
Select version for changelog:
Changelog
Changelog (v5.1):
First and foremost, I sincerely apologize for no updates within the past year. I have been super busy with college and other stuff IRL, but nevertheless progress is still ongoing for this Add-On—slowly but surely!
To (hopefully) make up for it, I have introduced not one, but two new Origins: the Mole and Rootkin! Each of which has their own unique playstyle that I hope you guys will find interesting!
New Origin: Mole
Born to burrow, the Mole's playstyle focuses underground—allowing it to effortlessly wander and dwell around caves. The following are its traits:
- Burrow Sense: Use the first ability item to sense nearby ores burried underneath. Highlighted by the white outline.
- Tunnel Leap: Use the second ability item to dash forward, breaking blocks as you go.
- Claw Digging: When underground, you can mine dirt, gravel, stone, and sand instantly with your bare hands.
- Darkvision: You can see through the dark in caves.
- Compact Size: Your hitbox is reduced and you can move through 1-block high spaces without sneaking.
- Claustrophile: You get strength and regeneration when underground.
- Photosensitive: You take slight damage and debuffs when in contact to direct sunlight.
- Poor Swimmer: You struggle swimming and sink in water.
New Origin: Rootkin
This is the nature's brawler: capable of binding foes, redirecting damage, and inflicts great base damage. Rootkin has the following traits:
- Wrathroot: You become stronger as you fight. Each stack of [Wrathroot] adds 1 damage to your barehanded attacks. You can hold up to 7 stacks. Lose 1 stack upon killing an enemy, and lose all stacks when you die.
- Vine Bind: When you hit an enemy, nearby enemies within 32 blocks can also be chained. Enemies are chained for 4 seconds, and cannot move within this duration. Up to 5 enemies can be linked at most. This has a 6-second cooldown.
- Chain Break: If [Vine Bind] connects to 5 enemies, it deals damage equal to 12% of their total health. Then, grants you 1 [Wrathroot] stack.
- Leech Life: If a chained enemy takes damage, 25% of that damage spreads to the other enemies in the chain.
- Flammable: You take double damage from fire and lava.
- Barehanded: You fight best with your bare hands. Holding items or weapons reduces your damage.



- Add support for 1.20.60+
- New Origin: Diviner
- Revamped Origins: Elven, & Voidwalker
- Bug fixes, tweaks, and more
Thank you for being patient, please just wait a bit more. 🙏
😭
porcierto el mod es buenisimo, esta muy completo
but this is a guess due to how little info was given
because right now its pretty broken but still playable technically
some bugs i notice bugs or issues
• elven - only killable by instant kill methods when wearing max out quality armor (mace , spear, end crystal , large amounts of tnt , falling from a high place breaking the armor still works but with that high of a durability your more likely of dieing before that armor breaking without them mending it)
• enderian - cant teleport
• dog armor doesn’t equip and similar bugs with animals
• fox and feline - takes fall damage
• hand doesnt do the swing animation in 1st person
• ability bars gets messed up sometimes causing you to be powerless
• some ability bars stay after changing origins
+ suggestion for rogue class - rogues are hidden from chat when they get a kill
• cleric - if made harming 1 into a harming 2 pot u should get harming 3 and you do but it doesnt work even if u turn it into a splash pot it doesnt throw or even the dispenser wont throw it -ps this has existed for the past few updates but i dont expect it to be fixed
• blacksmiths cant make netherite armor without help - its no longer craft able or not as far as i cant tell due to quality armor
• when keep inventory is on your items will be cleared except your armor slots
thats all i chould find but i didnt want to search the whole game and every race for glitches so there might be more. anyways i hope this list helps you and i love your work keep up the great work
+ another suggestion - teams like how Glitchy Turtle's avatar mod does it. where it prevents the powers and attacks from hurting your teamates. it would be great but its up to you
• the nether spawn makes you spawn into the void again
+ another idea make the phantoms spectator have a timer to prevent phantoms from going into spectator to avoid battle and if there isnt a one a cool down
-anyways keep up the great work