Better Adventures Mod is an add-on which goal is to expand Minecraft’s world to make it seem less repetitive by adding many new biomes, variations to vanilla biomes, new cultures and people, structures, ruins, fixed structures and animals or even new bosses! It’s not fixated on realism but rather on fantasy, having also many powerful magical items and many creatures that are able to preform magic of some sort. Most of the biomes are also supposed to feel either very (almost exaggeratedly) natural or, those who are controlled used by the monster or illagers, completely devastated, basically adding a great deal of fantasy romanticism to the game.
!IMPORTANT! However because of the current MCPE-100700 bug custom biome creators are right now having a huge problem. In conclusion the "bug" basically makes custom biomes to not generate in versions 1.18 or higher.
That’s why, if you want to experience this mod's custom biomes in their full glory, you have to use the downgraded world template (which is also downloaded with the mod) that generates a Minecraft world stuck in version 1.17.40 (last version this bug did not occur on). The mod is still playable also on normal worlds, with tons of new additions also to the vanilla Minecraft biomes, but you'll be missing out a great deal.
So, I would like to ask all of you who read this to vote for this issue on the report on the official bugs.mojang.com website (link also in the downloads), so it gets resolved as fast as possible. Thank you for doing it (if you did so).
Founder: KZBMM
Twitter: @kz_mob
Instagram: @kzbmm_aus_mcpedl
Join our discord server! ( Link also in the dwonloads ).
Select version for changelog:
--Rustic Realms--
- Updated the Red Plains
- Red plains people now acquire professions in the same way villagers do
- Red plains people have their own currency - Golden Coins
- Updated the red village structure
- A player's knight faction now depends on what factions of knights they fought against, not just their worn chestplate
- Added Tax Collector's Chest - dropped or sold by the Red Kings, can be used to collect taxes from the Plains Folk
- Added Red Plains Quests - similar to villager questing, quests can be given out by the Plains Folk
- Added Red Plains Marriage Ring - sold by plains goldsmiths, giving it to an unmarried Plains Man and a Woman forces them to marry
- Updated the Castle Counties
- Houses now generate more often, but further away from one another
- Removed smaller workshop houses
- Added 10 new large houses
- Overall less villagers spawn outside their homes and more guards spawn around the structures
- Fixed animal overbreeding
- Deers, Cows and sheep now naturally despawn
- Chicken now only spawn in villages
- Tridents are now craftable from two Prismarine Shards, two Silver Ingots and a Heart of the Sea on an Advanced Crafting Table
- Quester's Guide now shows the player's Illager/Villager allegiance and their knight faction
- Replaced the 1.17.0-beta scripting API minecraft/server module with the up-to-date version 1.18.0-beta.
So, I would like to ask all of you who read this to vote for this issue on the report on the official bugs.mojang.com website so it gets resolved as fast as possible. Thank you for doing it (if you did so).
Please note that until then, if you want to play with the custom biomes, you need to use the base-game-versioned template to 1.17.40, which is becoming more obsolete by every day.
Also check my twitter (@kz_mob). I use to post some interesting stuff from time to time. (Can't imagine who'd want that but here's instagram also: @kzbmm_mr_m)
Also for those more interested in this topic, it's not actually a bug, it's just the fact that, unlike on MC java, Mojang has not added a new way to make biomes generate in the "new" 1.18 terrain. So we can technically create custom biomes, but they can't generate with the new generation. That's why the biomes work OK on the template but don't appear on normal worlds.