Strengthenable Villagers Addon (1.0.6, for Minecraft 1.13+)

The idea comes from Vindication Villager Addon, but you can strengthen Villagers by giving them some weapons instead of just Iron Axes. Due to Pillagers and Raids are added from Village and Pillage update, Vindication Villager Addon seems to be outdated.

How does it work?

Villagers can be strengthened by giving them some weapons. The list of acceptable weapons is as follows:

  •  Swords (Wooden/Stone/Iron/Golden/Diamond/Netherite[1.16 Beta!]. Attack Damage: 6 – 10)
  •  Axes (Wooden/Stone/Iron/Golden/Diamond/Netherite[1.16 Beta!]. Attack Damage: 5 – 9)
  •  Shovels (Wooden/Stone/Iron/Golden/Diamond/Netherite[1.16 Beta!]. Attack Damage: 3 – 7)
  •  Pickaxes (Wooden/Stone/Iron/Golden/Diamond/Netherite[1.16 Beta!]. Attack Damage: 4 – 8)
  •  Hoes (Wooden/Stone/Iron/Golden/Diamond/Netherite[1.16 Beta!]. Attack Damage: 2)
  •  Trident (They attack the same way as Drowneds. Attack Damage: 8 – 10)
  •  Bow (They attack the same way as Skeletons. Attack Damage: 1 – 4)
  •  Crossbow (They attack the same way as Pillagers. Attack Damage: 4)

To strengthen them, follow this:

  •  Windows 10: Hold one of the weapons listed above and right-click on the Villager to strengthen him.
  •  iOS / Android: Hold one of the weapons listed above and long press on the Villager or tap “Strengthen” button to strengthen him.

You can also strengthen Wandering Traders in the same way as Villagers.

You cannot strengthen Baby Villagers until they grow up.

After they are strengthened, they will no longer escaping from Zombies and Illagers, but will attack them instead.

They will also attack other monsters, except for Piglins and Hoglins.

If Creepers are about to explode, they will run away very quickly to prevent the explosion.

If a raid happens, they will not hide in the house, but will fight instead.

Please note that strengthened Villagers and strengthened Wandering Traders are neutral mobs. This means that if you hurt them, they will attack you. 

Strengthened Villagers will also protect Villagers who have not been strengthened. Since they protect Villagers in the same way as Iron Golems, if your popularity is too low, they will be hostile to you like Iron Golems until your popularity increases. Therefore, do not attack or kill Villagers or Iron Golems to prevent your popularity from decreasing. You should trade with Villagers, upgrade Villagers, help them defeat Raids, etc. to increase your popularity.

If they are injured, you can heal them by feeding. The list of acceptable foods is as follows:

  •  Apple (Heal Amount: 4)
  •  Baked Potato (Heal Amount: 5)
  •  Beetroot (Heal Amount: 1)
  •  Bread (Heal Amount: 5)
  •  Cake (Heal Amount: 14)
  •  Carrot (Heal Amount: 3)
  •  Cooked Chicken (Heal Amount: 6)
  •  Cooked Cod (Heal Amount: 5)
  •  Cooked Mutton (Heal Amount: 6)
  •  Cooked Porkchop (Heal Amount: 8)
  •  Cooked Rabbit (Heal Amount: 5)
  •  Cooked Salmon (Heal Amount: 6)
  •  Cookie (Heal Amount: 2)
  •  Dried Kelp (Heal Amount: 1)
  •  Enchanted Golden Apple (Heal Amount: 4. Effects: Regeneration IV for 30 seconds‌, Absorption IV for 2 minutes, Resistance for 5 minutes, Fire Resistance for 5 minutes)
  •  Golden Apple (Heal Amount: 4. Effects: Regeneration II for 5 seconds, Absorption for 2 minutes)
  •  Golden Carrot (Heal Amount: 6)
  •  Melon Slice (Heal Amount: 2)
  •  Poisonous Potato (Heal Amount: 2. Effects: Poison for 4 seconds (60% chance))
  •  Potato (Heal Amount: 1)
  •  Pufferfish (Heal Amount: 1. Effects: Hunger III for 15 seconds, Nausea II for 15 seconds, Poison IV for 60 seconds)
  •  Pumpkin Pie (Heal Amount: 8)
  •  Raw Beef (Heal Amount: 3)
  •  Raw Chicken (Heal Amount: 2. Effects: Hunger for 30 seconds (30% chance))
  •  Raw Cod (Heal Amount: 2)
  •  Raw Mutton (Heal Amount: 2)
  •  Raw Porkchop (Heal Amount: 3)
  •  Raw Rabbit (Heal Amount: 3)
  •  Raw Salmon (Heal Amount: 2)
  •  Rotten Flesh (Heal Amount: 4. Effects: Hunger for 30 seconds (80% chance))
  •  Spider Eye (Heal Amount: 2. Effects: Poison for 4 seconds)
  •  Steak (Also called Cooked Beef. Heal Amount: 8)
  •  Sweet Berries (Heal Amount: 2)
  •  Tropical Fish (Heal Amount: 1)

