Published on
CurseForge
September 27, 2023
(Updated on April 06, 2024)
Not Enough Teleporters
Select version for changelog:
Changelog
**Now supports 30 languages ** Fixed the camera resetting when teleporting
Removed teleportation radius limit, it's infinite!
The Teleportation Pads are now dimension specific
Lessened the code dramatically, moved a lot of things over to scripting
Temporarily removed durability, will come back in a later update
The toggles required have been changed, check the image in the description to find out the new toggles required
Sound issues have been fixed
Teleportation is no longer laggy
Teleportation Entity no longer catches fire
You land on the pad now, you don't fall
Downloads
- Not Enough Teleporters mcaddon (803.2 KB)
Is there a chance one could use the Teleporters 2 DIrections? Otherwhise i have to use 2 dyes, one for Teleport away and one to teleport back. so there are just 8 Possible Teleporters due to the Number of available dyes. Maybe by using another Staff fo also make the leaving Pad a Landingpad aswell and you could go back ant forth?
I’ve already looked into an idea like yours, and it is possible. Though, if I were to attempt this it would break in the future when OreUI is introduced. I’d rather wait for that to come out before doing something like that
The recipe for it will show up in game. I’m adding images of the recipes on the page soon though (A few hours/A day)
i download the mod i want, put it on the realm that i own, then join on xbox
not that great of a work around but its still there