Introducing Vanilla PBR: redefining Minecraft's visuals using Deferred Lighting, inspired by both the iconic look of vanilla Minecraft & visuals of Minecraft with RTX, Vanilla PBR blurs the line between the two by providing rich physically-based-rendering materials for every block, mob and particle, fog configurations for all biomes, enhanced colors & point light data for blocks for added depth and vibrancy to your worlds, revamped sky reminiscent of vanilla Minecraft, water waves, and more!
Select version for changelog:
• Added water caustics
Note: This is a heavily modified version of default RTX caustics, replacing deferred lighting's pixelated caustics.
• Various adjustments for the latest previews:
- Moonlight now gets brighter towards midnight, instead of darker, updated nighttime sky colors
• Removed metadata from manifest.json to potentially address issues with importing on Xbox
Note: I don't have access to an Xbox console to test, it remains uncertain if this is a working fix.
• Minimum engine version is now 1.21.80, update to the latest Minecraft Preview.
• With his version and moving forward Lite variant of Vanilla PBR will no longer receive updates alongside regular Vanilla PBR.
Edit: it is meant for latest preview release, not the last stable version.