Published on May 02, 2024

Solitude Shader v0.4

"Solitude Shader" by CallousGamerz brings serene beauty to Minecraft Pocket Edition. Immerse yourself in tranquil landscapes with enhanced lighting and atmospheric effects. Watch as shadows dance across the terrain, creating an ambiance of peaceful isolation. Experience the solitude of your Minecraft world like never before. This Shader only works in "PATCH MCPE"

Select version for changelog:

Changelog

" Updated with Aurora and few texture tweaks . "

Installation Guides

1
can somebody get this and tell me if it works I’m not wasting any more storsget
1
Where is it stated that this is one of the NewB shader variants? Of course, I understand everything, but changing the colors and adding common cloud code does not make the shader completely yours. And shader looks bad, idk for what situations this shaders need.
1
Gamer_Tech_Savvy May 04, 2024 at 6:37 pm
Bruh I cant figure out how to download this, fix it please
1
disculpen como lo instalo en pc
1
that's newb shader stop stealing the shader and stop acting like it is your shader
1
This is not newb if you want you can compare with any newb version 🤗
1
Oh yeah?
Hmmm... I see your glowing texture method is the same like newb and "your" materials file are 1:1 same like newb, me being an newb tinkerer CAN remake "your" shader and will be exactly the same.

"Your" dawn sky methode are ONE BY ONE SAME like newb and i have prove
("Your" shader, Renderchunk.material.bin, line 35) highp vec3 horizonEdgeCol_4;
Which is the same name *horizonEdgeCol* from sky.h at newb:
(newb sky.h, line 56) vec3 renderOverworldSky(vec3 horizonEdgeCol, vec3 horizonColor, vec3 zenithColor, vec3 viewDir)

And obviously horizonEdgeCol is customizable only in config.h (#define NL_DAWN_EDGE_COL) at (line 80) and it is only shown in dawn time and again that string is NOT in the original materials or other render dragon shader it is newb own technique.

As i see here in "your" RenderChunk.material.bin you set the horizonEdgeCol_4 = vec3(0.48, 0.22, 0.9); which means you edited in config.h and projected into the world's lighting, and i say it again, i CAN remake your shader and will be exactly the same one by one

(line 23) varying highp vec4 v_refl;
That v_refl line was in newb Renderchunk.varying.def file:
(newb Renderchunk.varying.def edited with materialbintool, line 14) vec4 v_refl : COLOR3;
And newb edited RenderChunk.vertex.sc
(newb Renderchunk.vertex.sc edited with materialbintool, line 136) vec4 refl = vec4(0.0,0.0,0.0,0.0);

That varying.def file will input to the Renderchunk.fragment.sc and that file only exists in materialbintool, considering that the shader "you made" also has the exact same materials file one to one like newb legacy. Obviously that v_refl is NOT in the original or other render dragon shader, they made custom reflection input text