Mutant Creatures Add-on adds 30 mutants remastered(almost) in any way possible, with additional mobs, and includes some easter eggs(if you can guess them) in Minecraft Bedrock with unseen powers... If you are looking for an add-on to increase the game difficulty a few notches then this is a great option. This is based on the original creator's Mutant Creatures/Monster Mod from Java Edition so go check that out first. (Quick shoutout to JWolf and Rhex for helping me out with scripting)
All Credits to shcott21 Mutant Creatures Mod, Mutant Monsters Mod
Note:
This add-on is only meant for sites that are trustworthy, not allowed to be published on other sketchy sites or applications. Ask for permission first unless you want it to be taken down, and I will find you... I'm a-okay with YouTube videos :)
Select version for changelog:
Version 4.2:
NEW FEATURES:
+ Added a new Mutant:
- Mutant Pillager
+ Added Skeleton Armors:
- Mutant Skeleton Armor
- Mutant Wither Skeleton Armor
- Mutant Stray Armor
- Mutant Bogged Armor
+ Placeable Skulls:
- Mutant Skeleton Skull
- Mutant Wither Skeleton Skull
- Mutant Stray Skull
- Mutant Bogged Skull
CHANGES:
- With scripting and help, Chemical X has a better mutation system which will effect any creatures(even custom ones), without interupting any Minecraft mobs behavior
- Any Mutant Skeleton debris after death explosion can be interacted for creafting armor
- Earth Mobs such as Bouldering Zombie, Lobber Zombie, and Skeleton Wolf(except tamed) will burn in daylight
- Evoker's summoned Mutated Fangs will now have a lifespan for only 20 seconds
- Bouldering Zombie should only climb if a target is on site
- Mutant Villagers will have a 5/20 chance to restock after battling
- Hulk Hammer has a shockwave ability
- Any Mutants with stages(Zombies, Vindicator, Piglins, etc) will properly give the right health amount after getting up from being knocked
- Removed Mutant Iron Golem (GRUG)'s tame behavior due to some issues, but still can be rideable and controllable if not being interupted
- Mutant Iron Golem (GRUG) went through balance changes with its health with the new upgrade system. Each upgrade will increase its health from, Gold Block, Diamond Block, Emerald Block, to Nethernite Block
- Mutant Iron Golem (GRUG) can be knocked out with only half a minute to react. If time runs out, it will be defeated and will drop any upgrades that was used, but using a restone block will revive it giving a second chance
- Any items such as Creeper Shard, Hulk Hammer, and Endersoul Hand will properly not lose durability in creative mode and have a cooldown system after use
FIXES:
- Any Mutants with stages becomes un-interactable,(again) , after being knocked in a certain way
- Mutant Creeper would somehow stay in a healing loop in a certain way
- Mutant Snow Golem and Stray was able to get hurt from powder snow
- Lobber and Bouldering Zombie becomes invisible when playing with other addons
- Mutant Wither Skeleton able to move after defeating a mob while doing spin attack.
- Getting close to Mutant Wither Skeleton, Vindicator, and Piglin Brute would somehow get other mobs hurt but with no damage applied
- For Concole Players: Spawn Eggs would oddly become invisible. (Recommended to download .mcpack and not .mcaddon)
*End of Changelog v4.2*
Version 4.1:
CHANGES:
- With scripting, some Mutants will be able to provide knockback to targets
- Mobs who can be pushed away by some Mutants are altered. Before, mobs would ride on a hidden entity, but now, have been replaced by scripting. (Any mobs with knockback resistance can still be affected)
- Normal and Mutant Bouldering Zombie's climbing volume has been reduced
- Bouldering Zombie should only climb if a target is on site
- Mutant Villagers will be able to switch weapon layouts depending on their work block
- Mutants who hold weapons won't get visually affected if they are hurt or on fire
- Any Mutants with stages(Zombies, Vindicator, Piglins, etc) will properly give the right health amount after getting up from being knocked.
- Mutants will only do ground pound attacks if they are on the ground
- Mutant Villagers will now stay in place while being traded
FIXES:
- Mutant Zombies/Pigmans becomes still, un-interactable, (No AI), after being knocked in a certain way
- Snow Golem would attack its kind while being mutated
- Feeding a Mutant Axolotl tropical fish bucket would not give the player their bucket back
- Endersoul Hand would hurt the thrower if throwing a block
- Mutant Enderman would rarely but rapidly teleport around for a short time
- Creeper Egg(Entity) would not drop a Creeper Egg(Item)
- Lobber and Bouldering Zombies don't have any collision between mobs
- Tall or Mutant mobs would get stuck in a wall while fighting a Mutant Iron Golem
- Mutant Enderman's visual would sometimes appear as a clone and not a mutant
- Giving a Skeleton Wolf "wolf armor" would appear invisible
- One of the mutant zombie easter eggs wasn't fully coded in
- Fixed most animation errors
*End of Changelog v4.1*
Version 4.0:
NEW:
Added 7 Mutants:
- Mutant Evoker
- Mutant Vindicator
- Mutant Vex
- Mutated Evoker Fangs
- Mutant Bogged
- Mutant Villager
- Mutant Zombie Villager
- Some easter eggs
Added Mobs(For the ones who appeared in past games or servers and have a mutant form, now have a normal form as well):
- Bouldering Zombie
- Lobber Zombie
- Skeleton Wolf
- Enderlotl
Added Items/Weapons:
- Mutated Swords Tiers
- Mutated Battle Axe Tiers
- Mutated Trident
- Endersoul Hand (WIP in some parts)
- Endersoul Fragment
CHANGES:
- Made a functional Creeper Shard:
- If used on a mob or used as an item, A message will pop up telling you options if it needs to be charged, what charge it's currently at, or when it's fully charged. This can be used multiple times
- Hit entities to gain durability until its maxed out
- Creeper Eggs will take longer to hatch, only if charged will speed up the progress.
