Make Monsters Scary Again! (MMSA)

Make Monsters Scary Again! (MMSA)

By Raid Games Published 7 May 2024 · Updated 6 Jun 2024
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Select version for changelog:

Changelog

Update 2.0: “Into The Nether pt.I”

The Big Stuff:

>Added monster variants

>Changed the Blaze, Ghast, and Wither Skeleton

>Balance changes to the skeleton, enderman, and drowned




Balance Changes:

>Skeletons now fire at a slow, medium, or fast rate.

>Drowned now does 4-10 damage (previously 4)

>Enderman does 10-15 damage (previously 11)

 

Monster Movement Improved!

>Previously, monsters all had two movement options: normal and fast. Now, monsters' movement ranges from the two movement options.

 

Added monster variants!

> Surface Overworld monsters (Zombies, Creepers, etc.) are balanced around Iron Armor

 

New Zombies variants - 

Big Zombie:

>Health: 60

>Damage: [15 - 25]

>Movement: [0.1-0.2]

>1% spawn chance

 

New Skeleton variants - 

Slowness Skeleton:

>Fires Slowness IV [0:02] arrows

>25% spawn chance

Poison Skeleton:

>Fires Poison I [0:15] arrows

>25% spawn chance

Weakness Skeleton:

>Fires Weakness I [0:30] arrows

>25% spawn chance

 

New Spider Variants - 

Baby Spider:

>Health: 5

>Damage: [1-2]

>Movement: [0.55-0.65]

>20% spawn change

Big Spider:

>Health: 25

>Damage: [6-10]

>Movement: [0.35-0.55]

>7% spawn chance

 

New Ghast Variants -

Big Ghast:

>Health: 20

>Fires 3 fireballs

>5% spawn chance

Baby Ghast:

>Health: 5

>Fires faster

>Movement: [0.1-0.15]

>5% spawn chance

 

New Wither Skeleton Variant - 

Blindness Wither Skeleton

>Gives blindness instead of Withering

>Does less damage

>50% spawn chance

 

Updated Nether monsters

> Nether monsters are balanced around protection II diamond armor

 

Blazes:

>Melee attack damage: [15-25]

>Movement: [0.35-0.55]

>Now Fires in eight fireball burst

>Health 10



Ghasts:

>Added mob variants

 

Wither Skeleton:

>Health: 40

>Movement: [0.2-0.3]

>Base Attack Damage: [15-35]

>Wither effect duration: 30 seconds

>Comically low detection range

>Will NOT attack you if you’re wearing a mob head (unless you attack them, of course)

>Can Spawn with helmets and higher damage swords

Downloads

  • Download Version 2.0 (947.85 KB)

Show all downloads (2 older files)

Supported Minecraft versions

Installation Guides

1
I’m ganna make Minecraft great again
1
And you can also remove this cracks on text
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I'm aware. I like the cracks, but I'll see how it looks without them the next time I update this
1
Raid Games did you know that you can customize font on Text Studio
1
Hey great mod, could I request that you make a separate download that only disables sleeping? Your mod is the only one that does that but the mobs are too hard for me lol
1
Of course man! I'll include an option in the next update,
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I tried this on 1.19.40
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1
The speed range for zombies is blank, did you mean to include numbers there, like you did for their damage?

Also a couple suggestions, how about making skeletons have less health or slightly reduced movement speed? They're basically glass cannons that way.

Creepers could also have more explosion range/damage, but cats scare them away from a greater range as well (default is 6 blocks of a cat, so not very far). Not sure if that'd be possible but I think it'd make sense, and requiring players to use cats seems more interesting than just stat adjustments that make them a little faster. Or you could also have creepers turn invisible at night or under other conditions. Note that they'd still be scared of cats.

I'd also say maybe a lower speed increase for spiders, but more health. The reason being that Bane of Arthropods isn't a very good enchant when spiders are easy to kill already, and they can't have armor. If they were tankier, more damage would be more important.
1
I'll look into the zombie speed range, but I like your idea for the skeletons. Lowering their health would make it easier to kill them with a bow or crossbow.

Personally, I don't like the idea of increasing the range of creepers. Their purpose should be to sneak up to the player and once they are seen, they should be easy to kill.

I like how the spiders are currently. They are meant to be fast and dealt with immediately. Maybe I will make some changes when I get to the cave spiders though.
1
This mod is good and all but if you want a more realistic and balanced experience, go try “For The Worthy” its essentially a better version of this and has increased the difficulty of all the mobs. This one isnt worth your time until the creator does something new
1
HardCoreEnthusiast May 10, 2024 at 9:42 am
Yeah I agree, FTW is far better than this. I have a server with over 200 players on it that enjoy FTW and we also donate some of our profits to FTW’s development. I really hope this mod dies and goes away because it is just drawing attention away from FTW and isn’t anything creative, I mean all the dude did was change some values in the mob settings.