A Tinkerer's Legacy

A Tinkerer's Legacy

By HaxTheCharizard Published 8 Oct 2023 · Updated 24 Oct 2025
335k
4.2

Select version for changelog:

Changelog

Additions:

  • Steel now has its material passive back,
  • All tLegacy gear has been updated to use the corresponding vanilla item tags
    • This change allows for other addons to properly identify and apply effects to tLegacy gear! (ie. Glyphbound),
    ,

Changes:

  • Copper weapons are now craftable in the base Crafting Table,
  • Copper item recipes updated, as Copper tools no longer require a blueprint
    • Copper Blueprint recipe removed,
    • Copper Lantern now uses 4 Copper Nuggets instead of 8,
    • Copper Plating updated to use the Wood and Stone recipe style so as to not conflict with Copper Trapdoor recipe,
    • Bronze Blueprint updated to use paper and a Copper Ingot instead of the Copper Blueprint,
    ,
  • Buffed Electrum durability,
  • Doubled Silver durability,
  • Buffed Tin durability,
  • Silverfish no longer drop Silver Nuggets,
  • Small Throwables now stack to 64 instead of 16,
  • Throwable recipe output now scales based on rarity of material
    • This results in a slight nerf to cheap materials, and a buff to rare materials,
    ,

Fixes:

  • Copper items have had their palette and stats updated to match Vanilla,
  • Electrum weapons no longer use the wrong attack damage (slight nerf for some weapons),
  • All non-tool weapons have been patched with a custom component to no longer use double durability on hit!

Downloads

  • tLegacy v6.1.1 [1.21.111+].mcaddon (2.61 MB)

Show all downloads (5 older files)

Supported Minecraft versions

Installation Guides

1
Um..Id like to know if the CritCombat will be updated,
Or are you planning to update it?
Cause i dont know the proper arrangement of your two other addons(tinkers legacy, armory additions) with critcombat enabled, like everytime i attacked, its just showing blank particle with no sweeping edge showing,
I like its functionality and great compatibility with vanilla weapons, but now i cant play with it because its just making my screen having a blank square showing everytime i swing the weapons, sorry for long comment, thanks😎
1
CritCombat is outdated, and needs to be heavily recoded. I do want to work on it more eventually, but I recommend just skipping it until I have time to work on it.

Currently focusing on Subnauticraft, but a redo of Critical Combat may be in the future if I don't burn out.
1
Hello! Love this mod very much! I know you said no major updates but I have some small tweaks and ideas. Could you make the chakram and the javelin be exactly like the trident? (Throwable as usual but have trident enchantments and can pick up) Also, could you make the other throwable items able to pick up as well like arrows? As a new idea, could you add throwable axes that act like the javelin and chakram? Lastly, can you give the Naginata the same attack range as the spear? (9 blocks about)
Also, there is a bug where there are no throwable Netherite items.
1
To answer your questions and requests: I have no plans on making the throwables enchantable or able to be picked up due to lag and coding restrictions. Throwing axes are a good idea, I may add those at some point. The naginata and halberd are planned to be given more range like the spear, but I've been struggling greatly with finding motivation and actually coding it.

As for there not being netherite throwables, that's actually intentional. There's no way to upgrade more than one item at once, so there's no way to make netherite throwables craftable without being painfully expensive.
1
Love this mod, but I've noticed that at times its a bit too strong. Like the fact that Dragonscale thrown weapons can kill players in creative mode, for some reason.
1
This sounds like a bug, and I had another user report it on my discord as well.. (unless that was you?)
I'm still looking into this, but it is possible that it is a Vanilla issue..
1
Dear author, I sincerely apologize. I now understand how to craft the item. I think I just got rusty from not playing with your amazing mod for so long. Thank you so much for your patient guidance. I'm sorry for taking up your valuable time. I really appreciate it!😂
1
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1
Are you using the Tinkerer Workstation for the recipe, or the crafting table? Alloy related stuff requires a blast furnace and a tinkerers workstation, as stated in the guidebook.
1
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1
You do not craft steel dust, you craft steel blend and smelt it in a blast furnace to get steel.
1
so for some reason I cannot obtain any of the items in survival, is this a bug? is there any way to fix this?
1
What Minecraft version are you playing on? You need to be on 1.21.80 or higher.

The items are ONLY craftable inside their corresponding blueprints.
1
Are the items like magnetic coil array and thermite pouch purely cosmetic?
1
Nope! They relate to the custom throwables.
1
So this is now Achievement Friendly?
1
Unfortunately not.. as I forgot to change the manifest for that. There's also talk that addons being "achievement friendly" may be moved to hand-selected Marletplace packs, so that cheat addons aren't being made to allow achievements.
1
When will you update the combat system?
1
Critical Combat is getting a complete recode to be standalone, and is having mechanics heavily reworked. It's going to take some time, unfortunately.
1
Can you make an add-on that adds trinkets to this add-on?
like the armory addition that adds armors.
You can use novelty add-on as the trinket slots
1
woah that sounds cool
1
Yeah, just a random idea I had but, I think that's cool. I hope HaxTheCharizard will make it soon
1
I have thought about it before and might make one, but I need a bit of a break from tLegacy currently.
1
honestly this is so cool, it doesn’t have the freedom of tinkers construct which I kind of like, it keeps it a new consistent progression system that isn’t overwhelming but still having the cool freedom of different materials and new systems. well done to you sir.
1
Glad you like it! A Tinkerers Legacy does take some inspiration to Tinkers Construct, but is its own standalone thing.
The base addon won't be receiving any MAJOR content updates anymore, but I'm far from done with this series of addons.
1
what happened with the mace/morningstar, longsword, and greatsword? i can see them in the image above but i can't get/find them in game
1
Mace and Morningstar were removed due to the official vanilla mace being added, the longsword was removed due to lack of identity, and the greatsword was replaced by the claymore.... Some of the images on this page still need to be updated.
1
why do I only have default armors and no throwable
1
What download link did you use, and what Minecraft update are you on? The armors are in a separate pack since they have custom mechanics.