By
AdemiskMC
Published on
CurseForge
April 09, 2025
(Updated on July 07, 2025)
Creative Zone
Select version for changelog:
Changelog
- Fixed up Patch 1.21.90 breaking changes
- Now, anyone who is an Operator in the world can perform admin tasks (like build walls, define entry points, etc)
Downloads
- CZ v1.21.mcaddon (63.43 KB)
Let Me Know
YouTube Link:
You can literally just break the world down to void, and travel under the void to get to the other side of the creative zone border.
Another thing is you can bring armor you put on from the zone back with you when you do !cz exit so you are able to bring full netherrite enchanted and etc. thats about all ive found out so far that youll need to fix
You can also use an ender pearl to glitch into the barrier
I'm actually about to release an update with fixes and QoL improvements, so now is a perfect time to test whether these issues still exist. Now on to the feedback...
Can you give me a step-by-step repro of the boat issue? I'm confused by what you mean by the 'at the end where the barrier is located'? The barrier wall is 5 blocks wide for the explicit reason of preventing contact w/ the other side.
The armor issue I have fixed, buuuuut turns out the current API does support access to the armor trim component. In my tests, players were losing their trims on exit, and that made for a bad experience, so I've opted to keep the 'bug' of armor smuggling in the game. For now :)
For the ender pearl issue, I have a tick script running that erases all ender pearls inside barrier blocks. Can you tell me more how you glitch into the barrier?
In my update, I'll add a Limitations section for issues such as the armor trim bug. Let me know if you run across any others!