Minecraft's textures are great, but over the years, the little bits of rough unpolished-ness start to pile up. This pack aims to make the game just generally look less broken by adding and tweaking textures to things that aren't quite as great as they could be. Especially that XP bar.
Select version for changelog:
Changelog
Lots of changes in this one 'cause I meant for it to be two updates and then forgot lol. Pack is almost complete.
Bug Fixes (things that were wrong with this resource pack and no longer are)
- The X and Y Gamepad Helpers on the Trade Screen now disappear and reappear properly depending on the part of the screen being hovered over, like they do in vanilla. (Edited, added JSON)
- Chiseled Nether Bricks now line up with regular Nether Bricks correctly. (Added texture)
- The different sides of Netherrack and the netherrack part of Nylium are no longer all at the same orientation on the same block. Netherrack has been made more similar (though not identical) to vanilla in this way. (Added, edited JSON)
- Lit Deepslate Redstone Ore now has the same top and bottom texture as Unlit Deepslate Redstone Ore. (Added JSON)
- The bottom third of a pixel of the recipe book button grid is no longer cut off. (Added JSON)
- Large Cocoa Pods no longer have visible seams. (Edited texture)
- New Death Screen is no longer broken. (Edited JSON)
General Changes (things that are wrong with vanilla but fixed with this resource pack)
- The button on the bottom of the expanded Dressing Room / Marketplace Sidebar is now pixel size consistent. (Added JSON and texture)
- The button on the bottom of the expanded Dressing Room / Marketplace Sidebar no longer has two outlines. (Added JSON and texture)
- The button on the bottom of the expanded Dressing Room / Marketplace Sidebar now keeps its bevels when being hovered over and has a proper 'pressed' texture. (Added JSON and texture)
- The faces on 'Dark Buttons' are no longer a darker shade of green than their shaded bevels when being hovered over. (Added texture)
- Adjusted the nineslice information for the background and hover textures of the "Your friends are not playing Minecraft right now." (and similar) banners to be less buggy. (Added JSON)
- Tweaked the nineslice information for the banner / "label box" for the "Achievements cannot be earned in this world" message to be less buggy. (Added JSON)
- Tweaked the nineslice information on UI texture "background_with_border" to be less buggy. (Added JSON)
- The bevels on the Mob Effects Screen now meet each other in a way that makes sense and is consistent with other screens. (Added textures and JSON)
- The bevels on the Mob Effects Screen's Close Button Tabs now meet each other in a way that makes sense and is consistent with screen backgrounds. (Added textures)
- The top-left corner of the Mob Effects Screen's left Close Button Tab is now the correct amount of roundness. Also, tweaked its nineslice information to be less broken. (Added texture, JSON)
- The bevels on various Pocket UI Screens now meet each other in a way that makes sense and is consistent with other screens. (Added textures)
- The Close Button on the Cartography Table Screen is no longer a pixel lower down than it should be. (Added JSON)
- Moved the Inventory Label in the Horse Screen down a pixel. (Added JSON)
- Changed the Horse Screen's Close Button from the compact one to the normal one since I hate the compact one. (Added JSON)
- Made the Chest and Large Chest Screens the same size as on Java Edition. (Added JSON)
- Moved the Chest Label up a pixel to its Java Edition Position. (Edited JSON)
- Moved the Close Button in the Horse and Chest Screens to minimize their overlapping with surrounding UI elements. (Added JSON)
- Made the Search Bar in the Recipe Book / Creative Inventory a pixel shorter, vertically, so it aligns with the Craftable Toggle. (Added JSON)
- Relatedly, the Craftable Toggle in the Recipe Book is now aligned with the pixel grid. (Added JSON)
- The Craftable Toggle in the Recipe Book has been moved a pixel to the left to line up with the rest of the screen, since Mojang recently broke it. (Added JSON)
- The outlines on the heads on the Friends Tab on the Select World Screen are now at a level of contrast that is consistent with the icons of the tabs around them. (Edited, added texture)
- The Close Button Tab on the World Select Screen now properly disappears when playing with a controller. (HOLY WOW) (Added JSON)
- The pixel where the bevels meet on all tabs is now consistently the correct color. (Added textures)
- The lit bevel on the unselected Right Top Tab (Cartography Screen, Pocket UI) is now the correct color. (Added texture)
- Regular Torches now have more accurate UV mapping. (Added texture)
- The outline for the icon on the Inbox Button is now at a level of contrast consistent with the buttons around it. (Added texture)
- Fixed the top- and bottom-left corners on the textures for the description of a Marketplace item. (Added textures)
- Tweaked the nineslice information for one of the textures for the description of a Marketplace item to be less buggy. (Added JSON)
- Changed the Toolbar on the Stonecutter Screen to a regular Close Button since Mojang removed the Help Button. There is no longer an empty toolbar when using a controller. (Added JSON)
- The Players List in the Pause Screen is no longer cut off by a pixel when the Player Permissions Buttons aren't visible and no longer overlaps with said Player Permissions Buttons when they are (i mean, the outlines do, but i think that might be the intention). (Added JSON)
- Fixed a miscolored pixel on the Firework trail particle. (Edited texture)
- Updated the metal bits on the sides of the Piston head with the ones from the 1.10 texture update. The rest of the texture intentionally remains programmer art. (Edited textures)
- Replaced all Bed item textures with the ones from Legacy Console Edition, since they're closer in color to Beds placed in the world. For technical reasons, these were taken from the wiki. (Added textures, edited texture)
- The icon for the Achievements Button on the Title Screen and Pause Screen is is now the correct size and no longer stretched weirdly. (Added JSON)
- The icon for the General Tab in the Settings Screen is now the correct size and no longer shrunken weirdly. (Added JSON)
- The icon on the "How to Play" Tab in the Settings Screen is now white when the tab is hovered over and black when it isn't (layered settings tab glyph outlines over the colored parts). (Added JSON)
- The chevrons on the buttons in the Dressing Room now properly turn white when the buttons are hovered over or pressed. (Added JSON)
- The chevrons on the buttons for cycling between items in the Marketplace are now the correct color. (Added JSON)
Reversions
- The Close Button is no longer part of a raised panel / Toolbar when there isn't a Help Button. It has been reverted to how it is in vanilla in this regard. (Removed JSON)
- The Beacon Screen is no longer the same width as on Java Edition. It has been reverted to how it is in vanilla in this regard to accommodate the close button. (Removed JSON).
