
Select version for changelog:
Changelog
- Added support for most of newer textures introduced by the Copper Age game drop and later.
- Adjusted the style of PBR textures to more closely resemble Mojang's style of vanilla textures with vibrant visuals:
Improved subsurface scattering, rougher surfaces, stronger and more balanced emissives, and noisy materials, all courtesy of Vanilla RTX App's tuning capabilities!
- Updated file formats to allow quicker processing by the Vanilla RTX App.
https://github.com/Cubeir/Vanilla-Vibrant-Visuals/commit/5254f7cd6a2d581ec026f4be66b4c2fb07abe048
- Removed unreferenced/orphaned assets:
https://github.com/Cubeir/Vanilla-Vibrant-Visuals/commit/17acc7b103712cac3d408de04c54c55b9e495178



A dedicated Vibrant Visuals edit/offshoot of Vanilla RTX Normals is planned.
I tried Vanilla RTX and am more convinced by this package. Overall, it was due to the multitude of reflections and distortions caused by glass blocks. I like both versions, but Vanilla RTX was a bit too much for me, especially underwater, where the reflections were more disorienting.
So thank you for making improvements here too! Even though the torches looked more atmospheric in Vanilla RTX, because everything is brightly lit in Vibrant Visuals.