The Entire Ocean Reimagined.
Extended Aquatic Bundle is the merge of three cool projects I had:
1. Angling bedrock port.
2. Oceanic Expanse bedrock port.
3. Tweaks to ensure compatibility, fidelity and even custom additions to make everything more fun!
This took me over 4 months to finish because I wanted to make sure to deliver the best quality possible for the bedrock players. I hope you all like it.
(If you want the game to load the vegetation faster all you need to do is increase the world tick speed) WARNING: The ocean will take a while to generate. You'll see a lot of sand and gravel blocks oddly placed on the ocean. After a couple of seconds, they will disappear, and all the features of the addon will take place. That's not a bug; I made that to bypass a certain Bedrock limitation, so please, do not report it.
MCPEDL Team, please fix my media and text formatting vanishing from the post page.
Select version for changelog:
Changelog
- Fixed known bugs.
- Remade crab and sea slug behavior.
- Enhanced and optimize the Pelican code.
- Added missing wood recipes.
- Fixed seahorse spawn.
- Gave up on trying to make a good description because MCPEDL keeps messing it up everytime.
- Performance improvements.
- Instant generation.
- Reduced mod file size.
- Behavior closer to Vanilla.
Please, stop spamming. I won't be answering you anymore.
If I remove the gravel and sand I would have two options left:
- Let air gaps.
- Remove the underwater vegetation.
Bedrock as many limitations, one of them is being unable to make blocks generate waterlogged, Extended Aquatic Bundle as far as I know is the first and only Bedrock mod to implement that, even tho it comes with the downsides you mentioned, there is no other alternative for underwater vegetation.