Published on March 06, 2021 (Updated on March 15, 2022)

Zalcyan's Quest [8.0.11 Update]

Like exploring? If you do, journey to find eight new and amazing biomes! Each new biome has its own custom entities, blocks, and structures to explore! Learn the dynamics of each new entity! Will you become a miner in the Lorlands? Chief of the Mili? Or are you brave enough to venture into the Gulumar? Get ready for an adventure!

Select version for changelog:

Changelog

-Added two new biomes

-Countless blocks

-Texture improvements

-New entities

 

Installation

Supported Minecraft versions

Installation Guides

Pinned comment
1
---IMPORTANT PLEASE READ---

Minecraft version 1.18.30 has broken some blocks, including all doors and the gulu aso plant. I am currently working on a fix. Thank you for your understanding and patience as this issue is resolved.

Best regards,

Zalcyan @ Team Malcroza
1
Espero que lo actualicen pronto a la 1.19 para volverlo a usar en un servidor
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There should be some skins for this addon like the Skreepog.
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Francisco alfredo June 18, 2022 at 12:28 pm
Disculpe señor podria hacer este addon compatible con la 1.19 de minecraft y reparar los errores estoy muy sorprendido con su addon
1
Are you able to grow certain trees in this addon? If not, that's perfectly fine. This addon is very cool!
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Hello Anonymoose3207 and I apologize for the delay in response. Tree growing mechanics have not yet been implemented due to performance issues. Unfortunately, the most performant method would overwrite any nearby blocks the structure would be placed into, which could destroy player bases. My team will continue to try to find a solution in the meantime. Thank you for your kind words!

Best regards,

Zalcyan @ Team Malcroza
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Good addon it really good
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quick question. when i use the mod r the normal biomes supposed to be generating? since its meant to change the entire planet i dont think villages and normal biomes should be spawning
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Hello Droith. My team and I have made ZQ so that the addon does not replace any vanilla biomes. We made this decision as a temporary solution to Bedrock Edition not having the ability to add custom dimensions and to allow compatibility with other addons. Once we get custom dimension support, we are planning to overhaul the addon. I apologize for the delay in response and thank you for your feedback.

Best regards,

Zalcyan @ Team Malcroza
1
Francisco alfredo May 05, 2022 at 2:22 pm
Señor por favor poga en compatibilidad este addon a 1.18.2
1
---IMPORTANT PLEASE READ---

Minecraft version 1.18.30 has broken some blocks, including all doors and the gulu aso plant. I am currently working on a fix. Thank you for your understanding and patience as this issue is resolved.

Best regards,

Zalcyan @ Team Malcroza
1
Francisco alfredo June 18, 2022 at 12:30 pm
Disculpe señor podria hacer este addon compatible con la 1.19 de minecraft y reparar los errores estoy muy sorprendido con su addon
1
The textures no longer work in the most recent version of bedrock
1
Hello Xylunar. I am aware of this issue and am currently in the process of fixing it. Thank you for your feedback.

Best,

Zalcyan @ Team Malcroza
1
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the biome which spawns the marauders (laser sniper mobs) always generates near my starting point and these guys just dont stop sniping at me from ages away which gets very frustrating fast.
There's also the problem with the giants that hurl ice blocks which seem to endlessly spawn near me and cause everything to turn hostile.
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Hello Vlaka. My team is currently discussing potential balances to ZQ. The Arglonar spawn rate is a bug and we are currently trying to fix this for the next version. I agree that Marauders are unbalanced and make the frissania forest practically unplayable. Hopefully the next version addresses these issues for you. Thank you for your feedback.
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Cheers for the response and look forward to future updates :D
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love the addon but theres a small issue when i enter into the friss biome and got out it changed my hue to blue/purple and when i went to the lorlands and left it changed my hue to dark red i know it goes with the biome which im okay with but when i leave the biome it remains the same hue from the lorlands so im stuck with that hue regardless if im in the biome or not is there a way you can fix that
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Hi ilopez16. Does this error occur on all worlds you create with this addon? If this error is consistent across worlds, is the fog that remains always from the last custom biome you were in? Are you also using other addons? There could be multiple causes, including addon incompatibilities, game issues or a scoreboard not counting (which controls the removal of the the custom fogs).
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Hello, great add-on! But I have a question. Is the frissania wood the only type of wood that has its stair, slab, fence, trapdoor, and door variant, or all of the new woods have the same things?
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Hello GeraPRObee18. There are currently 5 types of wood in this addon found in the Frissania, Raken, Mynis, Quagar and Miren biomes. The Gulumar and Moonlen currently dont have any blocks that can be crafted into planks and other wood related blocks. Unfortunately, not all functionality has been implemented yet. For example, stairs have the hitbox of slabs (addon development limitation) and do not form corners yet. Fences (currently not included) will be added in the future, and stairs will be fixed to dynamically place corners. All five wood types currently support custom planks, slabs, doors, trapdoors and a basic stair model.
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When I saw your comment, I played your mod one day ago. :P So I’ve noticed there are no fences, and I think the method of rotation in slabs and planks is not very comfy, so can you fix that? And also, I think you should nerf the Aqe, since it makes the survival experience IMPOSSIBLE from a beginning.
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Good mod overall but can you make the crown do a bit more than just them not attacking you because it takes ages to get it but it does barely anything