Explore a run-down, overgrown world taken over by zombies. To survive, you must scavenge for food and weapons, and fight off the zombies, exploe abandoned structures and much more, all of which, produced by Gabriel Aplok for everyone!
Select version for changelog:
Changelog
- Added distant death sound effect for players.
- Added custom bullet system scripts back.
- Added new 3 structures.
- Added new celling lamp.
- Added new on target acquired NPCs effects.
- Added now when you die if you’re infected, a zombie will be spawned in your place.
- Added now you can drink water from some vanilla items like apple, watermelon and bottle of water.
- Added now walker will spawn in undergrounds in hard mode.
- Improved infected spawn rate due to game difficulty.
- Improved crosshair to hide when aim with any gun.
- Improved gun “tactical” sprint animation.
- Improved shotgun and sniper bullets can break doors.
- Improved reducion of some melee weapons damage.
- Fixed bullet causing crash in windows edition.
- Fixed bullet is not despawning in a long range.
- Fixed food, drink and medicine items is not working.
- Removed custom walk animation holding gun (fpp).
PLEASE MAKE THIS A .mcpack
Vc consegue explicar qual é a diferença entre os arquivos lootlabs e bslar? :-)