OriginsPE
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Changelog (v5.0):
In this update, you will meet the new Origin: Diviner! Furthermore, the Add-On has been completely revamped and re-written to accommodate for the ever-changing capabilities of the game. Extending the horizon for new possibilities!
New Origin: Diviner
This new Origin possesses the ability to tap into the mystical energies of the universe, wielding them to protect and aid other players in need. The Diviner possesses the following abilities and traits:
- Prescience: Punch with the ability selected to cast onto another player. Upon cast, increases both you and the other player's max health by 50% to 60% of both of your health combined.
- Oracle: When under [Prescience], any damage you take and healing received will be blasted to the other player.
- Aegis: Any external damage taken directly will deflect 50% of the damage back to the attacker.
- Divine Aura: You and the other player under the effect of [Prescience] will glow, and can be seen through walls. However, this glow will always persist on you.
- Fragility: The less health you have, the more susceptible you are from any damage.
- Instability: For every unique status effect applied to you, your max health will be reduced by 1. When your health is equal to 1, this will not reduce any further.
Revamped Origins
Upon taking your invaluable feedback, the following Origins has been completely revamped and hopefully you will further find these gameplay mechanics more interesting:
Piglin
The Piglin's primary focus was on defense that increased dependent on the entities around it. However, I wanted the focus to be more on increasing the incentives to accumulate and use gold to their advantage:
- [Pride]: The more gold items you carry in your inventory, worn, or held, the less damage you'll receive from any source. You can mitigate up to 90% of damage received this way.
- [Boasting Firepower]: Your melee attack inflicts additional damage equivalent to 10% of the damage you've dealt. Further increases the additional damage dealt by 10% per nearby entities present within 6 blocks.
- [Courage]: You are immune from weakness and wither status effects.
- [Gluttony]: You get even more hungry than usual when replenishing health.
- [Nether Inhabitant]: Your natural spawn will be in the Nether.
Elven
Previously, the Elven could not fully utilize their own abilities properly as it relied on other mobs to be able to use them. The Elven will now focus more on supporting itself and primarily dealing projectile damage:
- [Lifeweaver]: Immediately regenerates health based on the accumulated damage taken within 3 seconds upon receiving it. Then, grants absorption for 12 seconds that scales depending on the amount of damage received.
- [Endless Quiver]: When wielding a bow in hand and you don't have any arrows in your inventory, automatically grants one for yourself.
- [Imbue]: Enhances your projectiles to deal additional damage equivalent to 50% of your current health, plus 25% of their max health if the target is undead. This additional damage is treated as magic and will bypass armor.
- [Agility]: Become nimble and swift, granting you increased movement speed and jump height, enabling you to traverse the terrain effortlessly.
- [Pearmeable]: You take 10% more damage from any source.
Voidwalker
In order to push the Voidwalker's intended playstyle, which is to hinder others, it is now capable of potentially dealing massive damage to its targets instead of temporarily blocking other people's abilities:
- [Beelzebub]: Melee attacks will deal additional damage based on your missing health. Charges one stack of [Beelzebub] on attack, up to three.
- [Soulburst]: When [Beelzebub] reaches three stacks, consumes all of it, and deals additional damage based on the total damage dealt when acquiring the stacks.
- [Umbral Veil]: Shrouds yourself in a dark energy when sprinting, granting additional speed and avoiding any projectile damage.
- [Sinister Aura]: Nearby passive mobs are frightened with your presence, and will run away from you.
- [Life Drain]: Whenever you deal damage, your health is reduced by the target's missing health, up to 50% of your max health. When your health is equal to 1, this will not reduce any further.