- Removed the spawning feature again, in order for Mutants to naturally spawn and not get bugged out
90% of the mutants were reworked to their appearance, behaviors, and animations:
- Mutant Iron Golem (GRUG):
- Has a new appearance, much stronger than before and more useful.
- It comes in variants depending on where it was mutated(cherry blossom, desert, lush caves)
- Can do melee combos on targets
- Has a new Iron Spikes ability that will damage nearby mobs
- Has a new ranged mode that will shoot Heavy Cores
- If tamed, it can enter sleep mode where no mobs will attack (even a warden) and will heal overtime.
- Mutant Enderman:
- It is back to being neutral now, it will only attack if being looked at.
- It will take water damage slowly instead of 2 per second
- While attacking, it will have the chance to pick up 1-2 blocks to throw at a target
- If taking damage, has a chance to do teleport damage to mobs in its area if in range.
- After death, it will start to release an explosion trap, if any entities are caught there is little hope for escape.
- Before it would drop loads eyes of ender, which has been replaced by Endersoul Fragments, which can be craftable.
- The Mutant Zombies:
- Any zombies except zombie piglins, have a proper smash attack if up close.
- Getting too far that causes delays will cause the mutant to roar and minions will rise, causing itself to become vulnerable for a short amount of time.
- To Lobber and Bouldering Zombies, they can roar and cause normal minions to rise too, after being knocked.
- After a few smash attacks, they have a chance to throw their targets up into the air and smash them down to the ground.
- Mutant Zombies can still fight after 4-6 times from being knocked with only some of health.
- The Mutant Skeletons:
- If defeated the mutant skeleton will explode into dozens of skeleton parts around, more scattered and more smooth compared to the last version.
- Skeleton, Stray, and Bogged(new) have a property when it comes to shooting at a target, it can be either fast or less accurate or slow but tightly accurate
- A rare chance for Skeleton, Stray, and Bogged, to shoot an arrow with a TNT, with each having their own properties.
- For Skeleton, Stray, and Bogged(new), If waited too long or its target got too close, it will jump into the air and shoot multiple arrows at once replaces the old spam attack.
- Wither Skeleton has a slight design change to make it more of a threat.
- Wither Skeleton has a chance to spin with its sharp stone swords that will damage any mobs in radius.
- Wither Skeleton can defend itself from oncoming attacks for a short time
- Wither Skeleton will still do melee attacks, but has its ways.
- Wither Skeleton used to have a spam range attack, that's been altered.
- Mutant Creeper
- Removed its second stage making It an only one stage mutant.
- If 25% or more health is lost, it will heal overtime and run away if being attacked.
- Mutant Creeper will jump in the air instantly if its close to its target, instead of delay jump.
- As usual on death, it will explode but at the same time will start to glow so bright. And drop a creeper egg( it can be charged if the creeper itself was charged).
- Mutant Endolotl will fly similar to a phantom, but once tamed to will stay close to its owner.
- Mutant Ocelot, Wolf, and Skeleton Wolf's designs have a new appearance along with better animations. They do have a unique behavior when it comes to food or weapons.
- Mutant Ocelot is now the fastest creature beating the Mutant Iron Golem
- Any mutant zombies, piglins, or villagers are a bit taller than how they were from the previous versions.
- Most mutants have a new texture appearance "less complicated", some will get their new texture look eventually: (Mutant Zombie, Husk, Drowned, Enderman, Creeper, Skeleton, Stray, Wither Skeleton)
- Mutant Snow Golem has a slight behavior change and has a fast melee attack, with better animations.
- Updated sounds for some following mutants: Mutant Wolf, Skeleton Wolf, Endolotl, Ocelot.
- Some mutants with their Easter Eggs form were either changed or removed.
- Some existing items before have new appearances for both 2d and 3d designs:
- Creeper Shard
- Creeper Egg
- Hulk Hammer
- Temporary discontinued Pocket Mutant Creatures
FIXES:
These are lists from my discord server reported by users who spotted bugs:
- Mutants Zombies that are not immune to fire will properly be set on fire whether if it's a fire block or not
- Mutants such as Zombies, husks, piglins will stop roaring continuously when being idle.
- Fixed an issue that causes Enderman clones not to attack
- Mutant Iron Golem (was v1.0) should now properly focus on attacking mutants and mobs
- Hulk Hammer And Creeper Shard weren't visible in the creative menu / from mutants after being defeated.
Also for those who will ask: Endersoul hand and Hulk hammer aren't final. (I'm new to scripting)
Edit: A bug with mutant zombies/ piglins/vindicators with stages can be still or broken after being knocked. Not sure whats the cause but the best to use flint and steel.
warden
creaking