Published on November 19, 2023 (Updated on December 02, 2024)

Jayly's Cinematic Editor

The Cinematic Editor is a Minecraft editor extension that utilizing the /camera command for changing perspectives and designing cinematic scenes. The editor has the capability to control your camera perspective with Minecraft Bedrock Editor to allow players to make a Minecraft scene, without knowledge to use the /camera command.

Select version for changelog:

Changelog

Cinematic Editor Extension

1.4.1

  • Cinematic Editor now only works on Minecraft v1.21.50
  • Refracted codebase to not use deprecated Editor APIs
  • Fixed a bug where coordinates wasn't serialize to string
  • Renamed extensionName field to 'CameraEditor'

 

Cinematic Runtime Add-On

0.5.1

  • Better error handling
  • Various bug fixes

Installation

Installation Guides

Pinned comment
1
Bedrock Editor has been released to Windows version of Bedrock! Not for other platforms... keep in mind. You can now use this extension outside of Minecraft Preview.
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jaylay it dont works
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cant work on mobile??? ofc yes
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how do I use it
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it wont work for me :((((((
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Bedrock Editor has been released to Windows version of Bedrock! Not for other platforms... keep in mind. You can now use this extension outside of Minecraft Preview.
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minecraft preview is not available on my country
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Damn this is good im Gonna start using this on my video
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W CAMERA MOD. I can now replicate Galvanized square steel brainrot videos.
1
他支持1.21吗,可以发个中文版的吗?
1
这个支持1.21.20(我网站可以下载旧版本),暂时只有英文版。
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do you intend to port to normal minecraft bedrock? like, without being a preview, or would it not be possible?
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Runtime add on is ported to bedrock 1.20.80. Please check jaylydev.github.io for downloads of any bedrock versions.
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Not too bad for mobile...As a user of the /camera command for cinematic videos (using command_block) this is almost good at helping me in making cinematics in Minecraft bedrock (mobile). but there are many things that need to be added for mobile such as:

-Don't delete items (camera, delete, and confirm items) when I finish creating the frame because I have to type /function cinematic/editor over and over again When I finished setting up the frame point to fame camera.

-Add a delay feature or a feature to activate 2 frame points simultaneously from frame 1 to the other frame, so that the camera movement is smoother. For example:
I prepared 2 command blocks where I set the speed of moving command(command block 1) to command(command block 2) using redstone repeater So when the camera angle is in the middle of cinematic, command 1 will immediately execute command 2 automatically So there is no meeting point between the points of frame 1 to frame 2. Do you understand what I mean?

-Provide an option to provide a pause in movement between frame 1 to frame 2. Because there are several moments where the camera movement must stop for a moment in cinematic videos.

-Provide an option/action where we can edit the coordinate position manually in the editor mode tab.

-Can you provide a feature where I can hide the HUD hotbar? (Joystick, hotbar items, etc.) Manually. so it will be easy for players to switch to camera mode To normal mode. Because when I use this add-on the HUD item automatically cannot be pressed so my character holds the camera.

And those are some of the things that can make this add-on many people like it. Especially for mobile content creators who have difficulty using command blocks.

I hope you read and use my advice so that many people use this add-on. Sorry if my writing is long Because I am a user of the /camera command which is applied using a command block and a redstone repeater...

Thank you 🙏
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This comment has been removed
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Hi, thanks for the good feedback.

1. The scene editor mode allows you to create multiple keyframes via using the camera item before saving it via using the confirm item.
I included the video of using this feature in my download page, somehow the video isn't up in mcpedl.

2. I will consider allowing you guys to edit position and rotation in existing keyframes, and hiding specific UI elements.

3. I've thought of improving camera paths, but it's a challenging task so it's not a high priority for now. I'll keep that in mind tho.