Classic Origins Adjustment
Avian
- [Vegetarian] trait will now behave similarly to Java in that you wont be able to consume nor interact with the item fully
- Removed fall damage mitigation from the [Featherweight] trait
Arachnid
- [Carnivore] trait will now behave similarly to Java in that you wont be able to consume nor interact with the item fully
- Increased the climbing speed provided by the [Climbing] trait
Elytrian
- The Elytra will no longer be replaced if there's an Elytra already equipped
Shulk
- Improved the reliability and speed of opening the [Shulk Inventory]
- [Strong Arms] now allows you to break and drop stone items directly even without using a pickaxe
- Slightly increased the amount of exhaustion given by the [Large Appetite] trait
Feline
- [Weak Arms] will now cause you to be weak and mine slower regardless of tool used in hand
Enderian
- Increased the reliability of the [Teleportation] trait and will no longer behave similarly to the ender pearl, but instead will instantly teleport you to the block you are looking at
Merling
- Fixed an issue whereby the ability [Ocean's Gift] will not trigger sometimes
Blazeborn
- [Fire Immunity] has been renamed to [Impervious] and will instead restore your health after taking fire damage, and gives the strenght status effect
- [Burning Wrath] has been renamed to [Ember] and will set nearby mobs on fire if you're on fire as well
Phantom
- Removed the [Essence Drift] trait
Fox
- Improved the accuracy of the [Pounce] trait, you can now press and hold with the ability item selected to pounce at more precise distance and vertical angle
Slimecican
- [Fragmentation] will no longer increase your base attack damage, and will only now recover 1 stack upon respawning
- [Super Jump] will now be triggered automatically when you jump and is now considered a passive ability, and reduced the cooldown to three seconds
- The slowness effect will now be properly applied on entities that attack you provided by the [Sticky] trait
Inchling
- You should now be able to ride on player's shoulders like a parrot
- Removed custom cameras from Inchling
Bee
- [Poisonous] will now be triggered only when you crit the target and is not currently afflicted with the fatal poison status effect
- [Fatality] will now emit additional particles when dealing additional damage to targets with the fatal poison status effect
- [Bloom] has been renamed to [Pollenate] and will now recover [Stinger]s you have lost
- [Diurnal] will only trigger when it starts raining in the area you are in, in the day, and not when you're under the rain
Starborne
- The accumulation of [Stress] is now constant instead of relying on several factors such as movement, health, and so on
- Both [Hyper Leap] and [Shooting Star] can now be used in conjunction with each other
- There is currently a known bug with the cooldown having an error when more than two skills is being activated, and will be fixed in the future
- Both [Hyper Leap] and [Shooting Star] can no longer be triggered every punch nor jump, instead you'd have to trigger them from the ability menu
- [Shooting Star] will now instead shoot one projectile instead of three, and increased the damage output
- [Hyper Leap] is now more reliable allowing you to precisely dash in the target direction with the vertical angle in mind
Classes
Beastmaster
- When potion effects are added to Beastmasters, they will now be automatically applied to their companions instead of requiring to manually apply them by punching
- You can now hurt your companions normally by punching if you wish to do so
Blacksmith
- When smithing items, they will now be properly displayed in the UI
- Enhanced items will no longer glint by default
- Enhanced items will now be localized
Cleric
- Enhanced potions can now be turned into lingering and splash potions
- Fixed enhanced potions not working due to update
Cook
- Suspicious stews can no longer be enhanced
Farmer
- Removed custom item: Copper Hoe
- Added new perk [Green Thumb] which has a chance of immediately growing any crop you plant
Lumberjack
- Improved the reliability of the [Tree Felling] perk in that it should now break logs properly
Merchant
- Renamed [Charisma] to [Great Deals]
- The [Charisma] perk will now instead increase the chance for Wandering Traders to appear with this class nearby
Miner
- Improved the reliability of the [Vein Mining] perk
- Using [Vein Mining] perk will now automatically take the ores to the player
Rancher
- Added effects when [Twin Breeding] and [Scavenging] perks becomes a success
Rogue
- [In the Shadows] will instead give you the strength status effect for as long as you the invisibility status effect applied, and will no longer wear off when attacking
- Reduced the strength potency given by the [In the Shadows] perk
Technical & Miscellaneous Changes
- Add base support for Minecraft Bedrock 1.20.80 and above
- This Add-On will not work on versions below 1.20.80 and will not be visible when attempting to apply in these versions
- Re-written the entire codebase to use the latest Scripts API features and functions
- Add support for customizing Origins and classes
- Localization is now automated and the Add-On will now be localized in other supported languages
- Due the nature of this translation method, it may not be completely accurate nor gramatically correct. If you'd like to contribute to the translation, please contact me on X (Twitter)
- Updated pack icon
Downloads
- OriginsPE.v5.0.0.r4isen1920.mcaddon (2.77 MB)
- Add support for 1.20.60+
- New Origin: Diviner
- Revamped Origins: Elven, & Voidwalker
- Bug fixes, tweaks, and more
Thank you for being patient, please just wait a bit more. 🙏