- The Toolbar is no longer on the top of the Cartography Table Screen when not using touch controls. It has been reverted to how it is in vanilla in this regard to accommodate smaller monitors. (Removed JSON).
- Trade items on the Trade Screen are no longer pixel-size-consistent. They have been reverted to how they are in vanilla. (Removed JSON)
- The Help Button on the Trade Screen is no longer part of the toolbar and has instead been reverted to how it is in vanilla. (Removed JSON)
- Maps are no longer pixel-size-consistent since I've decided redrawing textures to that extent doesn't fit the spirit of the pack. (Removed texture)
- Observers now look the same while carried as they do placed in the world since I couldn't manage to fix them. (Removed JSON, texture)
- Concrete Powder no longer randomly rotates its texture depending on its placement in the world. It has been reverted to how it is in vanilla. (Removed JSON)
Technical Changes
- Rewrote some UI JSON again. The custom Container Scroll Panel background should be more compatible with other packs now. (Edited JSON)
- To disable the custom Container Scroll Panel background and use the vanilla one (such as in the case it conflicts with one of your resource packs), set global variable "$cb_ignore_custom_scroll_bg" to true.
- Simplified HUD JSON again. now, instead of layering multiple elements below the Item Stack Count, the Item Stack Count is layered above the other elements. (Removed, added JSON)
- Completely removed the entity folder, since Mojang removed the feature that made it necessary in the first place.
- Added some notes in [square brackets] to the alpha 2 section of the changelog, to cover important details I missed when I was writing it.
- Rewrote the JSON responsible for messing with the texture for the scrolling panel on the Trade Screen. This was done to accommodate the removal of the JSON it was parented off. (Edited, added JSON)
- Removed the texture for the glyph for the Creator Tab in the Settings Screen since vanilla fixed its issue.
- Removed the JSON that made the hotbar render at full opacity since vanilla fixed its issue.
- The opacity of the hotbar start and end caps is no longer a global variable. As such, the variable has been removed. (Edited, removed JSON)
- Removed global variable "$cb_is_not_conglomeration". (Removed JSON)
- The Experience Bar now uses custom textures at directory "textures/cb_custom_ui/hud/" instead of "textures/gui/icons.png", due to limitations with the game's texture sheet system. It should no longer break when using certain higher-resolution texture packs. (Removed, edited JSON; added textures)
- Removed the WIP Inventory Screen JSON file. That was just me testing some things and was never supposed to survive to a pubic version.
- The Java Edition texture variants for Stone, Bedrock, Deepslate, and related blocks have been moved over to Conglomeration (a different resource pack). As such, the textures for these have been removed. (Removed JSON, textures)
- Removed an unused Dirt Path texture that I missed before.
- Removed some unused JSON from the manifest file.
- Added to-do.txt.
- Changed pack UUIDs.
- Repositioned the bandage on the pack icon. It is no longer rotated.





(joking)
that being said, i currently have no plans to change the positioning of the XP number. it doesn't look broken on bedrock, and i actually even prefer it where it is now. if that's something you really want changed though, there are definitely other resource packs that do that.
though, i will keep this comment in mind and may end up making its position a global variable
Will you make a package that works with classic Minecraft textures or could it come in the options of this same package with a future update as a sub-pack?
td;lr, most of the pack will be compatible, but you will inevitably run into problems, as with any two packs.
if you can tell me which packs you want to use this with, i could try to get in touch with the creators, and we can sort something out from there
* the left and right ends of the hotbar don't close their outline correctly.
* the XP bar uses its vanilla java edition texture (this one's kinda odd).
* the vanilla selected hotbar slot texture can be seen underneath the barebones one when playing with your HUD opacity turned down.
* the texture for the number of levels needed to enchant an item with an enchantment table once again moves up and down when the button becomes selectable or unselectable (this is an issue with the texture, so really, this is on them).
* the side of slabs and double slabs do not appear 'barebonesy.'
* the bottoms of crafting tables, cartography tables, fletching tables, and melons do not appear 'barebonesy.'
* the bottoms of pumpkins do not appear 'barebonesy' when held.
* the bottoms of beehives appear to use a low contrast bee nest texture?? (genuinely no idea how that happened)
* stone, deepslate, and bedrock lack the appropriate variants.
* the tops and bottoms of deepslate ores do not appear 'barebonesy.'
* the textures for nether bricks are a pixel lower than they should be again.
* the particles for Item Frames and Glow Item Frames once again show that weird, black border.
* the tips of arrows are once again white (though tbh, 'flint tipped arrows' is a feature i'm probably gonna remove in alpha 3 anyway).
* explosion particles use their bedrock edition texture.
* all seams are visible again.
preview ui runs into similar, but less noticeable issues with the hotbar, but is otherwise fine (it has issues with itself, but not really with my pack)
if you could convince the makers of barebones and/or preview ui, i'd be happy to work with them to resolve the issues.