Doors in Minecraft is a fun Minecraft map for you and your friends to play. The map is fully replayable and is randomized each time you play, so don't expect every run to be exactly the same. I've noticed that a lot of Doors in Minecraft maps mostly focus on having all the rooms connected and nothing to do with actual randomization.So I decided to take a different approach into making Doors. Rather than making all the rooms connected, I decided to disconnect them from each other and have a randomizer teleport the players to a random room each time you open a new door.I think this way is the perfect way to make the map randomized into entities, room generation and puzzles. I mean, the whole point of doors is randomization. Am I right?
Select version for changelog:
MAIN STUFF:
Made all of the room style in the map consistent and have a more "nicer" feel. - Like, Everywhere. Backdoor, hotel, rooms, all of it... ...Except for retro mode (for obvious reasons).
New super hard mode secrets - Blake jumpscare :3
Entire "rooms subfloor" revamp - now has a better look and secrets
New courtyard model - Now looks way better and has a basement :O
New infirmary model - Now bigger and feels more like an "infirmary".
New halt's hallway - Dining room
Better seek chase!!!! - You can now crucify seek without being obliterated in the process
Easier door 50 - The books are now more visible to the players.
MORE LOOOREE!!!!!!!!!!! - New arg-sort-of stuff in the map now so keep an eye out
THE PACKS ARE NOW DOWN TO 20mb RATHER THAN 75mb TOO :OOOOOO
MAIN BUGFIXES:
Fixed the door 50 code (hopefully)
Fixed the crucifix for many entitites
Fixed eyes not damaging the player
Fixed many badges not being awarded
Fixed rush/ambush spawning quickly
Fixed rush/ambush spawning in rooms without closets
Fixed certain "guaranteed" rooms being offsync (door 99 on door 97)
Fixed A-90 randomly damaging the player even if they don't move
Fixed A-60 and A-120 spawn chances so it's more accurate
please fix
NEED