Hello everyone!
Goal: Defeat the Warden [it is Modified]
More than 14 new cartoons appearing in your world every night. 2 of them already existing, only their lives and damage were changed. Basic description per creature:
•Infected human = 200hp - 5 dmg - is normal (speed) .
•corrosive zombie = 300hp - 10dmg - it is slow- effects = poison.
•infinite zombie = 100hp - 5dmg - it is normal.
•Strange zombie = 450hp - 16dmg - it is slow - effects = slowness
•Toy zombie = 200hp - 10dmg - it is too fast - effects = weakness
•Toy zombie 2 = 300hp - 25dmg - it is normal - slowness (has skills)
•Fire zombie = 350hp - 8dmg - it is fast - can fly - can tp
•Golden zombie = 600hp - 20dmg - it is slow - effects = slowness
•Giant zombie = 1300hp - 45dmg - it is normal - effects = slowness (has skills)
-PLAYER SKILLS-
1) Makes you immortal for 10 seconds
2) Gives you a lot of constant health for 10 seconds
3) Kill everything within a 6 block radius
-Ore-
The mineral block will give you small coins that you can use to upgrade your equipment and weapons, also to unlock abilities, the *blood coin* can only be obtained by killing the giant zombie, good luck! [You can find it in layers ranging from 14 to -26]
Goal = defeat the Warden (you cannot kill him with the third skill)
Warden = 3500hp - 60dmg
Iron golem = 1000 - the same damage
Select version for changelog:
The Warden was immortal (fixed)
Now skill #3 doesn't kill the Warden (that made it easy to win the goal)