This resource pack does exactly as the title suggests. All mobs, including mobs which usually don't have baby varients, are now babies. This is only a resource pack, so no addons or experimental features need to be enabled in order to use it in your worlds!
Select version for changelog:
Changelog
V1.0.5
- Custom character creator skins and capes will now work with this pack
- First person animations and attachables are now fixed
- Chicken walking animations are now fast again
- Parrot walking animations are now fast again
- Players will now have big heads in UI screens
- The following entity sounds that use individual sound events are now higher pitched:
- Wolf armor breaking, cracking, equipping, repairing, and unequipping
- Equipping all armor types
- Equipping an elytra
- All bundle sounds
- Player burping
- Eating a cake
- Mooshrooms converting to Brown Mooshrooms
- Zombies converting to Drowned
- Tadpoles converting to Frogs
- Skeletons converting to Strays
- Piglins converting to Zombified Piglins
- Hoglins converting to Zoglins
- Husks converting to Zombies
- Camel dash recharging
- Squid and Glow Squid ink sounds
- All Allay sounds
- Turtle and Tadpole egg laying
- Cow, Goat, and Mooshroom milking
- Armadillo brushing and shedding sounds
- Pig death sounds
- All player hurt types
- Goat ramming
- Zombie Villager curing
- Equipping a horse saddle
- Shearing any mob
- Warden sonic boom sounds
- Shulker teleporting
- Frog eating
- Removed all content errors
- Updated pack and minimum engine version
For the camera I really wanted to make it match the player's size, however this isn't possible with just a resource pack.