If they are not strengthened, you can also heal them in the same way.

If they are killed, they will drop their damaged weapons.

You can also heal Iron Golems by giving them iron ingots, like Minecraft: Java Edition 1.15 and above. An iron ingot can heal them 25 health points.

Things to Know:

Due to some technical limitations, you need to know these:

  1. You can give Villagers or Wandering Traders enchanted weapons, but all enchantments of the weapons will disappear. Therefore, don’t waste time and experience levels to enchant weapons in an attempt to make them have stronger effects.
  2. If a Villager is infected by Zombies then being cured, he will not stay strengthened. Therefore, you need to strengthen him again. 
  3. You cannot give Villagers or Wandering Traders armors to make them tougher.
  4. If strengthened Villagers or strengthened Wandering Traders are killed, they may have 8.5% chances to drop two and cause the item duplicated.

Sharing Rules:

  • You can share this Addon, but the gameplay may be updated due to player feature requests, bug fixes, or Minecraft updates. Therefore, you need to come back from time to time to see if the gameplay has changed. To provide a link for other players to download, please use the link on MCPEDL. Using other links may prevent other players from enjoying the latest gameplay or encountering bugs

Bug Feedback:

  • If you find a bug, you can report it in the comments below. It is recommended that you tell us the version you are playing and ways to reproduce the bug. This can help us find the cause of the bug and let us fix it quickly. If you find the translation provided by the language pack is incorrect, you can also tell us the correct translation in the comments below.

Changelog View more

The gameplay has not changed. This update fixed issues related to Addon's introduction, and updated the description of the language pack and the description of the behavior pack.

Fixes are: 

  1. The text "Villagers can be strengthened by giving them some weapons. The list of acceptable weapons is as follows:" is too small, so I made it normal.
  2. It is recommended that you load language packs so that the "Enhanced" button can be localized. -> It is recommended that you load the language pack so that the "Strengthen" button can be localized.
  1. When the player holds an item near the Villager or the Wandering Trader who wants the item, he will hold the item in exchange. However, this can cause issues. After the Villager or the Wandering Trader hold the items in exchange, if the player leaves him, or holds the items that he does not want, or does not hold any items, he will not hold any items. If he is strengthened, his weapons will also disappear, thereby reducing the attack damage. If he initially had a ranged weapon, then after his weapon disappeared, he could still shoot arrows or throw tridents. He does not have effective weapons to shoot arrows or throw a trident, but he is still able to do so. Isn’t this weird? Starting from this version, when the player holds an item near the Villager or the Wandering Trader who wants the item, he will no longer hold the item in exchange.
  2. If Villagers are killed by Zombified Piglins or Zoglins, they will now have a chance become infected, just like being infected by Zombies. This is because Zombified Piglins and Zoglins are Zombified Mobs, they have ability to infect Villagers. The chance of infection is the same as before, and it will be affected by the difficulty.
  1. Fixed that you can strengthen baby Villagers by giving them weapons.
  2. I recently discovered on YouTube that someone is still playing outdated versions. For example, the "Strengthen" button is not localized, or Villagers will only attack Zombies or Illagers. I also found that the links they provided were not links to MCPEDL, but to other websites! Therefore, I added a "Sharing Rule" in the last paragraph of the article for players to follow.
  1. Strengthened Villagers and Strengthened Wandering Traders will attack other monsters, except for Piglins and Hoglins. If Creepers are about to explode, they will run away very quickly to prevent the explosion.
  2. Since they have started attacking other monsters, regardless of whether Witches are raiders or not, they will attack them.
  3. There is a small chance that Zombie Villagers will have weapons or armors when spawning, like normal Zombies.
  4. Re-uploaded the .mcaddon file and provided a link to the MCPE DL iOS & Android App, so that users using the App can install the Addon with one click.

