Published on July 26, 2023

Cosmetic Armor Template [For resource pack makers]

Have you ever wanted to make custom cosmetics without ruining your sirvival world achievement? Well this template does that, its simply just a resource pack, not an addon or a behaviour pack.

Downloads

  • cosmetic_template.mcpack (50.33 KB)

Resolutions

Installation Guides

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I think 1.20.30 breaks this resource pack
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hello! I have a problem with texture overlays. I assigned a different texture to the same gunpowder and set everything up fine in gio. everything works correctly, but I wanted to add another texture to the iron helmet so that if I put an arrow in the zero slot instead of gunpowder, it would be displayed, but it doesn't work that way. I tried to create a second file in "attachables", one texture works, the other does not, I tried all the commands in one file, the same thing. can you help how to make multiple textures on the same armor element? I'm sorry if I couldn't explain properly how I did it. but can you help me please?
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we have the same problem.
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Do you have discord? I think I can help you
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Thanks, I appreciate the kind work! Great job indeed. Keep up the good work! 👍
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Your template really helped me out while making custom armor models in textures! I was having a problem though. Whenever I use one slot on the inventory using the query.is_item_name_any('slot.inventory', 0, 'minecraft:gunpowder'), I can't use the same slot since the default texture overrides it.. basically my code looks like this in the texture part..

"textures": [
"query.is_item_name_any('slot.inventory', 0, 'minecraft:gunpowder') ? Texture.adamantine : (Texture.default)", "query.is_item_name_any('slot.inventory', 0, 'minecraft:stick') ? Texture.swordbreaker : (Texture.default)", "Texture.enchanted"

I was really trying my best to sort this problem. What I'm trying to do is to use the same inventory slot for changing the texture of the cosmetic. can you try and help me out?
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to elaborate further, if I put the gunpowder in the 0 inventory slot, the texture will change to adamantine and if there is no gunpowder or a different item is in it, it will change back to netherite helmet (I was using the netherite helmet attachable on this btw). Which works as intended. The problem is that, when I put the stick in the 0 inventory slot, the texture did not change to swordbreaker.. just the same netherite texture.

I really hope you can help me out on this one.
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This comment has been removed
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Did you insert a geomety or texture on the attachable file?
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I did have some geometries and textures in the attachable files.
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Can you do animations?
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Yeah, you can, but youll have to do it yourself though. Remember, this pack is a template, not an actual resource pack meant for using.
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