Tinkers Legacy 2.6: Alloys and Enemies [ Now with Armory Expansion! ]

This addon aims to be a complete overhaul of Minecraft's progression system, adding 400 new weapons/tools, greatly expanding the materials available to the player, as well as the variety and complexity of the tools and weapons you can create!

Select version for changelog:

Changelog
  • more new recipes
  • fixed several bugs involving recipes
  • fixed item durability
  • items are now properly repairable
  • chainmail armor is now craftable
  • quiver has been added

Installation

Supported Minecraft versions

Installation Guides

Pinned comment
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All previous bugs with this addon have been patched, and the armory expansion is out RIGHT NOW!
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2 Ideas and question. Idea 1: Add amethyst tools in the next update. Idea 2: Add custom mobs. Question: When is the next update
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Amethyst would be a bit redundant, considering Dragonscale already uses amethyst in the recipe... but maybe for an expansion pack.

As for mobs, I plan on starting work on some once I've completed the armor expansion and finished updating some other projects of mine.

The update should hopefully be releasing within a week or two? But I cannot promise anything currently.
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Addon is unusable. The menu for the workbench is no longer visible.
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That's not a problem with Tinkers, you have another addon installed which is conflicting with the one I made.
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what do tempered and abyssal do?
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Tempered is effectively an extra level of unbreaking, and abyssal is a bit of a surprise... (it's pretty good as is, but I may buff it further)
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To make the diamond blueprint I need a steel blueprint , I can’t find steel anywhere , can you tell me where I can find it
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Steel is crafted, not found. It's explained both on this page, and in the guidebook you can craft.
You need iron dust and a coal block
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Are the tools supposed to work like actual tools like the scythe can till a 3×3 area or are they just weapons?
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They are currently just weapons, but I'm working on additional functionality. Scythe will likely be used to harvest in a 3x3 instead of tilling, but not destroy the crops in the process (similar to Java "right click to harvest" mods)
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Tinkerer's Workstation bug does not work.
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I'm really not sure what you are trying to say here. If you have the toggles enabled that are listed, everything will work.
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Spanish version plz
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I'd have to get in contact with some people to see if they would be willing to help with a translation, but I'll see what I can do.
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Pretty good. Takes a second to learn everything. Has a lot more grinding at the start, and just in general, but it is fun. Adds to the challenge of the game. Would recommend. 8/10. There's an issue where if you use a weapon (for example the lead weapons) with an effect it will sometimes poison the player too. Not sure if this is intended. If it is that's awesome, if not. Maybe fix it?
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That is indeed an intended feature! Around 1/20th of the time, the player may minorly poison themselves when using lead weapons to help with balance. Self poison is non-fatal, while poison against enemies is. It ends up making lead a good option early to midgame, but a bit more Risk/Reward.

As for learning stuff, I'd recommend crafting the in game guidebook if you haven't already. It covers pretty much everything you need to know apart from exact weapon stats and a couple late game spoilers.

I greatly appreciate the review, and am always open to feedback on this addon!
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So I would need to download the armory update as well to have the tools and armor?
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The armory pack is a separate module, since not everyone may want the armor.
I plan on making several additions modular so people can pick and choose what they want to use.
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Hello, creator, can I get your authorization to upload all your modules to Netease My World?
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Simple answer: no.

This has been my passion project for over three years, and allowing reuploads causes a TON of issues for creators. Theft, monetization of free services, posts without credit, and the like.

Any and all releases of this addon are done by me, so giving upload permissions to other sites means that people will likely be receiving a broken (possibly malware infected) version of my creations. Not to mention most sites that are allowed to do so will not update the pages when an update for the source material releases.
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About the error reported about missing tools, it seems the error happens because some incorrect "repair items" section on every tool.

Most entries look like this (slime_greatsword example):

17:30:55[Json][error]-upgrade items/sets/slime/slime_greatsword.json | Failed to upgrade to version '1.18.0' from document version '1.16.100'

17:30:55[Json][error]-upgrade items/sets/slime/slime_greatsword.json | -> minecraft:item -> components -> minecraft:repairable -> repair_items[0]: invalid string

17:30:55[Json][error]-upgrade items/sets/slime/slime_greatsword.json | -> minecraft:item -> components -> minecraft:repairable -> repair_items[0]: expected an array

17:30:55[Json][error]-upgrade items/sets/slime/slime_greatsword.json | -> minecraft:item -> components -> minecraft:repairable -> repair_items[0] -> items: expected an array
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Hey, I come to say that the addon is not working. The weapons are not able to be crafted. Infact they seem to not exist.
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Same!! I thought at first it was other add-ons that I was using but since you have the same problem i guess my theory is wrong!
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Omg it happened it updated!!!!!!!!!
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This comment has been removed
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Heya Hax! I can’t believe how much effort you put in this update. Toolkits sucked lmao this new system is much better. Anyhow, just wondering if custom armor will eventually be a thing :>
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All previous bugs with this addon have been patched, and the armory expansion is out RIGHT NOW!
1
can you turn it into a switch mod plz so i can use it i really want to use it very baddly