Cornbread's Texture Fixer - Beta 1

Minecraft's textures are great, but over the years, the little bits of rough unpolished-ness start to pile up. This pack aims to make the game just generally look less broken by adding and tweaking textures to things that aren't quite as great as they could be. Especially that XP bar.

Select version for changelog:

Changelog

Yay we're in beta now!!

Beta 1

General Changes

  • The Inventory label has been moved a pixel to the right for parity with Java Edition and consistency with the Crafting Table Screen. (Edited JSON)
  • The Empty Slot textures on the Inventory and Brewing Stand screens have been updated with their current Java Edition counterparts. (Added / edited textures)
  • The Arrow and Bubbles on the Brewing Stand screen now use the correct colors. (Added textures)
  • The Start and End Caps on the Hotbar are no longer custom textures, fixing compatibility issues with other resource packs and layering issues with touch controls. (Removed textures / JSON, Added JSON)
  • The layering fixes with the Inventory Button on the Hotbar when using touch controls from Alpha 3 now apply when 'Lefty' is enabled. (Added JSON)
  • The tabs on the World Select Screen are now layered correctly. (Added JSON)
  • The half and empty textures for the Armor Bar on the HUD have been updated with their current Java Edition textures. (Added textures)
  • Removed Flint-Tipped Arrows, as I've decided they do not fit the spirit of the pack. (Removed Textures)
  • Pumpkins no longer use a custom bottom texture, since it didn't really work. (Removed JSON)
  • Melons no longer use a custom bottom texture, since it was pretty inconsequential. (Removed JSON)
  • Hanging Signs now use Stripped Log textures for their particles. (Added JSON)
  • Dirt and all of its variants no longer rotate their textures on their sides, like on Java Edition. (Removed / Edited JSON)
  • The Close Button on the Book Screen now properly disappears when using a controller. (Added JSON)
  • The X and Y Gamepad Helpers on the Trade Screen now properly disappear when Hide Controller Hints is turned on. (Added JSON)
  • Tweaked the nineslice information of various UI textures to be less glitchy. (Added JSON)
  • The outline on the Slider Button is now the correct shade of black when not hovered over. (Added Texture)
  • The Slider Button remains green when selected with a controller or keyboard. (Added Texture)
  • The Layout Buttons in the Inventory now turn green when hovered over. (Added Textures)
  • Added a subpack option to make Indented Slider Buttons and the Layout Buttons in the Inventory blue again. (Added JSON)
  • Fixed the UV mapping on Cocoa Beans somehow. (Added Textures)
  • Relatedly, fully grown Cocoa Beans now use their top and bottom texture from Java Edition, which is pixel-size-consistent with the rest of the bean.
  • Fixed the UV mapping on Soul and Redstone Torches. (Added Textures)
  • Made the particles for End Rods, Lightning Rods, and all Candles more similar to vanilla. (Edited Textures)
  • The Enchantment Glint no longer appears pixelated on most enchantable items when held or in Item Frames. (Added Textures)
  • The outline for the icon on the Creator Tab in the Settings Screen now properly turns white when hovered over. (Added Textures / JSON)

Technical Changes

  • Rewrote almost the entirety of the UI json to be compatible with Conglomeration. (Edited JSON)
  • Various values (such as level number outline color and hotbar opacity) are now global variables for easier resource pack compatibility. (Added JSON)
  • Various UI textures have been renamed and moved to their own folder (textures/cb_custom_ui). (Edited JSON, added textures)
  • Removed a few unused block textures.
  • Removed texture for Enchantment Table Lapis Slot, since vanilla fixed its issue.
  • Changed 'Zombified piglins' to 'Zombified Piglins' in the changelog.

MCPEDL Changes

  • Reorganized the Features List to be easier to read, including adding dropdowns.
  • Removed references to the flow of time (phrases like 'now', 'no longer', etc.).
  • Various items on the Features List no longer appeal to parity, instead appealing to consistency.

Installation

Downloads

  • MCPack (435.85 KB)
  • ZIP (435.85 KB)

Supported Minecraft versions

Resolutions

Installation Guides

1
Can you place the XP number lower just like on Java? (I also love how the HUD json lines are labeled so people can easily customize it
1
thanks!! i put a lot of time and effort into properly commenting everything, so i'm glad you appreciate it!

that being said, i currently have no plans to change the positioning of the XP number. it doesn't look broken on bedrock, and i actually even prefer it where it is now. if that's something you really want changed though, there are definitely other resource packs that do that.

though, i will keep this comment in mind and may end up making its position a global variable
1
Faràs un paquet perquè funcione amb les textures clàssiques de minecraft o podria arribar en les opcions d'este mateix paquet amb una futura actualització?