The gameplay has not changed. This update only fixes issues related to Addon's introduction and the inability to import files.

Fixes are:

  1. "They attack the same way as Drowneds/Netherite[1.16 Beta!]." -> "They attack the same way as Drowneds."
  2. "Poisonous Potato (Heal Amount: Effects: 2. Poison for 4 seconds (60% chance))" -> "Poisonous Potato (Heal Amount: 2. Effects: Poison for 4 seconds (60% chance))"
  3. Changed the zip file to mcpack file to make the addon can be imported successfully using MCPE DL iOS & Android App.
  1. Fixed that some Villagers spawned in the Village cannot be strengthened.
  2. Fixed that natural spawned Wandering Traders (not using Spawn Egg or /summon command) cannot be strengthened.
  3. The "Strengthen" button is now localized. You need to load the language pack to take effect.
  4. Strengthened Villagers will protect Villagers who have not been strengthened.
  5. If strengthened Villagers or strengthened Wandering Traders are killed, they will drop their damaged weapons.

Installation

  1. Download this Addon with the link below.
  2. Load it into your Minecraft.
  3. Create a world and load it through the "Behavior Packs" tab. (It is recommended that you load it into a new world)
  4. Start the world and enjoy! (You don't need to enable Experimental Gameplay)
  5. It is recommended that you load the language pack so that the "Strengthen" button can be localized. Otherwise, the text will be displayed as "action.interact.strengthen". It should be noted that language translation may not be completely accurate.

Note: If you want to strengthen them by giving them Netherite weapons, you must play with version 1.16 or above.

Downloads

Supported Minecraft versions

1.13 1.14 1.15 (beta) 1.16 (beta)

You may also like...

Installation Guides

AndroidiOSWindows 10

121 Responses

4.82 / 5 (61 vote)
  1. Herobrine Clare says:

    If a farmer is given a bow or a sword, they will have a chance to attack other villagers, even if they do no harm. I have seen a farmer shoot at another villager with his bow. This problem is rare, I hope you can fix it. My version is 1.13

    • I have never encountered this bug. I don’t know what happened.
      This Addon was created in version 1.14. If you can upgrade to version 1.14, you can try to play again and see if this bug still exists.
      If the bug still exists, you can tell me how to reproduce the bug.

  2. Guest-3273986789 says:

    Language Pack For What??…….Sorry I Don’t Know By the way i from indonesian and i love your mod!!
    sorry i cant login…but i like your mod!!

    • The language pack is used to display the text on the interactive buttons correctly. An interactive button will show if you are holding a specific item and pointing at an entity when playing on mobile devices.
      You need to install the language pack to display the “Strengthen” button correctly. If you use another language, it will be translated into that language. If you do not have the language pack installed, the text will show as “action.interact.strengthen”.

  3. Guest-8172997303 says:

    Finally I can give nitwit a job to do.

  4. Guest-5805301573 says:

    When you attack the villagers if they have a weapon the do self-defence and it works perfectly fine stars 🙂

  5. Guest-3321296313 says:

    I hope to add some quick ways to eliminate the hatred of the villagers, such as sending flowers to the villagers, throwing bread and so on

    • Sorry, this will not work. To increase your popularity, you should trade with Villagers, upgrade Villagers, cure Zombie Villagers. Do not attack or kill Villagers or Iron Golems; otherwise, your popularity will decrease and make them hate you.

  6. Guest-6694705499 says:

    Add armor slots to the villagers & also make the nitwit have trades(make them have trades for spawn eggs)

  7. Herobrine Clare says:

    Can you add a feature? Let me not accidentally hurt the villagers and cats and dogs?In other words, I do no harm to them, so the villagers will not attack the players who accidentally hurt them, and my own cats and dogs are also easy to be hurt by me

    • Do you think villagers like to be attacked by players? Most people hate being attacked, so they will fight back when they are attacked. Therefore, I will not make you unable to harm the villagers.
      Also, strengthened Villagers used the behavior “minecraft:behavior.defend_village_target” to protect Villagers who are not strengthened. This behavior can be found in Iron Golems. It is used to protect all Villagers in the Village. As long as the player attacks or kills Villagers or Iron Golems, entities with this behavior will attack the player until the player dies. If the player continues to attack or kill Villagers or Iron Golems, entities with this behavior will begin to be hostile to the player, even if the player respawns after death. This is because the player’s popularity is too low, make them hate the player. To solve this problem, the player need to trade with Villagers, upgrade Villagers, help them defeat Raids, etc. to increase the popularity.
      However, there may be a bug that players decrease the popularity with unknown reasons. You can go to “h t t p s : / / b u g s . m o j a n g . c o m /” to search for bugs about Iron Golems in Bedrock Edition.
      Sorry, no links are allowed in the comments of this site, so I use a space to separate each character in the URL. If you want to access that webpage, please remove all spaces.

