Have you ever wanted to lob Fireballs? Or maybe Waterballs? Or maybe even vanish into a puff of purple smoke? If so, then this add-on is for you.Tomemancy adds a total of 90+ Tomes that cast spells of all varieties. There are also Blood Sigils that make for perfect magical traps.
Select version for changelog:
Changelog
Removed a few Tomes [Blizzard, Forward Time, Rewind Time & Lightning Storm]
Updated the addon to work on 1.19.60+
Fixed the blood sigils and now they function again.
Reduced the spawn rate of wizards
Wizards no longer have names
An attempt was made to make trades make more sense🥲
Enjoy!
Necromancy
It takes a long time to reach the required level to summon 1 zombie or skeleton. Even when I summon one the cooldown affects both spells.
[Mediumship] Lv1. Allows the player to perceive ‘ghosts’ and can ‘tame’ those ghosts for another spell.
[Bone Shards] Lv 5. Shoot multiple shards of bone in a single direction.
[Summon Ghost] Lv 10. Allows the player to summon the ghosts tamed with {Mediumship} to fight on your side. The ghosts can be a wolf, cat, horse, bear or a villager that can hold weapons. Can summon 1 or more and might have a GUI that lets you choose who to summon.
[Hail] Lv 46. Creates a magic circle that summons multiple icicle shards from above being thrown down onto enemies.
Mystomancy
[Magic Missile] Lv 5. Acts like the projectile for the Amethyst Staff.
[Sealing Ward] Lv 16. Enchants a block preventing it from being destroyed. Works on chests and prevents them from being opened by anyone except the caster.
[Detection Ward] Lv 17. Create a particle circle that lasts for 2 minutes and has a 2 minute cooldown. Radius of 13. Tells the caster every entity that enters that circle.
[Imprisonment] Lv 50. Projectile forces entity inside of a containment sphere item. That when interacted release that captured entity. works with entities from other Addons too. If it hits a player then they are trapped in an indestructible Magic bubble.
This has clearly had so much work put into it, with hundreds of new items.
I can tell you have put a lot of detail into balancing and polishing.
I can't belive this mod is not more popular! And I hope you continue updating it.
Sigil of Arachnid: blood sigil + string. Traps target in cobwebs.
Sigil of Biting: blood sigil + emerald. Summons evoker fang.
Sigil of Combustion: blood sigil + gunpowder. Causes an explosion.
Sigil of Dislocation: blood sigil + ender pearl. Randomly teleports you.
Sigil of Freezing: blood sigil + snowball. Traps target in a block of ice.
Sigil of the Rod: blood sigil + copper ingot. Summons lightning.
Sigil of Imprisonment: blood sigil + iron ingot. Traps target in a blood magic dome.
One question, why doesn't hematurgy/blood magic work for me?