Published on March 03, 2024 (Updated on March 18, 2024)

Java MobCap for Bedrock

A mod/script that increases the generation of mobs, being very similar to the generation of mobs in Minecraft Java, which will make the mobs farms work much better. . .

Select version for changelog:

Changelog
  • The addon works correctly again in Minecraft 1.20.70
  • Small changes

Installation

Supported Minecraft versions

1
I can't wait for this add-on to be updated, it's amazing
1
could you make a script for zombies specifically. So zombies spawn more than other mobs. So i can combine it with tissou's zombie texture pack to make it look like an improved zombie apocalypse experience without guns and modern stuff
1
the rates of my farms aren't increasing I've tested in creative and they aren't really spawning more in scaffolding or trap door farms but only spawn more on surface level
1
How can I know if it worked?
1
The command doesnt work for me
1
Does it only work on hostile mobs? I wouldn't be happy to have a plague of llama villagers.
1
Does this mod work with other mods(sorry for my bad English)
1
YES
(sorry for my bad English)
1
By the way, if anyone experiences lag from having more than 70 mobs in their world, they can expect that in the next update, I'll add a setting to decrease the limit from 70 to 40 or less. For now, they can try reducing the simulation distance to 4 chunks, as this will cause mobs to despawn faster.
1
A bit useless because mobs spawnso fast on bedrock edition... You will just make low end devices crash (mobile, switch or old PS4 and XBOX) and cause a ton of lag
Furthermore, simulation distance 8 is useless as you can't see entities further than 64 blocs away
1
Dude, I tested this before publishing it. It doesn't matter how quickly mobs spawn if the limit is less than 20 entities. This makes the most common mob farms very inefficient, and most of those mobs will end up scattered throughout the world in caves, resulting in only a few mobs spawning at your farm at most.

The description doesn't say you need exactly 8 chunks of simulation; it says that depending on the simulation distance you choose, entities will spawn faster or slower. Also, it doesn't matter that the game doesn't render mobs beyond 64 blocks, because the mobs are still there, moving and interacting with their environment; you just can't see them.
1
im so thankful for this w mod bro :)
1
And if someone experiences lag on their low-end device, they simply won't be able to do anything since they are 100% obligated to install this mod, right?
1
Does it work on addon mobs as well?
1