"Another cinematic camera for Bedrock? We already have the camera command!"
I couldn't achieve the exact look I wanted with the camera command or other Bedrock cinematic add-ons, so I made my own.
And I made it better.
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Select version for changelog:
Changelog
FlowMo [2.0.0]:
- Minimum engine version 1.20.70
- No experiments required
- Camera path is calculated with inline Javascript lerp function
- Camera view is manipulated via the in-game camera command
- Tools assigned to in-game items with new textures
- Player position and rotation are now both managed in one point
- Points reflect position and rotation with entity models
- Custom model added to the FlowMo camera
Planned:
- Add functionality to "bake" the camera dolly track to avoid lag spikes during runtime.
Issues:
- Fix scene not playing when player is too far from the first track point. Temporary fix: Make sure to have the first track point within loaded chunks when playing the scene from the beginning.

![FlowMo | Cinematic Camera [BIG UPDATE]](https://st2.mcpedl.com/submissions/91235/104/fmmcpedl_1-520x245.png)


you would be able to use the 'ease' option of it to make the camera even smoother; and with it people would be able to record themselves doing stuff
I have a working verison already. Just some things to polish up. Join the Discord to be notified when it's released :D