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Changelog
- Rewrote the entire gun rendering system, now using attachables. Replacing player-entity-based rendering with true 3D items.
- Rewrote the entire gun firing system to be time-based (like in Project Walker), eliminating FPS-dependent fire rates and animation-based delays (in development).
- Added new guns AK-74, AKM, AKs-74u, M1014, ParaFAL.
- Added new 6B13 assault armor and BNTI Gzhel-K body armor.
- Added ACOG Sight.
- Added Predator V4 Red Dot to pistols.
- Added support for sights attachments on the LMG M249.
- Added item groups to attachments and ammunition types.
- Added attachments items back.
- Added gunmental block.
- Added item descriptions to attachments and guns.
- Added 3d grenades rendering in first person.
- Fixed nametag subpack not working.
- Fixed spotlight block pivot in y-position.
- Fixed Juggernaut overlay hiding first-person things.
- Fixed wall detection and leaning not working correctly with the Mossberg.
- Reduced bullet impact particles for better performance and visibility.
- Reduced smoke grenade opacity to better support stealth-based gameplay.
- Reduced sneaking damage bonus from 1.5 to 1.25.
- Reduced silencer damage penalty from -2 to -1.
- Reduced 50.0% of M249 power.
- Improved attachment system, instead of using the blueprint, you will use the necessary attachment item.
- Reverted to Minecraft's default model rendering to fully support slim, default, and Marketplace skins. (Note: Item pivot misalignment is a known issue when using Marketplace skins.)
- Removed experimental leaning system, the early-stage, out-of-date leaning mechanic has been permanently removed as it was dysfunctional and did not meet core feature standards.



Right now crafting ammo is kinda inconvenient since we have to do it manually again and again, especially when we need a lot during fights.
if you want you can just download 1.1.5 so.
add-ons enables commands, etc.
and if you want to make gunmetal ingot you need 4 gunmetal scraps.
X | X |
X | X |
X = gunmetal scrap.
From,
Jade; One of your Fans.