Better Adventures Mod is an add-on which goal is to expand Minecraft’s world to make it seem less repetitive by adding many new biomes, variations to vanilla biomes, new cultures and people, structures, ruins, fixed structures and animals or even new bosses! It’s not fixated on realism but rather on fantasy, having also many powerful magical items and many creatures that are able to preform magic of some sort. Most of the biomes are also supposed to feel either very (almost exaggeratedly) natural or, those who are controlled used by the monster or illagers, completely devastated, basically adding a great deal of fantasy romanticism to the game.
!IMPORTANT! However because of the current MCPE-100700 bug custom biome creators are right now having a huge problem. In conclusion the "bug" basically makes custom biomes to not generate in versions 1.18 or higher.
That’s why, if you want to experience this mod's custom biomes in their full glory, you have to use the downgraded world template (which is also downloaded with the mod) that generates a Minecraft world stuck in version 1.17.40 (last version this bug did not occur on). The mod is still playable also on normal worlds, with tons of new additions also to the vanilla Minecraft biomes, but you'll be missing out a great deal.
So, I would like to ask all of you who read this to vote for this issue on the report on the official bugs.mojang.com website (link also in the downloads), so it gets resolved as fast as possible. Thank you for doing it (if you did so).
Founder: KZBMM
Twitter: @kz_mob
Instagram: @kzbmm_aus_mcpedl
Join our discord server! ( Link also in the dwonloads ).
Select version for changelog:
--1.21.40 Compatibility--
- Reimagined Road generation
- Villager towns now generate in smaller size, rarer and with fortifications
- Castle counties now tend to generate around towns, approximately 512 blocks apart from each other
- Billager towns now generate in more compact and predictable way on road intersections
- Updated Birch Forests and their variants
- Birch Forests now fit within all the other biomes better with new colours, trees and foliages
- Reworked Villager names
- Removed some ugly name patterns
- Some villages now generate villagers with surnames
- When a baby villager is born to a village with surnames, it will gain the surname of its father
- If a villager has only one name, his/her first name is counted also as a surname
- Added Advancements preview
- This update features a preview of the not yet complete advancement mechanic - give feedback and report bugs on our Discord server!
- Added 11 new advancements
- Added Quester's Guide - an item listing all the advancements
- Added Mogus - hello world!
- Replaced the 1.15.0-beta scripting API minecraft/server module with the up-to-date version 1.16.0-beta.
So, I would like to ask all of you who read this to vote for this issue on the report on the official bugs.mojang.com website so it gets resolved as fast as possible. Thank you for doing it (if you did so).
Please note that until then, if you want to play with the custom biomes, you need to use the base-game-versioned template to 1.17.40, which is becoming more obsolete by every day.
Also check my twitter (@kz_mob). I use to post some interesting stuff from time to time. (Can't imagine who'd want that but here's instagram also: @kzbmm_mr_m)
Also for those more interested in this topic, it's not actually a bug, it's just the fact that, unlike on MC java, Mojang has not added a new way to make biomes generate in the "new" 1.18 terrain. So we can technically create custom biomes, but they can't generate with the new generation. That's why the biomes work OK on the template but don't appear on normal worlds.