Will you make a package that works with classic Minecraft textures or could it come in the options of this same package with a future update as a sub-pack?
1
that actually is planned, and has been for a long time, but i want to finish the main version of the pack first. this pack is in beta though, so that should hopefully be sometime this year
1
Does this fix iron bar and leaf clipping?
1
not quite sure what you mean by that. if you're referring to their z-fighting issues, no. i don't think that can be fixed with a resource pack.
1
Thank you so much!
1
Can this be used with other texture packs?
1
i try to make my packs as compatible with others as i can, but compatibility is a two-way street. there can't be full compatibility unless both packs put in the effort to be compatible.

td;lr, most of the pack will be compatible, but you will inevitably run into problems, as with any two packs.

if you can tell me which packs you want to use this with, i could try to get in touch with the creators, and we can sort something out from there
1
oh i use MultiPixel Texture Pack with this. That pack also fixes some problems and the fancy subpack adds some cool features. But it didn't fix problems like the xp bar
1
I can't use this resource pack it's error 5!
1
This is perfect! Awesome resource pack 👍
1
is this usable With Bare Bones Texture Pack Or Bedrock Preview Ui?
1
i am unfamiliar with those packs, but they probably are to an extent. stuff like the seam and explosion fixes wont be compatible with bare bones due to them being textures and not json, but more important things like the spacing in container screens is probably fine. i might look into it.
1
okay, i just went through and checked, so here's a list of issues this pack (alpha 2) runs into when used with barebones:

* the left and right ends of the hotbar don't close their outline correctly.
* the XP bar uses its vanilla java edition texture (this one's kinda odd).
* the vanilla selected hotbar slot texture can be seen underneath the barebones one when playing with your HUD opacity turned down.
* the texture for the number of levels needed to enchant an item with an enchantment table once again moves up and down when the button becomes selectable or unselectable (this is an issue with the texture, so really, this is on them).
* the side of slabs and double slabs do not appear 'barebonesy.'
* the bottoms of crafting tables, cartography tables, fletching tables, and melons do not appear 'barebonesy.'
* the bottoms of pumpkins do not appear 'barebonesy' when held.
* the bottoms of beehives appear to use a low contrast bee nest texture?? (genuinely no idea how that happened)
* stone, deepslate, and bedrock lack the appropriate variants.
* the tops and bottoms of deepslate ores do not appear 'barebonesy.'
* the textures for nether bricks are a pixel lower than they should be again.
* the particles for Item Frames and Glow Item Frames once again show that weird, black border.
* the tips of arrows are once again white (though tbh, 'flint tipped arrows' is a feature i'm probably gonna remove in alpha 3 anyway).
* explosion particles use their bedrock edition texture.
* all seams are visible again.

preview ui runs into similar, but less noticeable issues with the hotbar, but is otherwise fine (it has issues with itself, but not really with my pack)
1
anyway, you could've just checked yourself whether the packs worked together or not, but regardless, the short answer is 'barebones doesn't.'

if you could convince the makers of barebones and/or preview ui, i'd be happy to work with them to resolve the issues.
1
now that banner shields are in bedrock, can you make them not look so... nerfed? ifykwim
1
a lot of the plans i have for this pack involve making various thinks more pixel-size-consistent, so making shields less so would be counter productive. i'm sure you could find plenty of HD shield packs though, and if you can't, i could teach you how to make one yourself
1
Incredible, you did what Mojang didn't do in years of Minecraft. One suggestion, could you make the health/hunger bar stay near the hotbar regardless of whether you're playing the Pocket Edition or the Classic version? Visually, the health bar looks better next to the hotbar. Also, an invisible inventory button would be great. Keep up the good work, bro!
1
making pocket ui look like classic ui is not something i have planned for this pack. i may consider making these ideas into their own pack; however, it is not high on my priority list, as i do not use pocket ui and haven't for a very long time.
1
Hotbar in mobile is still needs fix bcs of that inventory button.Can you make it invisible?
1
while the inventory button is definitely something i want to mess with at some point, i don't think it should be invisible. maybe i might make that a different pack, but for now, i want to work on more important things like making sure my packs are properly compatible with 1.20
1
This is underrated! Great work! :D
1
Hey, do you have a Discord? I'm in touch with some people who work on RTX support packs, and would love to see as many of these fixed textures implemented as possible
1
i'm not sure i feel comfortable giving away my discord to random strangers (no offense, i'm just paranoid), but rtx support is definitely something i've been interested in for a while.

i wish i could give you any satisfactory solution to this situation, but i can't currently think of anything. sorry.