  8. Guest-5653504858 says:

    Can you let villagers get other addon weapons?

    • Because there are too many Addons, I will only let Villagers hold and use Vanilla weapons.
      If you know how to make Addons, you can manually add more weapons to let Villagers hold and use.
      However, you should not distribute “modified” or “merged other features” copies.

  9. JasonBourne051 says:

    Yo, love this add-on. Had the idea to do a video, kinda like TABS. It’s over on my channel, JasonBourne051 (no spaces).

  10. Guest-2480161198 says:

    Can you ask the villagers to cut trees or dig mines? They put the items they got into the box. This could be cooler and more fun.

    • Sorry, there are no suitable AI goals (behaviors) to make them cut trees or mine.
      Although there is an AI goal called “minecraft:break_blocks” to make them break logs, leaves or ores, they will not break these blocks deliberately. They will only break these blocks if they pass through these blocks. The AI goal can be found in Ravagers.
      There are no suitable AI goals to make them put items into some containers, either.
      Therefore, your feature request will not be able to implement.

  11. Guest-3027434361 says:

    Hello, I am a Chinese. You have added a language package to your addon, but there is no Chinese in the language.It still shows English

    • On the devices I tested, and in videos shot by other players, the “Strengthen” button has been translated into local languages.
      In Traditional Chinese (Taiwan), it should display as “強化” (pronounced “qiánghuà”). In Simplified Chinese (China), it should display as “强化” (pronounced “qiánghuà”).
      If you have installed the language pack, but texts are still displayed in English, please confirm the following:
      1. Please confirm whether your language is set to Chinese.
      2. Make sure you have the language pack installed correctly. It is recommended that you re-download the language pack and reinstall it to fix the problem.
      You also need to know that description texts (“The idea comes from Vindication Villager Addon…”, “It is recommended that you load the language pack…”, etc.) are still displayed in English.

      • Guest-5952867728 says:

        Well, I did load the language pack correctly, but it still displays English, and your previous version was display Chinese correctly. But there is another thing I must stress. Taiwan is Chinese territory

      • Guest-7910572391 says:

        I did load your language pack, but it still shows English, which was normal in the previous version

        OK,The other thing, let me make it clear. Taiwan is a province of China, just as California is a state of the United States. It is under the leadership of the central government.

      • Guest-1910546882 says:

        I’m sorry, because this is a sensitive issue, so I emphasized it

      • Guest-4797140915 says:

        Your addon is very Nice. I have no other problems at present.
        I’m sorry, I think if you mentioned about Chinese,Don’t juxtapose them,because Taiwan is just a province of China. Although it hasn’t been unified yet, it will be sooner or later. I hope you can understand.Sorry for saying so much.

      • Guest-1268841346 says:

        Ok, I reloaded the language pack, and now it’s done

        • Chinese is divided into Traditional Chinese and Simplified Chinese, and their usage is slightly different.
          For example, if we want to say “software” in Chinese, we say “軟體” (pronounced “ruǎntǐ”) in Traditional Chinese, but we say “软件” (pronounced “ruǎnjiàn”) in Simplified Chinese.
          Therefore, if a native Chinese speaker asks us about the problem of the language pack, we will tell you what should be displayed in the case of Traditional Chinese and Simplified Chinese.

          As for the issue of Taiwan and China, we do not want to discuss it, so as to avoid unnecessary disputes.

          • Guest-2514612954 says:

            Ok,I understand. but Taiwan is still a province of China

          • Guest-5043426095 says:

            I also know traditional Chinese, I’ve learned them, I’m just saying your parenthesis, okay, let’s not talk about it

  12. adoxgirl says:

    Villager and illager don’t fight each other anymore. You should make sure undead doesn’t fight either

  13. Guest-3871547360 says:

    Y’know this mod is REALLY good, but can you make the villagers to calm the heck down every time I kill a rabbit or any other mob unrelated to villagers, every time I kill a chicken or a mob like that I get ambushed, the only way I found to fix this is to go back to creative and then back to survival, so I hope you’ll fix this cause I absolutely love this mod, but these villagers are so annoying

