Vanilla Resources Made Available for Minecraft with RTX
Vanilla RTX is the go-to ray tracing resource pack for Minecraft RTX, bringing together a solid, coherent vision for Vanilla Minecraft with RTX since 2020—Vanilla RTX allows you to use Minecraft's ray tracing features in your worlds and servers by adding thoughtfully crafted materials and configurations to the base game without altering the vanilla experience, delivering complete ray tracing support for Minecraft in a manner that integrates seamlessly while maintaining a native look and feel.
- Vanilla RTX uses 16x heightmaps with 192x normal maps generated based on height differences.
- Vanilla RTX Normals features handcrafted 16x normal maps instead.
- Every possible vanilla Creative mode, Education edition or even unobtainable block is covered!
- All blocks feature highly detailed, unique material designs that remain consistent across different blocks made of the same material.
- Everything has been fine-tuned for Minecraft's ray tracing.
- Vanilla PBR is a branch project of Vanilla RTX for Vibrant Visuals graphics mode usable on a wider range of hardware.
⚠️ Relocation Notice
Vanilla RTX has been relocated. You're currently viewing the legacy MCPEDL page of Vanilla RTX & Vanilla RTX Normals. All updates and future releases have been migrated to new individual pages hosted on CurseForge & MCPEDL.
This page remains up to help you find the new original sources. Relevant links are listed below & can also be found inside downloads section.
New Pages of Vanilla RTX:
MCPEDL | CurseForge
New Pages of Vanilla RTX Normals:
MCPEDL | CurseForge
Select version for changelog:
Announcement: Vanilla RTX's Relocation + Migration to CurseForge
Vanilla RTX has migrated to new pages hosted on CurseForge, but don't worry—you can still find it on MCPEDL!
This page will no longer provide downloadable files, but it remains active to help redirect you to the new pages and smoothen the relocation of the project, find the new pages below:
New Pages of Vanilla RTX:
MCPEDL | CurseForge
New Pages of Vanilla RTX Normals:
MCPEDL | CurseForge
What is this Happening?
With the upcoming changes to MCPEDL, which will no longer allow updates to be posted via the website, it was mandated to relocate projects to CurseForge.
While migrating, I decided to give Vanilla RTX & Vanilla RTX Normals their own dedicated pages. The new pages are where you'll find all future updates, downloads, and the latest related content and information about ray tracing.
This also allows for better management of all Vanilla RTX-related projects, as they will no longer be presented together in the same place, which was becoming a bit too messy (and too lengthy of a post!)
This page on MCPEDL will no longer receive support after April 30, 2025. This page remains up to point visitors in the right direction as the content here eventually becomes outdated.
A Thank You Message
As of writing this (April 15th, 2025) Vanilla RTX is nearing 6 million downloads from this post alone on MCPEDL. I want to say thank you to everyone who followed my work throughout the years.
And huge thanks to hundreds of patrons and supporters that helped me shape Vanilla RTX into its current state.
I also want to extend a special thank you to Nicinator for helping out with relocation to vanilla-rtx URL on MCPEDL, allowing the already-existing CurseForge page to sync to MCPEDL.
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For MCPEDL Content Moderators. Please Read!
As detailed in the changelogs, I’m migrating the projects previously presented here to two new CurseForge-synced pages. This is the 67th and final draft I’m submitting for this particular page, here's what happens:
- The download links now redirect visitors to the new project pages on MCPEDL for both Vanilla RTX & Vanilla RTX Normals.
- This page remains up to avoid confusing visitors with a missing page, help them find the new pages more easily, and to keep this page from being exploited by letting it remain frozen after April 30th.
- I have updated this page to be more timeless; I currently do not plan to sync this page with CurseForge since again, the project already has dedicated pages at these places:
Vanilla RTX: MCPEDL
Vanilla RTX Normals: MCPEDL
Why must this page remain up?
Given the project’s long history, it is essential that this (now-legacy) page remain up & in its current state indefinitely after April 30th, because I'm certain here will continue to have a lot of visitors for a long time even though updates will no longer be posted here. Keeping this page up will preserve the extensive network of backlinks and ensure a smooth transition for future visitors, once this draft is out people aren't faced with a 404-notfound page, and are instead pointed towards the new pages.
If you need more info I've explained everything in a CurseForge support ticket (#307824) before I made any plans.
A Bunch of unrelated footnotes!
Back when I submitted this post for the first time, John contacted me to put it on the front page at a specific time, how time flies!
Kindly approve this final draft & let it remain so! While I'm not entirely sure what to make of the migration to CurseForge, I only hope the next step isn't to shut down MCPEDL. I still love this website!
(This Will never work on mobile dont try)
In addition to everything in the installation guide of this post, you have to head to Video Settings, scroll down until you find "Allow Graphics Mode Switching In-Game" and re-toggle it! (i.e. turn it on, off, and back on)
Now you can join your world with ray tracing enabled properly. This issue should go away with a future Minecraft update (1.21.100)
Vanilla RTX still works in the latest version, just be sure to follow the latest installation guide from its new page!
[EDIT] Nvm, just saw Vanilla RTX Opus is coming soon.