Morphing Bracelet is a brand new item that allows players to morph into several mobs! Do you want to be a creeper and explode your friend's house? Well, now you can! With this add-on, you can start your journey and collect as many morphs as you can!
Select version for changelog:
Changelog
0.2.1 Update! (1.20.8x)
Updated to 1.20.8x!
- Added Armadillo morph
- Spider and cave spider morphs are now afraid of armadillos
- Added new variants to the wolf morph
- Morph events have been reworked for 1.20.80
- The scripting API has been updated to version 1.11.0-beta
Gameplay Changes
- The custom health display of the wither and the warden morph has been added back
- The ender dragon morph is now also using the custom health display
- Morphing bracelet's charging feature has been added back replacing the anvil repairing feature
- Increased the size of the transformation particle
Bug Fixes
- Fixed a bug where mobs that transform into different mobs don't transform properly (e.g., villagers into witches)
Page Changes
- The content of "Mobs Information" has been moved inside a spoiler
Technical Changes (You don't have to read this)
- Changed the order of materials, textures, and geometry of player.entity.json
- Removed the unused "minecraft:color" and "minecraft:color2" reset components
- The "morph:reset" event code has been tweaked
- Pillager morphing event code is now consistent with other morphing events
- Shulker morphing conditions have been tweaked
- "morphEvents" and "addResetEvents" arrays have been merged
- Shulker's inputpermission command has been moved from scripts to player.json
- The code for the cave spider poison immunity ability is now separated from the normal spider poison immunity ability code
- The bracelet now checks for the color2 component of the tropical fish mob than the skin_id component
- Iron golem's holding poppy feature is now client-side
- The code of the evoker's fang ability now uses "above()" and "below()" functions instead of Vector3 directly
- "morphables.js" file has been renamed to "morphs.js"
- Removed non-functional attack damage effects of mobs
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