    • Strengthened Villagers used the behavior “minecraft:behavior.defend_village_target” to protect Villagers who are not strengthened. This behavior can be found in Iron Golems. It is used to protect all Villagers in the Village. As long as the player attacks or kills Villagers or Iron Golems, entities with this behavior will attack the player until the player dies. If the player continues to attack or kill Villagers or Iron Golems, entities with this behavior will begin to be hostile to the player, even if the player respawns after death. This is because the player’s popularity is too low, make them hate the player. To solve this problem, the player need to trade with Villagers, upgrade Villagers, help them defeat Raids, etc. to increase the popularity.
      However, there may be a bug that players decrease the popularity with unknown reasons. You can go to h t t p s : / / b u g s . m o j a n g . c o m / to search for bugs about Iron Golems in Bedrock Edition.
      Sorry, no links are allowed in the comments of this site, so I use a space to separate each character in the URL. If you want to access that webpage, please remove all spaces.

  14. Guest-7226620672 says:

    hi i have a request can you make addon for villagers like this but about their job for example i need a cartographer i type like /summon cartographer like that. and they will not change their job could you plss make a behaviour/command for that.

    • Just type “/summon villager ~ ~ ~ minecraft:become_(profession)” to summon the specific profession of the villager. The argument “profession” is the profession of the villager. It can be “armorer”, “butcher” , “cartographer”, “cleric”, “farmer”, “fisherman”, “fletcher”, “leatherworker”, “librarian”, “mason”, “sheperd”, “toolsmith”, “unskilled” or “weaponsmith”.
      If you want to know more, you can go to:
      h t t p s : / / w w w . d i g m i n e c r a f t . c o m / s p a w n _ e v e n t s / v i l l a g e r . p h p

      Sorry, no links are allowed in the comments of this site, so I use a space to separate each character in the URL. If you want to access that webpage, please remove all spaces.

  15. Shockwave_S08 says:

    For some reason, the strengthen function doesn’t work with certain villager types; was unable to give the Leatherworker a weapon of any sort, only being able to open the trade menu instead.

    Otherwise, it’s working very nicely!

    • I have encountered a similar bug before, but it has now been updated and there should be no such bug.
      Which version are you playing?
      Did you update this Addon?
      If this bug still exist, please tell me how to reproduce.

      • Shockwave_S08 says:

        Not seeing the new update yet, but here’s what I’ve got…

        Strengthenable Villagers version: v1.0.4
        MCPE version: 1.14.60.5 (current stable build)

        • I have not encountered this bug in this version. The bug that villagers cannot be strengthened has been fixed in version 1.0.1.
          If this bug still exist, please tell me how to reproduce it.

          • Shockwave_S08 says:

            I do have one feature suggestion, though: Allowing strengthened villagers to move their arms about like the player after being equipped with a valid tool.

      • adoxgirl says:

        We hope that zombie villagers of weaponsmith, Fletcher and other professions have special equipment

        • Why do they need to have special equipment? Zombie Villagers act like normal Zombies, so I don’t think that they need to use special equipment. A few Zombie Villagers will hold Iron Shovels or Iron Swords to attack.

          • adoxgirl says:

            But they have many professions

          • You can give any kind of Sword, any kind of Axe, any kind of Shovel, any kind of Pickaxe, any kind of Hoe, Trident, Bow or Crossbow to strengthen the Villager. The weapons held by the strengthened Villager have nothing to do with his profession. For example, a Fletcher can use a Sword to attack, and a Tool Smith can use a Crossbow to attack, etc.
            Because of this, I don’t think that Zombie Fletchers need to use Bows or Crossbows to attack, or Zombie Clerics need to use magic to attack, etc.
            Zombie Villagers do not wear armors or hold any weapons when spawning by default. I just made them have a small chance to wear armors, hold Iron Swords or hold Iron Shovels when spawning, like normal Zombies.

          • You may want to ask me why. This is because the profession of the Villagers may change. For example, if an unskilled Villager find a job site block (Composter, Barrel, Loom, etc.), he will become farmer, fisherman, shepherd, etc. (I call it skilled Villagers) depending on what kind of the job site block. If the job site block is broken, the skilled Villager may become unskilled and go to find another job site block.

  16. Guest-7135205054 says:

    keep up… nice work bro..

