Published on CurseForge May 07, 2024 (Updated on May 12, 2024)

Make Monsters Scary Again! (MMSA)

Select version for changelog:

Changelog

Sleeping has been disabled

Skeletons now only have 15 health

Endermen now only do 10 damage

Food and hunger have been drastically overhauled

Downloads

  • Download Version 2 (883.09 KB)
  • Download Version 1 (Just has stronger monsters) (258.42 KB)

Supported Minecraft versions

Installation Guides

1
I tried this on 1.19.40
1
1
The speed range for zombies is blank, did you mean to include numbers there, like you did for their damage?

Also a couple suggestions, how about making skeletons have less health or slightly reduced movement speed? They're basically glass cannons that way.

Creepers could also have more explosion range/damage, but cats scare them away from a greater range as well (default is 6 blocks of a cat, so not very far). Not sure if that'd be possible but I think it'd make sense, and requiring players to use cats seems more interesting than just stat adjustments that make them a little faster. Or you could also have creepers turn invisible at night or under other conditions. Note that they'd still be scared of cats.

I'd also say maybe a lower speed increase for spiders, but more health. The reason being that Bane of Arthropods isn't a very good enchant when spiders are easy to kill already, and they can't have armor. If they were tankier, more damage would be more important.
1
I'll look into the zombie speed range, but I like your idea for the skeletons. Lowering their health would make it easier to kill them with a bow or crossbow.

Personally, I don't like the idea of increasing the range of creepers. Their purpose should be to sneak up to the player and once they are seen, they should be easy to kill.

I like how the spiders are currently. They are meant to be fast and dealt with immediately. Maybe I will make some changes when I get to the cave spiders though.
1
This mod is good and all but if you want a more realistic and balanced experience, go try “For The Worthy” its essentially a better version of this and has increased the difficulty of all the mobs. This one isnt worth your time until the creator does something new
1
HardCoreEnthusiast May 10, 2024 at 9:42 am
Yeah I agree, FTW is far better than this. I have a server with over 200 players on it that enjoy FTW and we also donate some of our profits to FTW’s development. I really hope this mod dies and goes away because it is just drawing attention away from FTW and isn’t anything creative, I mean all the dude did was change some values in the mob settings.