The future of enchanting is here! With this enchanting table upgrade, you can add enchantments to all your gear, without having to roll the right RNG. What … how is that “full service” you ask? How about instead of using the grindstone, which forces you to remove all the good and bad enchantments, you are now able to remove any specific enchantment individually? Still not good enough to be called full service? Check out the rest of the features this pack provides and see if that changes your mind!
Select version for changelog:
Added new pack which provides support for the 1.19.50 game version. The ability to easily get/manipulate the player's level was removed from the API in 1.19.50, so only enchantments up to level 50 are currently allowed and the UI no longer displays feedback about the player's level post enchantment removal.
A workaround could be done, but as we currently cannot get the enchantment table location, it would remove the ability to do a surrounding block prerequisite check. (or at least not without a lot of overhead, or creating a custom block which I decided against initially)
As such, this would greatly overpower the table, so I am hesitant to make a "one-off" version for 1.19.70.
If this is how people are using the table (with no prerequisites), let me know and I may be convinced to make a special cut for it. 😁
Como puedo volver a ponerme como admin
Sin que otro jugador ser administrador??
However, a player with "Operator" permissions (those that can apply tags through commands) can add the admin tag to themselves or others. For example on themselves:
/tag @s add admin
The other option would be that the server owner add the admin tag to players.
A couple of options for now:
If you change the behavior pack load order so that "!s" works but "!e" doesn't, this one can get to the menus by interacting with an enchantment table.
Or, if you go into the script file for each of these games, you can remove the error check for the "!". To do this, go to the beforeChat event callback and remove the "else if" 3 lines of code from each pack.
Unfortunately this means manipulating the player xp is now going to be far less granular. I have uploaded a new pack which should be available in a couple of days, and it limits the max level of enchantment costs to 50 and all enchantment levels are evaluated as the base value and no longer calculates how far into the level the player is.
Thanks again for letting me know!
"[.... INFO] Experiment(s) active: gtst".
"/scoreboard players set @s bc_admin_level 2"
I have spun up a discord server, so if you encounter other bugs or have an idea for a feature/tweak to the pack, let me know.
"discord.gg/nAAn3Ugn"