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Changelog
- The addon no longer requires Beta APIs or any other experimental features to work. It's been confirmed to be compatible with Minecraft Bedrock v1.21.111.
- The legacy way of invoking custom commands, namely
;qmine prefsand;qmine adminis now removed. Users must use/qmine-prefsand/qmine-adminrespectively. The legacy commands had been retained for a compatibility reason but it is incompatible with the stable API. - Corrected my mistake in the welcome message advertising old names for the custom commands.



- Moved
- Dropped
- Removed
- Used for crafting
Sorry but I think the only way to unlock the item (without losing it) is to use an addon that is specifically coded to do it. I'm not aware of any commands capable of doing it. I'm going to implement a functionality to undo the damage that my addon might have caused, but first I need to know how and why that happened.
Mojang has introduced a very, very, VERY important feature in the modding API in 1.21.100. Now modders can simulate looting events for arbitrary blocks and entities. This could mean Quick Mining Addon can now support quick-mining custom blocks added by other addons, as well as greatly simplify its internal code. But alas... the functionality has a bug. It doesn't take account of tool enchantments while simulating looting events. I have reported the bug to Mojang (MCPE-226214) and now waiting for it to be addressed. Until that the addon can still not support custom blocks.
But given that players actually exploit it I have to do the unsafe thing. Or perhaps I can make it so it aborts the currently ongoing quick-mining session if the player switches the hotbar selection? Either way I will patch it in the next update.