cubes and all baby mobs now have darker directional shading, a Java accurate hurt color, and no on fire overlay (Besides TNT, is not possible to give the blocks inside of Sulfur Cubes darker directional shading or a proper hurt color because they are rendered as items)
- Sulfur Cube TNT blocks can now display their exploding overlay while on fire
- Baby mob armor now has darker directional shading
- Gave baby Glow Squids directional shading
- Removed hurt overlay for Copper Golem eyes to match Java
- Added experience orb files from Java Aspects for compatibility purposes (Credit goes to AgentMindStorm)
- Experience orbs are now transparent
- Fixed an issue where mounts were being shaded too dark in the inventory screen
- Fixed an issue where baby Piglins, Hoglins, Zombified Piglins, Zoglins, and Striders looked the same as their adult versions
- Fixed an issue where many mobs reverted to using vanilla directional shading and hurt colors
- Fixed Rabbits using their old model
- Updated pack and minimum engine version
Downloads
- JavaMobShading1.1.0.mcpack (645.75 KB)




EDIT: Chaos Cubed has released now and both Mob Shading packs need a lot of fixes, so the updates won't be releasing as early as I hoped
I will update the pack soon with a classic textures subpack so that this issue doesn't occur. Thanks for letting me know!