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Changelog
Additions:
- Steel now has its material passive back,
- All tLegacy gear has been updated to use the corresponding vanilla item tags
- This change allows for other addons to properly identify and apply effects to tLegacy gear! (ie. Glyphbound),
Changes:
- Copper weapons are now craftable in the base Crafting Table,
- Copper item recipes updated, as Copper tools no longer require a blueprint
- Copper Blueprint recipe removed,
- Copper Lantern now uses 4 Copper Nuggets instead of 8,
- Copper Plating updated to use the Wood and Stone recipe style so as to not conflict with Copper Trapdoor recipe,
- Bronze Blueprint updated to use paper and a Copper Ingot instead of the Copper Blueprint,
- Buffed Electrum durability,
- Doubled Silver durability,
- Buffed Tin durability,
- Silverfish no longer drop Silver Nuggets,
- Small Throwables now stack to 64 instead of 16,
- Throwable recipe output now scales based on rarity of material
- This results in a slight nerf to cheap materials, and a buff to rare materials,
Fixes:
- Copper items have had their palette and stats updated to match Vanilla,
- Electrum weapons no longer use the wrong attack damage (slight nerf for some weapons),
- All non-tool weapons have been patched with a custom component to no longer use double durability on hit!



Or are you planning to update it?
Cause i dont know the proper arrangement of your two other addons(tinkers legacy, armory additions) with critcombat enabled, like everytime i attacked, its just showing blank particle with no sweeping edge showing,
I like its functionality and great compatibility with vanilla weapons, but now i cant play with it because its just making my screen having a blank square showing everytime i swing the weapons, sorry for long comment, thanks😎
Currently focusing on Subnauticraft, but a redo of Critical Combat may be in the future if I don't burn out.
Also, there is a bug where there are no throwable Netherite items.
As for there not being netherite throwables, that's actually intentional. There's no way to upgrade more than one item at once, so there's no way to make netherite throwables craftable without being painfully expensive.
I'm still looking into this, but it is possible that it is a Vanilla issue..
The items are ONLY craftable inside their corresponding blueprints.
like the armory addition that adds armors.
You can use novelty add-on as the trinket slots
The base addon won't be receiving any MAJOR content updates anymore, but I'm far from done with this series of addons.