This addon makes Minecraft more into the style of Minecraft Dungeons.The way i am implementing content for this addon is different to how you may expect, instead of directly porting stuff from Dungeons, i try to blend the features into the vanilla style, meaning this addon should be 100% Survival friendly.
The Newest 1.1.0 Update adds in over 10 new monsters, 12 Weapons, 10 Artefacts and 2 new Bosses!
Select version for changelog:
(Had to reupload this mcpedl page as half the content was cut off for some reason. the addon version is the same!)
VERSION 1.1.0
NEW
BOSS MOBS
• The Redstone Monstrosity is a super powered redstone golem with powerful explosive attacks and redstone cube minions. It can be found sleeping in a special underground structure, do you dare to challenge it?
• The Nameless one, a greatly powerful Necromancer and overlord of the undead, it attacks those who enter it's elusive pyramid with deceptive magic and mysterious spells, but defeat it, and great loot shall be yours
MINIBOSS MOBS
• Wildfire, a Familiar Face found in the nether fortresses, it's 4 shields and dangerous fireballs make it a deadly threat, defeat it for a precious chance at an artefact
• Endersent, A gigantic enderman variant with huge attack power found in the End Dimension, defeat it for a precious chance at an artefact
STANDARD MOBS
• Plenty of new Enchanted Variants for existing and new mobs such as Husks, Blazes & Vanguards.
• Training Dummy is a new craftable mob to test your weapons on, if you want to pick it up easily, make sure to crouch
• Vanguards, Melee Attacking Skeletons with Long Range and a protective shield. Found in Deserts, Badlands and Soulsand Valleys
• Sunken Skeletons, Skeletons found deep in the ocean that use harpoon arrows to shoot you through the water, they come in three different colours which dictates their health
• Jungle Zombies, Spawning in the surface of jungle biomes, these zombies can inflict poison with each attack.
• Frozen Zombies, Icy Zombies that inflict slowness and can throw snowballs from afar, they spawn in snowy biomes.
• Royal Guards, Heavily armoured Vindicators that wield a shield and mace.
• Watchlings, New end mobs that like to attack up close and can teleport away when attacked.
• Blastlings, Tougher & Meaner Enderlings that rapid fire from afar
• Snarelings, The final (standard) Enderlings, they trap you from afar and rush in to attack.
NEW ARROWS
== NOTE : Custom arrows require use of a custom bow or dispenser to fire
• Harpoon Arrows made using iron, they ignore the typical inertia of water, and also deal slightly more damage
• Thundering Arrows made using copper, they have a chance to strike lightning on their target! *be careful using them against creepers..*
• Burning Arrows made using blaze powder, they will act as though your bow is enchanted with flame.
• Torment Arrows made with soul sand, they travel slower with less gravity
MINIBOSS MOBS
New Weapons have their own fighting styles, the Unique variants come with special traits but cannot be crafted, you must defeat powerful boss monsters like the redstone monstrosity or nameless one to find them.
• The Longbow, a new type of bow with greater durability but a slightly longer draw time. (No unqiue avaliable yet)
• Hammers, New Melee weapons that attack slow with huge area damage. Cannot be enchanted.
• Scythes, a slower weapon with powerful unique attributes
• Katanas, relatively strong weapons, but not the most durable.
• Soul Knives, A Slightly Slower, more durable parallel to swords.
NEW ARTEFACTS
Artefacts are new items that you must seek out from defeating bosses or looting structures (hint : artefacts marked with a green shine are more powerful!)
• The Iron Hide Amulet, which grants the user slight resistance to damage for a short time when used.
• The Soul Healer, it restores alot of health but costs XP levels to use.
• The Totem of Regeneration, it creates a safe area that will heal any nearby player.
• The Harvester, at the cost of a lot of XP, makes a large explosion that damages all nearby mobs.
• Shock Powder, it will stun any nearby monsters for a few seconds.
• The Shadow Shifter, letting you turn invisible and become stronger at the cost of XP.
• Vexing Chant, this spell lets you create a friendly vex to fight off enemies.
• Blast Fungus, an artefact that lets you chuck explosive fungi around you.
• The Totem of Shielding, it creates a safe area that protects from a portion of incoming damage.
• The Gong of Weakening, a powerful gong that weakens nearby mobs.
• Corrupted Seeds, letting you stun and poison nearby foes. <CREATIVE ONLY>
• The Satchel of Elements, it inflicts random elemental effects on nearby monsters. <CREATIVE ONLY>
CHANGED
• Wraiths are now far less powerful and do not destroy items.
• Redstone Golems have now got less attack power, are immune to fire and sink in water. they also move a bit faster
• Enchanted Creeper 'Projectile Immune' Now replaced with 'Deflects Projectiles'
• Husks are now 10% slower but (non-baby) husks resist 40% knockback
• The Original Dummy Mob has been renamed to Creative Dummy, and now has a distinct visual
• Brought Mossy Skeleton Spawn Parameters inline with husk/strays etc
• Boosted Evoker health further
• Witches now only spawn in swamp biomes (but are less common)
• Endermites now spawn naturally in the end and don't have beef with endermen
• Enchanted Mobs chance is now per mob not per group, and they can now spawn from standard spawn eggs, they also now have a unique spawn egg colour
RESOURCES
• A Brand New Pack Icon & Loading Screen Title
• Minibosses (Enderman, Redstone Golem, Etc) now have Yellow Boss Titles
• Enchanted Mob Visuals are redone
• Certain Particle FX, such as those for the icy creeper and iceologer, have been redone
• More Vibrant Soulsand Valley Fog
• End Sky changed
• Some mob textures once ripped directly from mc dungeons have now gotten a fresh coat of paint, such as the wraith, necromancer, etc
FIXES
• Certain Hostile mobs not despawning.
• Drowning an enchanted zombie or freezing an enchanted skeleton can duplicate its items
• Wither Skeleton Archers would not have the appropriate sounds
My ideas: in the next uptade pls, add tower guard, enchanted tower guard, enchanted pillager, enchanted vindicator, enchanted evoker, enchanted ravanger, enchanted redstone golem, enchanted redstone monstrosity, enchanted wildfire, enchanted royal guard, enchanted the nameless one, enchanted endersent and enchanter illager
enchanted skeleton, enchanted blaze and enchanted pillager could shoot more arrows/fireballs than normal, or shoot faster
enchanted evoker's fangs could have greater range or could be in greater quantity
and obviously, if you add it, enchanted pillager, enchanted vindicator and enchanted evoker could spawn in their respective locations, in the mansion, at the illager post and also spawn in raids
but i will get around to adding most other mobs you mentioned such as tower guards, eventually!
My ideas:
In the next update add the Illusioner from MCD please bro
the enchanter illager could enchant hostile mobs personally, using his book, he can enchant the closest monsters (7 to 12 blocks away) and also the Enchanter illager could attack using his book, just like minecraft dungeons
you can see this in game by spawning a bunch using spawn eggs