  17. Guest-9430406257 says:

    No i mean,before we giving him weapon

    • In Bedrock Edition, Wandering Traders will drink Potions of Invisibility if hurt by magic attacks or projectiles from hostile mobs, or when avoiding Illagers, Vexes, and Zombies.‌ This is different from Java Edition.
      If you found a bug, please tell me how to reproduce.

      • Guest-7273105869 says:

        the villager follows you infinitely, you could be 300 blocks away and he’s still hunting you down. is he a villager or the predator. everything else is amazing, but PLEASE fix that.

        • Strengthened Villagers used the behavior “minecraft:behavior.defend_village_target” to protect Villagers who are not strengthened. This behavior can be found in Iron Golems. It is used to protect all Villagers in the Village. As long as the player attacks or kills Villagers or Iron Golems, entities with this behavior will attack the player until the player dies. If the player continues to attack or kill Villagers or Iron Golems, entities with this behavior will begin to be hostile to the player, even if the player respawns after death. This is because the player’s popularity is too low, make them hate the player. To solve this problem, the player need to trade with Villagers, upgrade Villagers, help them defeat Raids, etc. to increase the popularity.
          However, there may be a bug that players decrease the popularity with unknown reasons. You can go to “h t t p s : / / b u g s . m o j a n g . c o m /” to search for bugs about Iron Golems in Bedrock Edition.
          Sorry, no links are allowed in the comments of this site, so I use a space to separate each character in the URL. If you want to access that webpage, please remove all spaces.

  18. Guest-4709353086 says:

    Hey um… can you pls keep the trader drinking potion feature? Like he will run drink invisibility potion,before we give him weapon 🙁

    • Why? After giving him a weapon, he will think that he has become stronger. He will not drink potions because he will no longer escape from Zombies and Illagers.
      Similarly, after giving Villagers weapons, they will think that they have become stronger. Therefore, they will no longer escape from Zombies and Illagers.

      So I will not keep this feature.

  19. Guest-9957178243 says:

    This is a formal share application, yes it’s me again, HerobrineClare, I have to apply for to you, I need to get agree again, thank you.
    Can I share it with Minecraft China Edition?
    It will be acquired through the emerald purchase.
    in order to prevent a few people to send malicious bad comments or irrelevant content
    (emeralds are freely available, and people can get it for free every day)

  20. Guest-1564540218 says:

    I gave my bow and sword to the farmer, and he attacked the other villagers, even though the attack was futile

    • What? Villagers won’t attack each other, but why did he attack other villagers? Which version you are playing?

      • Guest-5003426899 says:

        1. 13.I handed a bow to a farmer, and he attacked another villager. Although the attack was futile, I also handed a sword to another farmer, who seemed hostile to the other villagers and kept approaching them

        • I have never encountered this bug. I don’t know what happened.
          This Addon was created in version 1.14. If you can upgrade to version 1.14, you can try to play again and see if this bug still exists.
          If the bug still exists, you can tell me how to reproduce the bug.

  21. Guest-9253083386 says:

    I gave my bow and arrow to the farmer, and he attacked the other villagers, even though the attack was futile

  22. adoxgirl says:

    We hope that zombie villagers of weaponsmith, Fletcher and other professions have special equipment

  23. Guest-7500577192 says:

    Herobrine Clare:(it’s me)
    Can I share it with Minecraft China Edition?if you agree, It will be downloaded there in the form of 2, 000 emeralds.
    In order to prevent a few people to send malicious bad comments or irrelevant content
    (emeralds are freely available, and people can get at least 800 emeralds per week.)

  24. Guest-7211455952 says:

    We hope that zombie villagers of weaponsmith, Fletcher and other professions have special equipment

  25. Guest-2858990998 says:

    Hello! A fellow mod pack maker here, I would love to use this amazing addon in the pack I am currently working on. It will not be monetized and you will be properly credited. Ask me any questions you have, and let me know your answer. Cheers in advance for your time! =D

    • Guest-1820203234 says:

      What addon are you going to make? I’m not the creator I’m just a fan but I would like to know what addon you will make it would be amazing.

  26. Guest-7930789558 says:

    Pls make them attack all hostile mobs insight, and make them neutral to piglins and hoglins, I really liked the add-on but one problem is that they don’t attack all hostile mobs that may cause threat to players.

    • Anonymous says:

      Although this is good advice, only zombies and illagers can harm them. Therefore, I just let them attack zombies and illagers to protect themselves.

