Block Physics

Minecraft's physics are honestly pretty boring, so I made this addon to spice things up a bit. In its current state, you can make explosions look pretty cool, but I also plan on adding more stuff down the line.

Select version for changelog:

Changelog
  • Explosions now spawn entity blocks across multiple ticks, which should help with a bit of lag generated by too many entities spawning at once.
  • New config option: `minBlocksToSpawnPerTick`
    • Determines the minimum amount of entity blocks required to spawn in a tick before allowing spawning in a new tick.

Installation

Supported Minecraft versions

Installation Guides

1
SecretlyAnInsaneMan July 07, 2024 at 10:13 am
please update to 1.21
1
Is it just me using craftsman and im on 1.19😂
1
no relationship
1
1.20 doesn't have gametest framework they removed the experiment so this doesn't work
1
add a feature the block entities appear when breaking a block and they will despawn after a few secs
1
Its really good but maybe you could add ragdolls to mobs i know it may take a while to make but its just a suggestion
1
Really good addon! High quality and great to watch the blocks flying around. Only issue is that the latest version v1.2.0 does somehow not work. When you want to try it out I recommend you to use the version v1.1.0 found on the creator Github page. Even when my comment is some months behind the latest release I hope the creator keeps working on it. Good job!
1
Hello, creator, can I get your authorization to upload all your modules to Netease My World?
1
hello! could we use part of the addon code for ours? it's for our Crackers Wither storm add-On that we're working on, you'll Will have a lot of credits
obviously!

And With The links of your Github page too
1
Is good bro you are best better is addon like
1
Can i make a youtube video on this?
I will give you credit obviously
1
That's fine, just make sure to link to either this mcpedl post or the GitHub Repository
1
Inpurt failed unknown pack
1
I accidentally named the .mcpack file incorrectly, it should have been .mcaddon. You can find a corrected version on the GitHub Releases page
1
If you do update it, make water and ragdoll physics
1
If you're talking about doing fluid physics, that's not possible afaik (i haven't even seen it done in java edition either)
As for ragdolls, im thinking about doing it for vanilla entities and players