
Select version for changelog:
Changelog
- Rewrote the entire gun rendering system, now using attachables. Replacing player-entity-based rendering with true 3D items.
- Rewrote the entire gun firing system to be time-based (like in Project Walker), eliminating FPS-dependent fire rates and animation-based delays (in development).
- Added new guns AK-74, AKM, AKs-74u, M1014, ParaFAL.
- Added new 6B13 assault armor and BNTI Gzhel-K body armor.
- Added ACOG Sight.
- Added Predator V4 Red Dot to pistols.
- Added support for sights attachments on the LMG M249.
- Added item groups to attachments and ammunition types.
- Added attachments items back.
- Added gunmental block.
- Added item descriptions to attachments and guns.
- Added 3d grenades rendering in first person.
- Fixed nametag subpack not working.
- Fixed spotlight block pivot in y-position.
- Fixed Juggernaut overlay hiding first-person things.
- Fixed wall detection and leaning not working correctly with the Mossberg.
- Reduced bullet impact particles for better performance and visibility.
- Reduced smoke grenade opacity to better support stealth-based gameplay.
- Reduced sneaking damage bonus from 1.5 to 1.25.
- Reduced silencer damage penalty from -2 to -1.
- Reduced 50.0% of M249 power.
- Improved attachment system, instead of using the blueprint, you will use the necessary attachment item.
- Reverted to Minecraft's default model rendering to fully support slim, default, and Marketplace skins. (Note: Item pivot misalignment is a known issue when using Marketplace skins.)
- Removed experimental leaning system, the early-stage, out-of-date leaning mechanic has been permanently removed as it was dysfunctional and did not meet core feature standards.



it is only for personal use
Thanks.