      • Sorry, not only zombies and illagers can harm them. They can be harmed by any mobs.
        Therefore, I correct the reply:
        Although this is good advice, only zombies and illagers will harm them. Therefore, I just let them attack zombies and illagers to protect themselves.

        • Guest-8598622940 says:

          But the thing I imagined before is that they also protect the player from the other mobs but not piglins.
          Or have some guards on the base.

          • Do you want to bring the feature that Vindication Villager will attack other monsters in Vindication Villager Addon that I made two years ago to this Addon?
            If you want, I will update this Addon. Changes will be:
            1. There is a small chance that Zombie Villagers will have weapons or armors when spawning.
            2. Strengthened Villagers and strengthened Wandering Traders will attack other monsters, except for Piglins and Hoglins.

          • Guest-6558522078 says:

            Hello, please include the hoglins to the attack list of the Strengthened ones, for food and protection. I really appreciated this addon.

        • Guest-1000372257 says:

          Hello, I’ve noticed another problem. They attack the player on survival mode!!! Pls fix this. Ty.

          • Anonymous says:

            Strengthened Villagers will not attack you unless you attack them. They will also protect Villagers who have not been strengthened; therefore, they will also attack you if you attack Villagers who have not been strengthened.
            If your popularity is too low, strengthened Villagers and Village’s naturally-spawned Iron Golems will be hostile to you until your popularity increases.
            Therefore, do not attack or kill Villagers or Iron Golems to prevent your popularity from decreasing. You should trade with Villagers, upgrade Villagers, help them defeat Raids, etc. to increase your popularity.

            You can go to Mineraft Wiki to know the mechanics of a village.

          • Sorry, it is “Minecraft Wiki,” not “Mineraft Wiki.”

          • Guest-6181532199 says:

            Cuz all of them attacks me and also my fellow golems i invested for long in survival

          • Guest-5539265746 says:

            And I don’t like to be attacked by my own soldiers that I invested in survival.

          • If you don’t want to be attacked by them, please don’t treat them badly. Otherwise, your popularity will decrease and they will hate you. You should trade with Villagers, upgrade Villagers, help them defeat Raids, etc. to increase your popularity.

          • You should not attack or kill Villagers or Iron Golems.

  27. Anonymous says:

    Great mod, helped me with my zombie survival modpack (private pack)

  28. Guest-5458733246 says:

    The Villagers who use the sword are easy dead by zombies i thinck that you have upgrade the conbat ability.put the option of villages use armor .

    • It is difficult to put armors to Villagers or Wandering Traders via add-ons.
      If you want them tougher, you can run these commands (the text in angle brackets are the arguments you need to enter):
      /replaceitem entity @e[type=] armor.head 0 _helmet
      /replaceitem entity @e[type=] armor.chest 0 _chestplate
      /replaceitem entity @e[type=] armor.legs 0 _leggings
      /replaceitem entity @e[type=] armor.feet 0 _boots

      Note that their armors will not show, but will reduce damages they take.

      • Sorry, angle brackets and the text inside cannot be shown, so I post again:
        It is difficult to put armors to Villagers or Wandering Traders via add-ons.
        If you want them tougher, you can run these commands (the text in parentheses are the arguments you need to enter):
        /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.head 0 (leather|iron|chainmail|golden|diamond|netherite)_helmet
        /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.chest 0 (leather|iron|chainmail|golden|diamond|netherite)_chestplate
        /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.legs 0 (leather|iron|chainmail|golden|diamond|netherite)_leggings
        /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.feet 0 (leather|iron|chainmail|golden|diamond|netherite)_boots

        Note that their armors will not show, but will reduce damages they take.

      • Guest-5149486185 says:

        I hope the zombie villagers with weapons will generate naturally

  29. Guest-6928662203 says:

    Como que eu faço para instalar o minecraft no meu celular e muito complicado

  30. Guest-8643460456 says:

    Thats very amazing dude, my sugestion is we can put the armor to villager and the weapon that can drop when villager died. I will waiting for next update.

    • Anonymous says:

      It is difficult to put armors to Villagers or Wandering Traders via add-ons.
      If you want them tougher, you can run these commands (the text in angle brackets are the arguments you need to enter):
      /replaceitem entity @e[type=] armor.head 0 _helmet
      /replaceitem entity @e[type=] armor.chest 0 _chestplate
      /replaceitem entity @e[type=] armor.legs 0 _leggings
      /replaceitem entity @e[type=] armor.feet 0 _boots

      Note that their armors will not show, but will reduce damages they take.

