Published on March 19, 2018 (Updated on May 27, 2024)

Parkour Islands

Parkour Islands is one of the biggest parkour maps available for Minecraft Bedrock Edition (a.k.a. MCPE) made by ExamineCat (previously known as Examinedcat669). It currently features nine levels and a Tutorial to help you get started. Nothing ever gets boring as there is a good variety of jumps and obstacles. Level 6 The Nether has been newly rebuilt from the ground to offer a brand new fiery experience that'll keep you hot and occupied! Stay tuned for more on Discord or Twitter. We hope you'll have fun in Parkour Islands!

Select version for changelog:


Parkour Islands v0.1.8



  • Rebuilt Level 6 The Nether from the ground up to offer a brand new fiery experience that'll keep you hot and occupied! Removed the old version of the level.
  • Implemented some changes to Level 3 Slime Mania.
  • The Jump Boost effect given during Trial 4 Trial of Dodging is now Jump Boost IV instead of V.


  • Players will now instantly die upon falling into the 20th y-level to allow for faster respawning.
  • Immediate respawn is now turned on by default.
  • The world's difficulty is now easy instead of peaceful, so the Saturation effect is now given to stop players from going hungry.
  • Timers and lives remaining now display as raw actionbar titles instead of scoreboards.
  • Added changelogs from previous updates to the changelog logbook.
  • Made changes to some other texts.
  • Implemented other small tweaks.
  • The minimum required Minecraft version necessary to play the map will be the latest version available during each release from now on.

Fixes & Optimizations:

  • Fixed the dispensers from Trial 5 Trial of Patience not shooting when reattempting the trial.
  • Fixed the arrows shot by dispensers not doing any damage to players upon hitting them due to the world's difficulty being set to peaceful with more recent Minecraft updates appearing to have removed damage intake from arrows shot by dispensers when in peaceful difficulty.
  • Reduced the amount of circuitry always running in the background in order to improve performance.


  • An additional image and the text containing the list of levels in the description appear to have been cut off in the published submission. I have added them back.


Installation Guides

Can I take the video of this map and put it on youtub. (Gameplay video) Don't worry, I'll give your name in the description.
Sure go ahead! Just make sure to put the link to the MCPEDL page in the description. Thank you! :)
Great map, very challenging. Thanks for spending time creating the project for us
P.S. The new snowball function doesn't seem to do anything. Plz help
Hi! Sorry for the late response. I'm glad you enjoyed the map! :D Regarding the new snowball function, you're supposed to drop it on the ground (it'll summon a boat) then throw it to be teleported to the boat.
To add to my previous response, make sure that your in-game language is set to English in order for the new snowball mechanic to function.
With version 0.1.5, i still cant get past the black tower. I can jump on the first purple block with the gray border but then I cant get too the next block.... It is too high it looks like.
Could you please send me a screenshot of the block you're referring to?

Discord: ExamineCat#2237
Twitter: @ExamineCat

BTW, sorry for the late response.
Hi, sorry for replying a year later... You must've been referring to the shulker box jumps. You have to open the shulker box, and then jump.
I now added a sign that informs you of this when you reach that part.
hey so ive downloaded it but i dont know how to open and play it in minecraft please can you help? :(
Hi! Sorry for the late response. What device are you using?
I forgot to tell you, but please tell me the history of parkour Island.
It's available in the Discord server.
Full released soon?
No, there's still a lot that I want to add to the map before full release. There's also a lot of changes I wanna make.
This map is fantastic. I've been waiting for the ninth level for a long time and I'm glad I was able to finally play. Can't wait for the final level.
Thanks, I'm really glad you liked it! I'm also glad that I was able to release the ninth level to you, and the rest of the fans. Glad, you're waiting for the tenth level, but keep in mind there's more content coming for the ninth level. :D
Your welcome. And as a fellow creator, I'd like you to also try my map as it is extremely good.
I don't know if you'll see this, but Trials 6-10 are finally out with v0.1.6. You may want to check them out.
Ok, everyone, just a disclaimer, none of the jumps are impossible. I played this myself, and cleared all of the stages PROPERLY. Ok? Cool.
Turns out there is one impossible jump. It is a jump in the obsidian tower part at level 5. I noticed it while working on v0.1.5, it looked a bit off, so I tried doing it multiple times without succeding, so I have changed it. I don't know how I didn't notice it before, and neither has anyone else, since no one has reached out to me complaining about it, or reporting it. Except one person named "Anonymous" here on MCPEDL, but they weren't very specific about it. It has been fixed in v0.1.5, which is coming out very soon! Hopefully before July.
Huh, because if I remember correctly, all of the jumps were possible... Weird...
cool .. but can you please add quad jumps(4 blocks jump) to make it more challenging.. tnx..
Maybe, but I'm pretty sure the map has enough challenging bits already. Though I guess I could add those in a future level.
Yeah, this is good enough as it is, in terms of difficulty. And, for future updates, NO NEOS! I can't even do a single. But, overall, good map!
There are two quad jumps in the Tutorial... :) I haven't included them anywhere else, because I know most players would struggle with them and probably get stuck. The Tutorial can be skipped, so players can decide whether they want to learn how to do quad jumps and go through two of them. In v0.1.4-v0.1.5, there were some diagonal four block jumps in Level 8, but I now changed them in v0.1.6 as they were quite difficult to pull off.
Piston jumps are impossible April 23, 2019 at 8:32 am
Piston jumps impossible
You can made an entire account called "Piston jumps are impossible" just to say that "Piston jumps impossible"? I'm still confused to this day... How are piston jumps impossible?
Oops, spelling mistake. Read my comment without the "can".
Hated it jumps were impossible
What jumps are impossible? I've tested all of them, and they are all possible, but I'll take a guess... The jumps from level 2? The three block upward jumps? Those jumps are indeed possible. You need to sprint forward, and as soon as you're out of the block you are jumping from jump. You gotta be quick to jump, but don't sprint and jump at the same time. Start sprinting first, and as soon as you're out of the block jump.
Hey! I would like to talk about my last response, and how I said I've tested all of the jumps, and they that they are all possible. It seems I didn't notice that one of the jumps in the obsidian tower at level 5 is not possible. I noticed it wasn't possible while working on v0.1.5, as the jump looked a bit off. I do indeed test the jumps, but in creative while I work on the map, just seems that I didn't notice that there was one that wasn't possible, so my apologies for assuming you were just having trouble with the jumps from level 2, which I've seen quite a few people have problems with those, but they are possible. Please be more specific next time.
This comment has been removed
Okay, so I know my last response was me guessing you were having trouble with the jumps from level 2, because usually people have problems with those. But, while working on v0.1.5 I think I have found a jump that is indeed impossible. It is a jump in level 5 in the obsidian tower, not sure if that is the one you meant. You should of specified. I have in fact fixed it, and once v0.1.5 is released it should be all good. Please, be more specific next time.
Please remove the part of the description that says:

With this update there’s a few things that need to be changed in the description. The version number that’s below the word changelog, which right now is v0.1.4 should be changed to v0.1.4.1 (Halloween version) as this update is v0.1.4.1 (Halloween version) after a while I might release a non Halloween version of v0.1.4.1 which is why it should include the (Halloween version) text, and the changelog itself should be changed to:

That isn’t intended to be part of the changelog.

Also please make it so that the thumbnail is not just present as the thumbnail, but also present above the 3 pictures in this page.