Vanilla Resources Made Available for Minecraft with RTX
Vanilla RTX is the go-to ray tracing resource pack for Minecraft RTX, bringing together a solid, coherent vision for Vanilla Minecraft with RTX since 2020—Vanilla RTX allows you to use Minecraft's ray tracing features in your worlds and servers by adding thoughtfully crafted materials and configurations to the base game without altering the vanilla experience, delivering complete ray tracing support for Minecraft in a manner that integrates seamlessly while maintaining a native look and feel.
- Vanilla RTX uses 16x heightmaps with 192x normal maps generated based on height differences.
- Vanilla RTX Normals features handcrafted 16x normal maps instead.
- Every possible vanilla Creative mode, Education edition or even unobtainable block is covered!
- All blocks feature highly detailed, unique material designs that remain consistent across different blocks made of the same material.
- Everything has been fine-tuned for Minecraft's ray tracing.
- Vanilla PBR is a derivative of Vanilla RTX for Deferred Lighting graphics mode usable on a wider range of hardware.
Select version for changelog:
Howdy everyone! Do you happen to own a house in a swamp? I don't, but I still like my swamps swampy! This revision is primarily a maintenance update to get things back in order for the latest Minecraft releases.
Vanilla RTX & Vanilla RTX Normals v1.21.100 / Release Notes:
• Added support for Dormant Creaking Heart block state introduced in Minecraft 1.21.60
• Fog Overhaul: Swamp, Swamp Hills and Mangrove Swamp, Pale Garden
- Pale Garden water has been adjusted to be reminiscent of vanilla game colors with a natural transition between water and air.
Previously the bright blue colors clashed with the dark, dead atmosphere of the pale garden
- Water in all swamps is no longer crystal clear, now appears darker and murky, with colors now matching vanilla game colors.
- Air fog has been revamped to uniquely fit each three of the swamp biomes, giving them a fresh atmosphere.
- Vision underwater in these biomes is now limited. Depths now significantly affect darkness similar to vanilla game. This will apply to more biomes going forward.
• Performed full parity check with the vanilla resources (Feb 2025) this brings over some missing features and fixes others to work with the latest available versions of the game.
- Fixed the missing Nether dimension ambient sounds.
- Updated all client biomes for data parity with the vanilla game
Note: Unfortunately missing properties are not inherited from vanilla resources, which can cause issues without notice. This will be ongoing and will require constant updates until Mojang improves the client biome solution.
• Other changes:
- Adjusted command block normal maps to avoid seams when command blocks are placed near each other in different orientations.
- Updated seagrass and kelp heightmaps, with the new ones having no height variation near edges of each stage, this previous caused seams in blocks like tall seagrass.
- Minor improvements to various textures, such as withered rose, barrel heightmaps, and more.
- Removed unnecessary Eyeblossom texture.
Note: Inventory-only textures should not be included in Vanilla RTX unless necessary.
• Vanilla RTX's minimum supported version is now Minecraft 1.21.60 ⚠️
▣ Enhanced Option Updates:
• Fixed tropical fish patterns not being composited properly if the fish's base layer is transparent. (i.e. causing fish fins to go invisible with ray tracing)
• Adjusted various particles
- Added six of the missing particle adjustments for ray tracing and updated some outdated particle definitions
- Fixed a typo in one of particle file names.
• Fixed an issue where cats' collars would always appear grey without ray tracing.
• Reverted frogspawn inventory texture to the vanilla one.
• Added a universal workaround for rendering errors of cross-shaped blocks, foliage and crops (MCPE-189266)
- This applies to almost every block as follows:
All sapling types & mangrove propagule
All flowers and flower types, mushrooms, fungi and similar
All grass types and shapes, bushes, ferns or similar
Hanging roots, pale moss, and similar
Sugarcane
All corals and dead corals
Wheat, potatoes, carrot crops, nether warts and similar
All amethyst bud sizes and amethyst cluster
- Removed previous workarounds for dripstone and cave vines until a better solution is found.
⚠️ This issue will persist for the following blocks:
Glowberry vines, Pitcher plant, Kelp, Pointed dripstone, Weeping vines, Twisting vines, Seagrass, Sweet berry bush
Note: This bug doesn't affect some items in 1.21.60, but with the changes Mojang is making in 1.21.70 and later updates, it unfortunately will. This is as future-proof as it can get!
(This Will never work on mobile dont try)
You won't be able to switch between graphics modes from the main menu.
Solution:
Make sure the pack is activated, join a world, enable ray tracing via Video Settings (the shortcut won't work!)
Everything will be glossy at first, exit the world then rejoin, it should all be back to normal and the semicolon (;) shortcut should work normally once again.
To explain why this happens, if you enable ray tracing for the first time after the game is launched, issues will arise. Reloading the world fixes this entirely.
To avoid the issue altogether, know if you close the game while ray tracing is switched off, you'll have the same problem the next time the game is launched, so keep ray tracing on!