      • Sorry, angle brackets and the text inside cannot be shown, so I post again:
        It is difficult to put armors to Villagers or Wandering Traders via add-ons.
        If you want them tougher, you can run these commands (the text in parentheses are the arguments you need to enter):
        /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.head 0 (leather|iron|chainmail|golden|diamond|netherite)_helmet
        /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.chest 0 (leather|iron|chainmail|golden|diamond|netherite)_chestplate
        /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.legs 0 (leather|iron|chainmail|golden|diamond|netherite)_leggings
        /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.feet 0 (leather|iron|chainmail|golden|diamond|netherite)_boots

        Note that their armors will not show, but will reduce damages they take.

  31. Guest-8079143876 says:

    The villagers do not throw the trident Fix it Fast

    • Anonymous says:

      They will throw tridents if they are far away from targets. If they are too close to the target, they will change to melee mode.

  32. Guest-5646024831 says:

    Some villagers were not attacking skeletons. Otherwise, very epic

    • They will not attack skeletons because skeletons will not attack them. If they are hurt by skeletons, they will attack them.

      • adoxgirl says:

        Zombie villagers need to strengthen

        • It is difficult for Villagers to keep weapons after being infected by Zombies.
          Moreover, if Zombie Villagers are given weapons, their weapons will disappear after they are cured.
          Therefore, my future updates will not implement these features.

          • Guest-5071274571 says:

            In the nether update, they made zombies and other mobs to pick up armors and swords. That would be amazing.

      • Guest-6733085081 says:

        Hey hello, could you do an update? It would be nice if villagers attacked all hostile mobs, even the player. The same behaviors as an iron golem in short. Please add this, because this addon would become epic. (Ps even monsters have to attack villagers in turn)

  33. Guest-2672976491 says:

    Hey I have a suggestion
    Make it when you give a villager an blaze rod it will turn into pyromancer
    And giving and villager a shield will make it tougher

  34. Guest-4273258967 says:

    Hope zombie villagers can have those weapons

    • It is difficult for Villagers to keep weapons after being infected by Zombies.
      Moreover, if Zombie Villagers are given weapons, their weapons will disappear after they are cured.
      Therefore, my future updates will not implement these features.

  35. Guest-6785977907 says:

    Zombie villagers need to strengthen,And equip villagers with armor

    • It is difficult for Villagers to keep weapons after being infected by Zombies.
      Moreover, if Zombie Villagers are given weapons, their weapons will disappear after they are cured.
      t is also difficult to put armors to Villagers or Wandering Traders via add-ons.
      If you want them tougher, you can run these commands (the text in parentheses are the arguments you need to enter):
      /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.head 0 (leather|iron|chainmail|golden|diamond|netherite)_helmet
      /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.chest 0 (leather|iron|chainmail|golden|diamond|netherite)_chestplate
      /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.legs 0 (leather|iron|chainmail|golden|diamond|netherite)_leggings
      /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.feet 0 (leather|iron|chainmail|golden|diamond|netherite)_boots

      Note that their armors will not show, but will reduce damages they take.

      Therefore, my future updates will not implement these features.

  36. Guest-6482364407 says:

    Hello does this addon work for realms?

  37. Guest-6578025434 says:

    Very nice!

  38. Guest-8761396131 says:

    Hehey! I like this addon

  39. Guest-2707307895 says:

    I hope that you add features like giving them armours. BTW nice job its so cool

    • It is difficult to put armors to Villagers or Wandering Traders via add-ons.
      If you want them tougher, you can run these commands (the text in parentheses are the arguments you need to enter):
      /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.head 0 (leather|iron|chainmail|golden|diamond|netherite)_helmet
      /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.chest 0 (leather|iron|chainmail|golden|diamond|netherite)_chestplate
      /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.legs 0 (leather|iron|chainmail|golden|diamond|netherite)_leggings
      /replaceitem entity @e[type=(villager_v2|wandering_trader)] armor.feet 0 (leather|iron|chainmail|golden|diamond|netherite)_boots

      Note that their armors will not show, but will reduce damages they take.

  40. Guest-7549635772 says:

    Amazing! Personally I think just having guard villager with the healing mechanic and the Iron golem healing mechanic would be better, but this is great!

  41. Guest-9298897624 says:

    one of the greatest mod created

  42. THE_BLUE says:

    Villagers can now defend themself and their village

Leave a Reply

Your email address will not be published.

Anti-Spam Quiz:

Login Register