This resource pack makes it so Zombies have randomized skins based on the new default skins that were added in 1.20. This helps give them more variety instead of just seeing the same old texture. They can also have the slim or wider models that skins can have to add extra variation. Resource packs that change Zombie textures or models will not be compatible, but packs that change their animations should still work fine alongside this pack.
Select version for changelog:
V1.0.1
- Added 2 subpack options that allow for the choice between the previous textures from version 1.0.0 of this pack, and new ones introduced in 1.0.1
DEFAULT TEXTURES: (The new random textures for every Zombie from version 1.0.1 of this pack)
Random textures for every Zombie based on the default skins added in 1.20 that try to match the style of vanilla Zombies, which includes:
- Lighter hair colors
- More detailed textures
- Classic 1.14 Steve Zombie texture
- Classic 1.14 Alex Zombie hair texture
1.20 TEXTURES: (The previous random textures for every Zombie from version 1.0.0 of this pack)
Random textures for every Zombie based on the default skins added in 1.20 that try to match the style of those default skins, which includes:
- Darker hair colors
- Smoother skin
- More simplistic textures
- New texture for Steve Zombies that better matches his 1.20 design
- Updated pack and minimum engine version
1: What happens with baby zombies?
2: Is it compatible with other texure packs that change zombie texures like bare bones for example?
Baby Zombies will still have variants and will look the same as adult Zombies, just smaller
Texture packs that change the texture for Zombies will not be compatible, however any animation pack should work with this one as long as this one is placed above